Difference between revisions of "A.I.R.B.R.A.K.E.S"

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* When activating breaking (default key: B) they deploy to deliebrately increase air drag which reduces airspeed when flying through an atmosphere. This is especially useful for planes during landing.
 
* When activating breaking (default key: B) they deploy to deliebrately increase air drag which reduces airspeed when flying through an atmosphere. This is especially useful for planes during landing.
* Airbreaks also act similar to control surfaces and will support the steering of a vehicle while flying through the atmosphere through selective deploying and undeploying. This makes them an alternative to winglets for stabilizing rockets during ascend. They have the advantage that they create far less drag while they are not used (but far more when they are).
+
* Airbreaks also act similar to control surfaces and will support the steering of a vehicle while flying through the atmosphere through selective deploying and undeploying. This makes them an alternative to winglets for stabilizing rockets during ascend. They have the advantage that they create far less drag while they are not used but far more when they are making them the most effective control surfaces in the game.  Unfortunately the large amounts of drag generated to turn a craft quickly also has the effect of decelerating it quickly thus greatly diminishing there usefulness for rotational control on planes which greatly depend on speed to remain airborne.
  
 
== Product description ==
 
== Product description ==

Revision as of 00:45, 17 August 2015

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A.I.R.B.R.A.K.E.S
Part image
Airbrakes by
C7 Aerospace Division
Cost (total) 500.00 Funds
Mass (total) 0.05 t
Drag 0.02
Max. Temp. 2000 K
Volume  ?
Impact Tolerance 8 m/s
Research Advanced aerodynamics.png Advanced Aerodynamics
Unlock cost 10 000 Funds
Since version 1.0
Part configuration Airbrake.cfg

The A.I.R.B.R.A.K.E.S are the first stock speed brakes, introduced in version 1.0.

They fulfill two main functions:

  • When activating breaking (default key: B) they deploy to deliebrately increase air drag which reduces airspeed when flying through an atmosphere. This is especially useful for planes during landing.
  • Airbreaks also act similar to control surfaces and will support the steering of a vehicle while flying through the atmosphere through selective deploying and undeploying. This makes them an alternative to winglets for stabilizing rockets during ascend. They have the advantage that they create far less drag while they are not used but far more when they are making them the most effective control surfaces in the game. Unfortunately the large amounts of drag generated to turn a craft quickly also has the effect of decelerating it quickly thus greatly diminishing there usefulness for rotational control on planes which greatly depend on speed to remain airborne.

Product description

Research into feasible ways to slow down a plane in mid-air showed that loose hull panels are pretty great as drag-inducing deceleration devices. The discovery led to the invention of the Aerodynamically Integrated Retrograde Braking Robustly Armed Kinetic Extending System (A.I.R.B.R.A.K.E.S.), which is now popular mostly as a cheap alternative to longer runways. C7 Engineers are still trying to come up with a shorter name for such a long acronym.

Changes

1.0
  • Initial release