0.25/ja

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< 0.25
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0.25
Beta release
025 wallpaper.jpg
リリース 2014-10-07
告知記事 Kerbal Space Program: Economic Boom is Now Available for Download
Steam Steamコミュニティ
0.24.2 0.90.0
0.24
This page is a “test” for a new system where each version gets its own page. You can contribute on the talk page

Version 0.25Kerbal Space Program: Economic Boom!(景気爆発)という名で2014/10/7に公開された。

変更点

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追加要素

Flight

  • Added a new stock craft, the Learstar A1: A hybrid multistage vessel that functions very much like the Shuttle did.
  • MapView Filtering state is now persistent.
  • Added a Full Throttle Key (Z)
  • New "Space Center" Button above the altimeter allows you to return to the Space Center without having to go through the Pause Menu.
  • Added MonoProp gauge to OMS engines on staging stack
  • Added 'Return to Editor' buttons to flight end dialog when Reverting isn't allowed (due to difficulty settings).

Editors

  • VAB and SPH scenes now show visible KSC facilities in their current states (as in destroyed).
  • Hold ModKey to override surface attachment in editors (when you want to stack to a node but can't because the part insists on sticking to the surface).


Crew Management

  • Automatic Crew Hiring is now disabled depending on difficulty setting.

Scenery

  • Tweaked the main terrain shader to use worldspace triplanar mapping on near detail textures. This means we now have enough texture accuracy to texture small rocks or even blades of grass. This is still an ongoing project though, not all Celestial Bodies use this new shader yet.

R&D

  • Entry Purchases in R&D are now required depending on difficulty mode.
  • Added a 'Purchase All' button to purchase all parts after researching a node in R&D.
  • Science Results in Sandbox Mode. They may not be worth much Science (or any at all), but running science experiments in Sandbox Mode will now show you the same results as in other game modes.
  • Recovering/Transmitting Science Data requires an operational R&D Facility (as in not destroyed).

Misc

  • GameDatabase code tweaked to allow modders to write their own asset loaders.
  • Added GameEvents.OnCrewTransferred, fired from CrewTransfer and EVAs leaving and boarding
  • Added SCREENSHOT_SUPERSIZE parameter to settings.cfg to allow taking ultra-high-res (multisampled) screenshots.
  • Application Launcher added to tracking station (Messages and Contracts App visible).


バグ修正と調整

  • Fixed a small bug where entering the KSC scene for the first time in a session would cause it to jitter from FP inaccuracy. This fixed itself after going into other scenes, but was annoying nonetheless.
  • Tweaked text on Editor Cost Widget, so characters align with the Funds widget below.
  • Funds Widget now has commas to separate groups of 3 digits.
  • Fixed a bug in the Editor which prevented some parts from attaching properly to n-couplers using symmetry (like the RamJet Turbines)
  • Added an "Addons&Mods" button to the Main Menu, that will take you to KSP's official mod site.
  • Massive reorganization of the part folders in the GameData directory.
  • Inline Reaction wheel rescaled to size 0, since it was redundant with the Advanced Reaction Wheel module before.
  • Cupola Part mass changed from 4.5 to 1.76. Total mass (with full monoprop) is now 1.8
  • Tweaked the intake area of several intakes for better consistency.
  • Fixed Experimental parts not being available in cases where the node was researched but the part itself not purchased.
  • Set up a transition matrix system to bypass unnecessary loading screens on some scene transitions.
  • Improved number formatting on all Contract values, from "F1" (123456789.0) to "N1" (123,456,789.0)
  • Overhauled the in-game settings dialog UI, which was sorely in need of some attention.
  • Removed useless 'None' option for Docking Lin/Rot state when assigning a key or axis in the Input Screen.
  • Revised and updated in-game and readme credits.
  • Fixed mouse detection for KSC facilities not working if camera was zoomed too far out.
  • Fixed a bug where crew portraits would draw out of place after switching vessels.
  • Fixed a bug which could cause a general game breakdown on rare occasions when vessels planted themselves into the ground.
  • Fixed Index Out of Range exception and general crash on moving to flight after deleting a crewed part in a certain way.
  • Kerbal recovery reward set to zero for the time being, to stop reputation exploit from recovery at the launchpad.
  • Mk2 Cockpit renamed to Mk1 Inline Cockpit (makes a lot more sense, since it was a Mk1 type part anyway).
  • Fixed several cases of UIs not stopping mouse clicks on objects behind themselves.
  • Fixed a bug on OSX which made it impossible to open the Crew Hatch Dialog and possibly other dialogs too.
  • Contracts App panel is now scalable in the VAB/SPH
  • Fixed missing title bar on VAB/SPH on larger resolutions
  • Fixed a bug with rescaleFactor parameter in part.cfg when a MODEL node was used.
  • Fixed scaling issues with OMS Engine.
  • Fixed vessel airlocks becoming falsely obstructed sometimes on certain ship design.
  • Upgraded all parts using deprecated Winglet subclass to use ModuleLiftingSurface instead.
  • Fixed minor visual issue with galaxy backdrop.
  • Moved over ion engine and xenon tanks to Propulsion from Utility.
  • Fixed Staging input locks not clearing if leaving the Editors while hovering over staging icons. (resulted in total game freeze)
  • Improved GUI skin for input page in Game Settings scene.
  • Editor sidebar panel transition speed increased.