API:PartModule

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Revision as of 22:05, 27 April 2013 by Singularity (talk | contribs) (Put it at least into a list format :/. It's super wrong right now, but I couldn't figure out how to make it better. Someone help!)
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PartModule Class

Inherits Implements
  • MonoBehaviour

The PartModule class allows you to override its functions to intuitively control your parts.

The properties of this class have not been added.

Example

Called during the main menu loading stage.

using System;
using UnityEngine;
 
public class RandomPart : PartModule
{
	public override void OnAwake()
	{
		Debug.Log("Hello World");
	}
}

Fields

The following is a list of fields in PartModule.

Signature Description
ProtoPartModuleSnapshot snapshot Unknown
string moduleName The modules name
bool isEnabled The part state.

Methods

The following are methods included in PartModule.

Signature Description
void OnStart(PartModule.StartState state) Called during the part startup.
void OnUpdate() Called when OnUpdate is called on the part.
void OnAwake() Called when the part is loaded, this can be more than once.
void OnFixedUpdate() Per-PhysX frame update, Called only when the part is active!
void OnActive() Called when the part is active.
void OnInactive() Get the part information.
void OnLoad(ConfigNode node) Called when the object is loaded from a save.
void OnSave(ConfigNode node) Called when the object is saved.
string GetInfo() Returns the part information.


|- | StartState | Enum template: values parameter missing


|- | PartModule.StartState Docked | ?

|- | PartModule.StartState Editor | ?

|- | PartModule.StartState Flying | ?


|- | PartModule.StartState Landed | ?


|- | PartModule.StartState None | ?

|- | PartModule.StartState Orbital | ?

|- | PartModule.StartState PreLaunch | ?


|- | PartModule.StartState Splashed | ?


|- | PartModule.StartState SubOrbital | ?