Difference between revisions of "0.24"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (Slight rewording)
m (Reverted edits by Rocketing Rudolph (talk) to last revision by Murph)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{:0.24/Box}}
 
{{:0.24/Box}}
{{Box|This page is a “test” for a new system where each version gets its own page. You can contribute on [[Talk:0.23.5#New system.3F|the talk page]]}}
 
 
Version '''0.24''', called '''Kerbal Space Program: First Contract''' was released on July 17<sup>th</sup>, 2014. It introduces mostly new mechanics for [[career]] mode and rebalances mostly engines for the [[Radial size|large size]].
 
Version '''0.24''', called '''Kerbal Space Program: First Contract''' was released on July 17<sup>th</sup>, 2014. It introduces mostly new mechanics for [[career]] mode and rebalances mostly engines for the [[Radial size|large size]].
  
== Changes ==
+
== New ==
{{Stub||This section was directly copied from the announcement. Rewrite if required and mostly add links.}}
 
=== New ===
 
  
==== Currencies ====
+
=== Currencies ===
 
* Added [[Funds]] and [[Reputation]] as new [[career mode]] currencies.
 
* Added [[Funds]] and [[Reputation]] as new [[career mode]] currencies.
 
* Funds are required to launch vessels.
 
* Funds are required to launch vessels.
Line 14: Line 11:
 
* Tweaking a part's resource sliders in the editors will adjust the cost of the vessel accordingly.
 
* Tweaking a part's resource sliders in the editors will adjust the cost of the vessel accordingly.
  
==== Mission Control ====
+
=== Mission Control ===
 
* The [[Mission Control]] facility is now active in career games.
 
* The [[Mission Control]] facility is now active in career games.
 
* Mission Control allows the player to select [[contracts]], review them, and either accept or decline them.
 
* Mission Control allows the player to select [[contracts]], review them, and either accept or decline them.
Line 20: Line 17:
 
* The Mission Control screen also features an 'archives' tab, where previously-completed contracts can be reviewed.
 
* The Mission Control screen also features an 'archives' tab, where previously-completed contracts can be reviewed.
  
==== Contracts ====
+
=== Contracts ===
 
* Contracts require to complete objectives, in order to gain Funds, Science and Reputation
 
* Contracts require to complete objectives, in order to gain Funds, Science and Reputation
 
* Once accepted, contracts must be completed before the deadline expires.
 
* Once accepted, contracts must be completed before the deadline expires.
Line 28: Line 25:
 
* Reputation regulates the amounts of each level of contracts on offer.  
 
* Reputation regulates the amounts of each level of contracts on offer.  
  
==== Early 'Starter' Contracts ====
+
=== Early 'Starter' Contracts ===
 
* First Launch: Launch any vessel.
 
* First Launch: Launch any vessel.
 
* Altitude Records: Set a new altitude record.
 
* Altitude Records: Set a new altitude record.
Line 34: Line 31:
 
* Achieve Orbit: Achieve a stable orbit around Kerbin.
 
* Achieve Orbit: Achieve a stable orbit around Kerbin.
  
==== Dynamically Generated Contracts:  ====
+
=== Dynamically Generated Contracts:  ===
 
* Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).
 
* Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).
 
* Collect Science: Return or transmit any scientific data from a specific location.
 
* Collect Science: Return or transmit any scientific data from a specific location.
Line 41: Line 38:
 
* Explore: Complete several exploration goals for an unexplored location.
 
* Explore: Complete several exploration goals for an unexplored location.
  
==== Agencies ====
+
=== Agencies ===
 
[[File:KerbinWorldFirstRecordKeepingSociety.png|thumb|The record seeking '''Kerbin World-Firsts Record-Keeping Society''']]
 
[[File:KerbinWorldFirstRecordKeepingSociety.png|thumb|The record seeking '''Kerbin World-Firsts Record-Keeping Society''']]
* Added Agencies, which offer contracts.  
+
* Added [[Agencies]], which offer contracts.  
 
* Each agency has its own personality traits, which affects the generation of the contracts they offer.
 
* Each agency has its own personality traits, which affects the generation of the contracts they offer.
 
* Agency Logos added from the winners of the Community Logo Design Contest.
 
* Agency Logos added from the winners of the Community Logo Design Contest.
 
* Clicking the agency logo in the Mission Control screen will display extra info about the Agency.
 
* Clicking the agency logo in the Mission Control screen will display extra info about the Agency.
  
==== Vessel Recovery ====
+
=== Vessel Recovery ===
 
* Recovering vessels now refunds for the value of recovered parts and resources.
 
* Recovering vessels now refunds for the value of recovered parts and resources.
 
* Recovered value varies based on distance from the Space Center. Land at the Runway for 100% value.
 
* Recovered value varies based on distance from the Space Center. Land at the Runway for 100% value.
 
   
 
   
==== Space Center ====
+
=== Space Center ===
 
* Added a universal time clock to the KSC scene UI.
 
* Added a universal time clock to the KSC scene UI.
 
* Added a Pause Menu to the KSC scene, instead of leaving to the main menu immediately on pressing the Quit button.
 
* Added a Pause Menu to the KSC scene, instead of leaving to the main menu immediately on pressing the Quit button.
 
* The KSC Pause Menu allows saving and loading with a custom filename.
 
* The KSC Pause Menu allows saving and loading with a custom filename.
 
   
 
   
==== UI ====
+
=== UI ===
 
* Added new UI Toolbar, which exists in all game scenes and is mod-friendly.
 
* Added new UI Toolbar, which exists in all game scenes and is mod-friendly.
 
* Added new UI Widget to display state of ongoing Contracts in Flight, KSC and the Construction Facilities.
 
* Added new UI Widget to display state of ongoing Contracts in Flight, KSC and the Construction Facilities.
Line 65: Line 62:
 
* Overhauled the old 'Science Summary' dialog into a complete 'Mission Summary', displaying information about recovered Experiments, Parts and Crew.
 
* Overhauled the old 'Science Summary' dialog into a complete 'Mission Summary', displaying information about recovered Experiments, Parts and Crew.
  
==== Parts ====
+
=== Parts ===
* Added new [[Vernor Engine]], a very powerful RCS module powered by Liquid Fuel + Oxidizer.
+
* Added new [[Vernor Engine]], a very powerful [[RCS]] module powered by the standard [[liquid fuel]]/[[oxidizer]] mixture.
* Added new O-10 Maneuvering Engine, a low-thrust main engine powered by Monopropellant.
+
* Added new [[O-10 MonoPropellant Engine]], a low-thrust main engine powered by [[monopropellant]].
* Gimballing Engines now respond to roll input.
+
* [[Thrust vectoring]] engines now respond to roll input if they are not along the [[roll]] axis. Due to multiple nozzles, [[S3 KS-25x4 Engine Cluster]] and [[R.A.P.I.E.R. Engine]] always have gimbal roll authority.
* 4x Engine Cluster and RAPIER Engine have gimbal roll authority even if stacked over the centerline (due to multiple nozzles).
 
  
==== Builds ====
+
=== Builds ===
 
* Added Windows 64-bit executable.
 
* Added Windows 64-bit executable.
  
==== Tutorials ====
+
=== Tutorials ===
* Added several new tutorials.
+
* Added several new [[tutorial]]s.
  
==== Game ====
+
=== Game ===
 
* Added 'Science' Game Mode, where Science is the only currency and Mission Control is closed (as in pre-0.24 'Classic' Career).
 
* Added 'Science' Game Mode, where Science is the only currency and Mission Control is closed (as in pre-0.24 'Classic' Career).
  
=== Bug fixes and tweaks ===
+
== Bug fixes and tweaks ==
  
==== Flight ====
+
=== Flight ===
* Asteroids are now able to collide with other asteroids.
+
* [[Asteroid]]s are now able to collide with other asteroids.
 
* New launches now start with throttle set to 50%, like in older versions of the game.
 
* New launches now start with throttle set to 50%, like in older versions of the game.
 
* Saving restriction when throttled up removed.
 
* Saving restriction when throttled up removed.
Line 89: Line 85:
 
* Improved logic for detecting a vessel in 'orbiting' situations.
 
* Improved logic for detecting a vessel in 'orbiting' situations.
  
==== Editors ====
+
=== Editors ===
 
* Fixed a bug in the editors where dragging a part off the ship and deleting it straight away would not generate an undo state.
 
* Fixed a bug in the editors where dragging a part off the ship and deleting it straight away would not generate an undo state.
 
* Fixed a bug where ctrl+clicking over a part in the build area would not reveal the part in the parts list.
 
* Fixed a bug where ctrl+clicking over a part in the build area would not reveal the part in the parts list.
 
* Orientation of VAB scenery rotated so spacecraft orientation is consistent at launchpad.
 
* Orientation of VAB scenery rotated so spacecraft orientation is consistent at launchpad.
 
* VAB Flag moved to the opposite wall.
 
* VAB Flag moved to the opposite wall.
* Redesigned the Parts List UI 'Footer' section.
+
* Redesigned the Parts List UI 'Footer' section where the symmetry and angle snap options reside.
  
==== Tracking Station ====
+
=== Tracking Station ===
 
* Fixed a bug where map objects were created but never removed, leaving dozens of 'leaked' objects behind.
 
* Fixed a bug where map objects were created but never removed, leaving dozens of 'leaked' objects behind.
  
==== Space Center ====
+
=== Space Center ===
 
* Launchpad and Runway Launch Dialogs now show vessel costs.
 
* Launchpad and Runway Launch Dialogs now show vessel costs.
 
* Added 'Edit' Button to Launch Dialogs, which takes the player to the VAB or SPH to edit the selected vessel.
 
* Added 'Edit' Button to Launch Dialogs, which takes the player to the VAB or SPH to edit the selected vessel.
Line 105: Line 101:
 
* Added new Pre-Flight Checks to prevent launching vessels containing invalid parts or with costs exceeding available Funds.
 
* Added new Pre-Flight Checks to prevent launching vessels containing invalid parts or with costs exceeding available Funds.
  
==== Solar System ====
+
=== Solar System ===
* Kerbin's Solar Day is now exactly 6 hours long (sidereal day is now 59 seconds shorter).
+
* Allegedly Kerbin's solar day instead of sidereal day is changed to be exactly 6 hours long which makes the sidereal day is now 59 seconds shorter. This change can't be confirmed. See [[#Change of Kerbin's rotation]].
* Slight optimization to Kerbin, Mun and Eve surface shaders.
+
* Slight optimization to [[Kerbin]], [[Mun]] and [[Eve]] surface shaders.
  
==== Parts ====
+
=== Parts ===
 
* Resource flow mode can now be defined for each propellant on Engine, EngineFX and RCS Modules in the part config.
 
* Resource flow mode can now be defined for each propellant on Engine, EngineFX and RCS Modules in the part config.
* Previously useless Engine Nacelle and Radial Engine Body parts repurposed as air intake + fuel tank combos.
+
* Previously useless Engine Nacelle and Radial Engine Body parts have been repurposed as air intake + fuel tank combos.
 
* Tweaked Costs for almost every part.
 
* Tweaked Costs for almost every part.
 
* Tweaked Mass for several parts, especially spaceplane fuselage sections and structural components.
 
* Tweaked Mass for several parts, especially spaceplane fuselage sections and structural components.
Line 119: Line 115:
 
* ModuleRCS can now use multiple resources.
 
* ModuleRCS can now use multiple resources.
  
==== Tech Tree ====
+
=== Tech Tree ===
 
* Revised R&D node layout so 'control' type nodes have a more logical progression.
 
* Revised R&D node layout so 'control' type nodes have a more logical progression.
 
* Moved basic RCS parts to tier 4 (from tier 5).
 
* Moved basic RCS parts to tier 4 (from tier 5).
 
* Added more connections into aerodynamic parts from other nodes on tiers 5 and 6.
 
* Added more connections into aerodynamic parts from other nodes on tiers 5 and 6.
  
==== Progress Tracking ====
+
=== Progress Tracking ===
 
* Fixed an issue introduced in 0.23.5 where unowned vessels could complete progress nodes.
 
* Fixed an issue introduced in 0.23.5 where unowned vessels could complete progress nodes.
 
* Fixed AltitudeRecord progress node (now used for contract generation).
 
* Fixed AltitudeRecord progress node (now used for contract generation).
  
==== Crews ====
+
=== Crews ===
 
* Fixed crewmembers not being properly flagged as dead if their vessel was destroyed while unloaded.
 
* Fixed crewmembers not being properly flagged as dead if their vessel was destroyed while unloaded.
 
* Crewmembers are now keyed by name in the roster, and can properly be added and removed.
 
* Crewmembers are now keyed by name in the roster, and can properly be added and removed.
Line 134: Line 130:
 
* Added new unique names for Kerbals, suggested by the Community Logo Design Contest winners.
 
* Added new unique names for Kerbals, suggested by the Community Logo Design Contest winners.
  
==== Misc ====
+
=== Misc ===
 
* Fixed issue with persistence when reverting to flight.
 
* Fixed issue with persistence when reverting to flight.
 
* Added rich text support to several UI text fields.
 
* Added rich text support to several UI text fields.
Line 140: Line 136:
 
* Fixed potential crash related to reentry FX on Linux when no depthtexture hardware support is available.
 
* Fixed potential crash related to reentry FX on Linux when no depthtexture hardware support is available.
 
* Overhauled all UI screens and text. All text fields using Arial font now use proper Calibri.  
 
* Overhauled all UI screens and text. All text fields using Arial font now use proper Calibri.  
* Exposed Gameplay difficulty options to the Alt+F12 Debug Toolbar.
+
* Exposed Gameplay difficulty options to the {{Key press|Alt|F12}} [[Debug Toolbar]].
 
* Updated Credits Scene.
 
* Updated Credits Scene.
 
* Fixed permission issues with KSPLauncher which prevented it from properly launching the game on Linux.
 
* Fixed permission issues with KSPLauncher which prevented it from properly launching the game on Linux.
 
* Messages displayed on the upper-right corner in flight are now displayed above the crew portraits instead.
 
* Messages displayed on the upper-right corner in flight are now displayed above the crew portraits instead.
 
* Removed a 'rogue' tooltip from the Staging Reset button at the VAB and SPH.
 
* Removed a 'rogue' tooltip from the Staging Reset button at the VAB and SPH.
 +
 +
== Change of Kerbin's rotation ==
 +
According to the official changelog, [[Kerbin]]'s rotation was changed in such a way that the [[w:solar day|solar day]] instead of the [[w:sidereal day|sidereal day]] is six hours long. This would mean the sidereal day is slightly shorter and thus the altitudes of [[synchronous orbit]]s are lower to accommodate for that. But measurements taken on the [[Launch Pad]] reveal that the rotational speed is identical in [[0.19]], [[0.23.5]] and [[0.24.2]]. The speed also supports, within rounding errors, that the sidereal day is six hours long.
 +
 +
The rotational speed can be obtained when the speed shown in the [[navball]] is changed to orbital while sitting on the ground. As the craft is doing a circle around the center at that latitude at a constant speed it is possible to calculate the time the craft needs to do one rotation. Using that number the rotation is only six seconds shorter than six hours and not almost a minute shorter as reported by the changelog.
  
 
== Weblinks ==
 
== Weblinks ==
Line 150: Line 151:
 
* [[article:296|Official changelog]] by HarvesteR
 
* [[article:296|Official changelog]] by HarvesteR
  
{{versions}}
+
{{Versions}}
 
 
 
[[Category:Versions]]
 
[[Category:Versions]]

Latest revision as of 18:50, 17 March 2017

0.24
Beta release
024 wallpaper.png
Released 7/17/2014
Announcement Kerbal Space Program: First Contract Now Available
Steam Steam Community
0.23.5 0.24.1
0.230.25

Version 0.24, called Kerbal Space Program: First Contract was released on July 17th, 2014. It introduces mostly new mechanics for career mode and rebalances mostly engines for the large size.

New

Currencies

  • Added Funds and Reputation as new career mode currencies.
  • Funds are required to launch vessels.
  • Part costs are now used in career mode.
  • Resources like liquid fuel and monopropellant now have costs of their own, which figure into the cost of a launch.
  • Tweaking a part's resource sliders in the editors will adjust the cost of the vessel accordingly.

Mission Control

  • The Mission Control facility is now active in career games.
  • Mission Control allows the player to select contracts, review them, and either accept or decline them.
  • Added Gene Kerman as advisor in the Mission Control screen, ready to give his opinion about what the player's doing.
  • The Mission Control screen also features an 'archives' tab, where previously-completed contracts can be reviewed.

Contracts

  • Contracts require to complete objectives, in order to gain Funds, Science and Reputation
  • Once accepted, contracts must be completed before the deadline expires.
  • Contracts will fail if the deadline expires or if some critical parameter fails (like killing a Kerbal in a mission to rescue him).
  • Added procedurally generated 'mission briefings' for contracts, which may even make sense sometimes.
  • Contracts come in three levels of Prestige ("Trivial", "Significant" and "Exceptional"). Higher levels offer greater rewards and are usually more ambitious.
  • Reputation regulates the amounts of each level of contracts on offer.

Early 'Starter' Contracts

  • First Launch: Launch any vessel.
  • Altitude Records: Set a new altitude record.
  • Reach Space: Escape Kerbin's atmosphere
  • Achieve Orbit: Achieve a stable orbit around Kerbin.

Dynamically Generated Contracts:

  • Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).
  • Collect Science: Return or transmit any scientific data from a specific location.
  • Rescue Kerbal: Rescue a Kerbal who is stuck in orbit.
  • Plant Flag: Plant the Agency's flag on the surface of a given location.
  • Explore: Complete several exploration goals for an unexplored location.

Agencies

The record seeking Kerbin World-Firsts Record-Keeping Society
  • Added Agencies, which offer contracts.
  • Each agency has its own personality traits, which affects the generation of the contracts they offer.
  • Agency Logos added from the winners of the Community Logo Design Contest.
  • Clicking the agency logo in the Mission Control screen will display extra info about the Agency.

Vessel Recovery

  • Recovering vessels now refunds for the value of recovered parts and resources.
  • Recovered value varies based on distance from the Space Center. Land at the Runway for 100% value.

Space Center

  • Added a universal time clock to the KSC scene UI.
  • Added a Pause Menu to the KSC scene, instead of leaving to the main menu immediately on pressing the Quit button.
  • The KSC Pause Menu allows saving and loading with a custom filename.

UI

  • Added new UI Toolbar, which exists in all game scenes and is mod-friendly.
  • Added new UI Widget to display state of ongoing Contracts in Flight, KSC and the Construction Facilities.
  • Added new UI Widgets to display the current amount of Science, Reputation and Funds.
  • Added Messages UI App, shows messages about contracts and such.
  • Redesigned the Resources Panel from flight as a toolbar app, overhauled panel graphics.
  • Overhauled the old 'Science Summary' dialog into a complete 'Mission Summary', displaying information about recovered Experiments, Parts and Crew.

Parts

Builds

  • Added Windows 64-bit executable.

Tutorials

Game

  • Added 'Science' Game Mode, where Science is the only currency and Mission Control is closed (as in pre-0.24 'Classic' Career).

Bug fixes and tweaks

Flight

  • Asteroids are now able to collide with other asteroids.
  • New launches now start with throttle set to 50%, like in older versions of the game.
  • Saving restriction when throttled up removed.
  • Timewarp restriction when throttled up removed. Engaging time warp now automatically cuts throttle.
  • Improved logic for detecting a vessel in 'orbiting' situations.

Editors

  • Fixed a bug in the editors where dragging a part off the ship and deleting it straight away would not generate an undo state.
  • Fixed a bug where ctrl+clicking over a part in the build area would not reveal the part in the parts list.
  • Orientation of VAB scenery rotated so spacecraft orientation is consistent at launchpad.
  • VAB Flag moved to the opposite wall.
  • Redesigned the Parts List UI 'Footer' section where the symmetry and angle snap options reside.

Tracking Station

  • Fixed a bug where map objects were created but never removed, leaving dozens of 'leaked' objects behind.

Space Center

  • Launchpad and Runway Launch Dialogs now show vessel costs.
  • Added 'Edit' Button to Launch Dialogs, which takes the player to the VAB or SPH to edit the selected vessel.
  • Launch Dialogs and Craft Browser now allow selecting vessels with 'invalid parts' (for editing).
  • Added new Pre-Flight Checks to prevent launching vessels containing invalid parts or with costs exceeding available Funds.

Solar System

  • Allegedly Kerbin's solar day instead of sidereal day is changed to be exactly 6 hours long which makes the sidereal day is now 59 seconds shorter. This change can't be confirmed. See #Change of Kerbin's rotation.
  • Slight optimization to Kerbin, Mun and Eve surface shaders.

Parts

  • Resource flow mode can now be defined for each propellant on Engine, EngineFX and RCS Modules in the part config.
  • Previously useless Engine Nacelle and Radial Engine Body parts have been repurposed as air intake + fuel tank combos.
  • Tweaked Costs for almost every part.
  • Tweaked Mass for several parts, especially spaceplane fuselage sections and structural components.
  • Fixed a potentially gamebreaking issue when activating a Separator if it was the root part of a vessel.
  • Fixed a bug where some particle FX (mainly on newer engines) would cause a stream of errors when the vessel was unloaded with the FX active.
  • Fixed a bug where StrutConnectors could cause hierarchy issues if linked in certain configurations.
  • ModuleRCS can now use multiple resources.

Tech Tree

  • Revised R&D node layout so 'control' type nodes have a more logical progression.
  • Moved basic RCS parts to tier 4 (from tier 5).
  • Added more connections into aerodynamic parts from other nodes on tiers 5 and 6.

Progress Tracking

  • Fixed an issue introduced in 0.23.5 where unowned vessels could complete progress nodes.
  • Fixed AltitudeRecord progress node (now used for contract generation).

Crews

  • Fixed crewmembers not being properly flagged as dead if their vessel was destroyed while unloaded.
  • Crewmembers are now keyed by name in the roster, and can properly be added and removed.
  • Added reputation reward and penalty for recovering and killing crewmembers.
  • Added new unique names for Kerbals, suggested by the Community Logo Design Contest winners.

Misc

  • Fixed issue with persistence when reverting to flight.
  • Added rich text support to several UI text fields.
  • Fixed several cases of texture point-filtering issues resulting in crooked text.
  • Fixed potential crash related to reentry FX on Linux when no depthtexture hardware support is available.
  • Overhauled all UI screens and text. All text fields using Arial font now use proper Calibri.
  • Exposed Gameplay difficulty options to the Alt+F12 Debug Toolbar.
  • Updated Credits Scene.
  • Fixed permission issues with KSPLauncher which prevented it from properly launching the game on Linux.
  • Messages displayed on the upper-right corner in flight are now displayed above the crew portraits instead.
  • Removed a 'rogue' tooltip from the Staging Reset button at the VAB and SPH.

Change of Kerbin's rotation

According to the official changelog, Kerbin's rotation was changed in such a way that the solar day instead of the sidereal day is six hours long. This would mean the sidereal day is slightly shorter and thus the altitudes of synchronous orbits are lower to accommodate for that. But measurements taken on the Launch Pad reveal that the rotational speed is identical in 0.19, 0.23.5 and 0.24.2. The speed also supports, within rounding errors, that the sidereal day is six hours long.

The rotational speed can be obtained when the speed shown in the navball is changed to orbital while sitting on the ground. As the craft is doing a circle around the center at that latitude at a constant speed it is possible to calculate the time the craft needs to do one rotation. Using that number the rotation is only six seconds shorter than six hours and not almost a minute shorter as reported by the changelog.

Weblinks