Difference between revisions of "Asteroid"

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[[File:E-Class-Asteroid.png|thumb|An E class asteroid]]
 
[[File:E-Class-Asteroid.png|thumb|An E class asteroid]]
An '''asteroid''' is a randomly created [[celestial body]] with sizes between 3 and 30 meters.
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An '''asteroid''' is a randomly created [[celestial body]] in orbit around [[Kerbol]]. Asteroids appear and disappear frequently so that there are always a few scattered around the vicinity of [[Kerbin]]. Asteroids first appeared in the game with the release of the [[Asteroid Redirect Mission]] update.
  
Currently, asteroids are the only celestial bodies not on rails, meaning that they can be captured by other bodies or interacted with by player controlled space craft. Asteroids can be found and monitored via the tracking station and come in various sizes, ranging from class A (tiny) to class E (Huge). Their coloration ranges from light to dark grey, with patches of black and white dispersed over the surface.
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Asteroids can be found and monitored via the tracking station and come in various sizes, ranging from class A (3 meters across and weighing tens of tons) to class E (30 meters across and weighing thousands of tons). Their coloration ranges from light to dark grey, with patches of black and white dispersed over the surface.
  
The game counts asteroids as being parts, instead of true celestial bodies. The part configuration file used as a prototype for each procedurally-generated asteroid can be found in <tt style="white-space:nowrap;">[[GameData]]/NASAmission/Parts/[[Parts/NASAmission/PotatoRoid/part.cfg|PotatoRoid]]/</tt>. Because they are parts, asteroids don't have any gravity and do not possess a [[sphere of influence]]. They also allow to manually transfer resources through them, making them usable as big refuelling stations. [[Extend-o-matic Series A1 Deployable Flag]]s can't be placed on the asteroid, because of the lack of gravity a Kerbal can't stand on the surface but instead floats along with the asteroid.
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Unlike the true [[celestial body|celestial bodies]] in the game, asteroids are fully under control of the physics system. The can be rotated or accelerated by the application of torque or thrust, and moved into a different orbit or another body's [[sphere of influence]] with correct maneuvering. They do not have SOIs of their own or produce gravity to affect nearby objects; they may not be landed on by [[craft]], stood on by [[kerbal]]s on [[EVA]], or have [[Extend-o-matic Series A1 Deployable Flag|flag]]s planted on them, but may be [[docking|docked]] with through the use of the [[Advanced Grabbing Unit]].
  
Asteroids should not be confused with [[captured asteroid]]s (e.g. Gilly), as the latter are on rails and have gravity.
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Asteroids are procedurally generated; each new one is a unique shape and size. The part configuration file used as a prototype for each procedurally-generated asteroid can be found in <tt style="white-space:nowrap;">[[GameData]]/NASAmission/Parts/[[Parts/NASAmission/PotatoRoid/part.cfg|PotatoRoid]]/</tt>.
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Some celestial bodies such as [[Gilly]] are often referred to as [[captured asteroid]]s; this is merely an astronomical classification as they are not fundamentally different from the larger moons and planets in the way that asteroids are.
  
 
== Capturing asteroids ==
 
== Capturing asteroids ==
The update in which asteroids were released is called [[Asteroid Redirect Mission]]. The general notion is to rendezvous with an asteroid and attach to it with an [[Advanced Grabbing Unit]]. They can be renamed when docked, and/or the craft can then use its engines to alter the orbit of the asteroid. This can be used to get it into a stable orbit around [[Kerbin]] or another celestial body and even land it. Capturing an Asteroid is similar to [[docking]].
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Once an asteroid is captured with the [[Advanced Grabbing Unit]], it is considered part of the ship. It can be renamed when docked, and/or the craft can then use its engines to alter its orbit. This can be used to get it into a stable orbit around [[Kerbin]] or another celestial body, or even drop it into the atmosphere and land it. Capturing an Asteroid requires a procedure similar to [[docking]].
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The rendezvous is identical to the usual docking- the asteroid is targeted and orbits are matched. Asteroids are frequently found on hyperbolic escape trajectories when encountered within [[Kerbin]]'s [[SOI]], which can make the [[map view]] more difficult to use to plan an encounter. On close approach instead of targeting a specific docking port the [[center of mass]] of the asteroid may be targeted, and the [[Advanced Grabbing Unit|claw]] attached to the asteroid's surface at any point. Perfect accuracy is not crucial because the [[Advanced Grabbing Unit ]]can be tilted after contact to align the craft's thrust with center of mass.
  
The rendezvous is identical to the usual docking with targeting the asteroid and reducing the relative inclination. Although docking or grappling with an escaping target is more difficult, because the instrumentation isn't really implemented to do that sort of docking. On close approach instead of targeting a specific docking port the [[center of mass]] needs to be target when the asteroid should be moved. Once grappled it simply behaves as though the ship needs to get a closed orbit and [[retrograde]] until it is no longer an escape trajectory.
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=== Science ===
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Kerbals which fly close to an asteroid during an EVA can take a sample to earn a maximum of 70 [[Science]] from each asteroid. Asteroids may be sampled from different [[science#Situations|situation]]s or even different biomes when the asteroid is landed on a celestial body.
  
Depending on the size, exactly hitting the center of mass is not crucial, because the Advanced Grabbing Unit can be tilted to point the thrust better along the center of mass. And when the asteroid is smaller, the unit needs to be gimballed less.
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=== Uses ===
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Capturing an asteroid is a critical part of the [[Asteroid Redirect Mission]] scenario, in which an asteroid is on course to impact [[Kerbin]] and must be deflected. Asteroids are also a good source of [[science]], since each new encounter yields additional data.
  
=== Science ===
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Once captured into a stable orbit, asteroids can be converted into [[space station]]s by attaching suitable parts to them with additional [[Advanced Grabbing Unit|claw]]s.  
Kerbals which fly close to an asteroid during an EVA can take samples from each asteroid to a maximum of 70 [[Science]]. Different samples of equal value can be collected from the same asteroid in different situations, like high orbit, low orbits, atmosphere and even in different biomes when the asteroid is landed on a celestial body. The mechanic is different from the [[Surface Sample]]s, because instead of doing the experiment on the Kerbal, the asteroids needs to be used to collect scientific data, much like any other part used for scientific experiments.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 20:24, 20 August 2014

An E class asteroid

An asteroid is a randomly created celestial body in orbit around Kerbol. Asteroids appear and disappear frequently so that there are always a few scattered around the vicinity of Kerbin. Asteroids first appeared in the game with the release of the Asteroid Redirect Mission update.

Asteroids can be found and monitored via the tracking station and come in various sizes, ranging from class A (3 meters across and weighing tens of tons) to class E (30 meters across and weighing thousands of tons). Their coloration ranges from light to dark grey, with patches of black and white dispersed over the surface.

Unlike the true celestial bodies in the game, asteroids are fully under control of the physics system. The can be rotated or accelerated by the application of torque or thrust, and moved into a different orbit or another body's sphere of influence with correct maneuvering. They do not have SOIs of their own or produce gravity to affect nearby objects; they may not be landed on by craft, stood on by kerbals on EVA, or have flags planted on them, but may be docked with through the use of the Advanced Grabbing Unit.

Asteroids are procedurally generated; each new one is a unique shape and size. The part configuration file used as a prototype for each procedurally-generated asteroid can be found in GameData/NASAmission/Parts/PotatoRoid/.

Some celestial bodies such as Gilly are often referred to as captured asteroids; this is merely an astronomical classification as they are not fundamentally different from the larger moons and planets in the way that asteroids are.

Capturing asteroids

Once an asteroid is captured with the Advanced Grabbing Unit, it is considered part of the ship. It can be renamed when docked, and/or the craft can then use its engines to alter its orbit. This can be used to get it into a stable orbit around Kerbin or another celestial body, or even drop it into the atmosphere and land it. Capturing an Asteroid requires a procedure similar to docking.

The rendezvous is identical to the usual docking- the asteroid is targeted and orbits are matched. Asteroids are frequently found on hyperbolic escape trajectories when encountered within Kerbin's SOI, which can make the map view more difficult to use to plan an encounter. On close approach instead of targeting a specific docking port the center of mass of the asteroid may be targeted, and the claw attached to the asteroid's surface at any point. Perfect accuracy is not crucial because the Advanced Grabbing Unit can be tilted after contact to align the craft's thrust with center of mass.

Science

Kerbals which fly close to an asteroid during an EVA can take a sample to earn a maximum of 70 Science from each asteroid. Asteroids may be sampled from different situations or even different biomes when the asteroid is landed on a celestial body.

Uses

Capturing an asteroid is a critical part of the Asteroid Redirect Mission scenario, in which an asteroid is on course to impact Kerbin and must be deflected. Asteroids are also a good source of science, since each new encounter yields additional data.

Once captured into a stable orbit, asteroids can be converted into space stations by attaching suitable parts to them with additional claws.

Gallery

See also

References