0.22

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0.22
Beta release
Released 10/16/2013
Announcement Update 0.22 is now LIVE!
Steam Steam Community
0.21.1 0.23
0.210.23
This page is a “test” for a new system where each version gets its own page. You can contribute on the talk page

Version 0.22 was released on October 16th, 2013

Major Changes

Career Mode

  • Career Mode is now open! Although still very much under development, you can now start new Career saves.
  • Sandbox mode, of course, is also available from the start.

Research and Development

  • Added the Research & Development Facility to the Space Center.
  • R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode).

Science

  • Researching requires Science, which must be earned by performing experiments during your missions.
  • You can now collect surface samples while on EVA, and process them to do Science.
  • Science experiments return results, which are different for each situation in which the experiment is performed.
  • Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System.
  • Added a new dialog to show the results of experiments when reviewing the collected data.
  • Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.

Parts

  • Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts.
  • The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data.
  • The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.
  • Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in.
  • Added a new deployable antenna, which is an intermediate model compared to the two original ones.
  • Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it.
  • Nose Cones now actually help with improving stability during atmospheric flight.
  • Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.
  • Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.

Editor

  • Added a system to allow saving and loading of Sub-Assemblies.
  • Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.

Space Center

  • The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements.
  • Greatly improved the Island Airfield.
  • Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night.
  • Added a new backdrop and soundtrack for the Astronaut Complex Facility.
  • Added a new music track for the R&D Facility.

Flight

  • It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter.
  • The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now more stable than ever.

Solar System

  • Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments.
  • Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates.

Launcher

  • We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.