Difference between revisions of "1.4.2"

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== Changes ==
 
== Changes ==
 
=== Improvements ===
 
=== Improvements ===
* Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis.
+
* Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis.
* Updated the [[parachute]] model to more accurately reflect a real world ram air chute.
+
* Updated the [[EVA Parachute|parachute]] model to more accurately reflect a real world ram air chute
  
 
=== Localization ===
 
=== Localization ===
* [[KSPedia]] fixes: Fixed a wrong key binding in the English [[Extra-Vehicular Activity|EVA]] controls page
+
* [[KSPedia]] fixes: Fixed a wrong key binding in the English [[EVA]] controls page
  
 
=== Parts ===
 
=== Parts ===
* The [[Mk1-3 Command Pod]] [[Reaction wheel]] [[Electric charge]] cost has been reduced for consistency with other parts.
+
* The [[Mk1-3 Pod]] [[reaction wheel]] [[Electric charge|EC]] cost has been reduced for consistency with other parts.
* Fix centering on the [[Rockomax Jumbo-64 Fuel Tank]].
+
* Fix centering on the [[Rockomax Jumbo-64 Fuel Tank|Rockomax Jumbo-64]].
 
* Tweaks to the EVA parachute shader and texture.
 
* Tweaks to the EVA parachute shader and texture.
  
 
=== Bugfixes ===
 
=== Bugfixes ===
* Fix Kerbals thinking they’re still on a [[ladder]] if they get knocked off at high speed.
+
* Fix [[kerbal]]s thinking they’re still on a [[ladder]] if they get knocked off at high speed.
 
* Fix players not being able to quicksave when knocked off a ladder at high speed.
 
* Fix players not being able to quicksave when knocked off a ladder at high speed.
 
* Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal.
 
* Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal.
 
* Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape.
 
* Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape.
 
* Revised EVA parachute model and shader.
 
* Revised EVA parachute model and shader.
* Fix Kerbal being able to repack chute in the air while performing recovery maneuver.
+
* Fix kerbal being able to repack chute in the air while performing recovery maneuver.
* Fix surface FX appearing when [[Landing leg|landing legs]] deployed even when not on the ground.
+
* Fix surface FX appearing when [[landing leg]]s deployed even when not on the ground.
* Fix [[LT-1 Landing Struts]] clipping the ground.
+
* Fix [[LT-1 Landing Struts|LT-1 landing legs]] clipping the ground.
 
* Fix to the loading screen getting stuck between scenes infinitely in some cases.
 
* Fix to the loading screen getting stuck between scenes infinitely in some cases.
* Fix [[Contracts|Contract]] app icon to use its icon, not the new Missions app icon.
+
* Fix [[contracts]] app icon to use it’s icon - not the new Missions app icon.
 
* Fix switch editor button to check facility is open before switching.
 
* Fix switch editor button to check facility is open before switching.
 
* Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user.
 
* Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user.
 
* Fix switch editor symmetry setting.
 
* Fix switch editor symmetry setting.
 
* Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing.
 
* Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing.
* Fix contract parameter completion to catch errors, and contract parameters now log info messages when their state changes.
+
* Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes.
* Fix UI layering for [[Debug Toolbar]].
+
* Fix UI layering for [[Debug Toolbar|Debug menu]].
* Fix the camera [[Intra-Vehicular Activity|IVA]] Overlay persistence between camera modes.
+
* Fix the camera [[IVA]] Overlay persistence between camera modes.
 
* Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX.
 
* Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX.
 
* Fix icons in map overlapping over the Apps dialogs.
 
* Fix icons in map overlapping over the Apps dialogs.
* Fix NRE spam when launching a vessel on the [[Island Airfield]].
+
* Fix NRE spam when launching a vessel on the [[Island Airfield]].
  
 
= References =
 
= References =

Latest revision as of 08:16, 27 April 2018

1.4.2
Official release
Away With Word Mk2.jpg
Released 3/28/2018
1.4.1 1.4.3
1.41.5

1.4.2 is a bugfix update released on March 28, 2018 alongside a bugfix update for the Making History expansion.

Changes

Improvements

  • Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis.
  • Updated the parachute model to more accurately reflect a real world ram air chute

Localization

  • KSPedia fixes: Fixed a wrong key binding in the English EVA controls page

Parts

Bugfixes

  • Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed.
  • Fix players not being able to quicksave when knocked off a ladder at high speed.
  • Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal.
  • Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape.
  • Revised EVA parachute model and shader.
  • Fix kerbal being able to repack chute in the air while performing recovery maneuver.
  • Fix surface FX appearing when landing legs deployed even when not on the ground.
  • Fix LT-1 landing legs clipping the ground.
  • Fix to the loading screen getting stuck between scenes infinitely in some cases.
  • Fix contracts app icon to use it’s icon - not the new Missions app icon.
  • Fix switch editor button to check facility is open before switching.
  • Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user.
  • Fix switch editor symmetry setting.
  • Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing.
  • Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes.
  • Fix UI layering for Debug menu.
  • Fix the camera IVA Overlay persistence between camera modes.
  • Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX.
  • Fix icons in map overlapping over the Apps dialogs.
  • Fix NRE spam when launching a vessel on the Island Airfield.

References