Difference between revisions of "Advanced Grabbing Unit"

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== Use ==
 
== Use ==
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[[File:AGU.jpg|thumb|left|Extended Advanced Grabbing Unit on a [[Command Pod Mk1]]]]
 
The device features a toggleable state, 'Armed' or 'Disarmed'. While armed, the claw will stick to any object it collides with, attaching it to the current vessel. Just like with a docking connection, you can exchange resources like fuel or electric charge through it, and objects connected by claws are controlled together as a single entity. Kerbals grabbed by the claw will go limp into a ragdoll state.
 
The device features a toggleable state, 'Armed' or 'Disarmed'. While armed, the claw will stick to any object it collides with, attaching it to the current vessel. Just like with a docking connection, you can exchange resources like fuel or electric charge through it, and objects connected by claws are controlled together as a single entity. Kerbals grabbed by the claw will go limp into a ragdoll state.
  

Revision as of 09:21, 12 July 2014

Advanced Grabbing Unit
Part image
Docking port by
Kerbal Motion LLC

Radial size Small
Cost (total) 450.00 Funds
Mass (total) 0.08 t
Drag 0.2-0.3
Max. Temp. 2000 K
Volume  ?
Impact Tolerance 50 m/s
Research Actuators.png Actuators
Unlock cost 5 200 Funds
Since version 0.23.5
Part configuration part.cfg

The Advanced Grabbing Unit (AGU), or The Klaw, is a medium-sized docking device which can couple to any surface like asteroids without a docking node in place. As the name probably implies, this new part is the means by which asteroids can be captured to be redirected. Just arm the device, approach the target carefully, and the claw will do the rest. It's like a docking node, but without the need for a mate node on the other side. Better still, the AGU can be used to grab on to much more than just asteroids. In fact, it can pick up just about anything, even Kerbals.

Use

Extended Advanced Grabbing Unit on a Command Pod Mk1

The device features a toggleable state, 'Armed' or 'Disarmed'. While armed, the claw will stick to any object it collides with, attaching it to the current vessel. Just like with a docking connection, you can exchange resources like fuel or electric charge through it, and objects connected by claws are controlled together as a single entity. Kerbals grabbed by the claw will go limp into a ragdoll state.

An attached claw can be kept rigid, or it can be allowed to swivel by right-clicking on it and choosing Free Pivot. This is especially helpful when connected to large asteroids, as thrust must be aimed directly at the center of mass to keep the asteroid under control while moving it. While the claw is in free pivot mode, reaction wheels or RCS can be used to tilt the attached vessel. After aligning the craft, the Free Pivot command can be used again to lock the claw in place.

Manufacturer's description

Kerbal Motion engineers have long struggled with the problem of how to extract dropped tools from complicated machinery. After observing an intern cleaning out his shoes by turning them upside down and shaking them in the lab, our team was hit with a stroke of inspiration! Why not turn the rocket parts upside-down and shake them? The grabbing arm perfectly filled this niche, and is quite capable of lifting heavy machinery. It has since found other uses, besides delicate tool extraction operations. AKA "The Klaw!"

Kerbal Motion LLC

Changes

0.23.5
  • Initial release