Difference between revisions of "Astronaut Complex"

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(*partial 0.26 update, could probably use some revised pics and phrasing.)
(*reintroduce appearance and changes;)
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== Interface ==
 
== Interface ==
[[File:Astronautcomplex.PNG|thumb|left|The Astronaut Complex's hiring system, since 0.21.<sub>[[outdated]]</sub>]]
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[[File:Astronautcomplex.PNG|thumb|left|The Astronaut Complex's hiring system, until 0.25.]]
 
Two panels overlay a static{{check version||0.24.2}} background depicting the Complex's interior.  
 
Two panels overlay a static{{check version||0.24.2}} background depicting the Complex's interior.  
  
 
The left panel lists [[kerbal]] '''Applicants''' who can be hired. There is no [[Funds|cost]] to hire an applicant or continue employing them{{check version||0.90}}. Kerbalkind provides an inexhaustible supply of applicants, though exiting and reentering the Astronaut Complex may be necessary.
 
The left panel lists [[kerbal]] '''Applicants''' who can be hired. There is no [[Funds|cost]] to hire an applicant or continue employing them{{check version||0.90}}. Kerbalkind provides an inexhaustible supply of applicants, though exiting and reentering the Astronaut Complex may be necessary.
  
The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel '''Available''' for missions. The second lists crew '''Assigned''' to current missions; EVA status will also be shown. The last lists kerbonauts '''Lost''' during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead.<br>
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The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel '''Available''' for missions. The second lists crew '''Assigned''' to current missions; EVA status will also be shown. The last lists kerbonauts '''Lost''' during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead. Since [[0.90]], it is possible to to fire kerbonauts without terminating them by clicking on the red x on each one's bar.
Since {{version||0.90}}, it is possible to to fire kerbonauts without terminating them by clicking on the red x on each one's bar.
 
  
 
Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these [[Kerbonaut#Personality Traits|personality traits]] have no real effect on gameplay{{check version||0.90}}. Also shown are a kerbal's [[experience]], level, and skills, which do have gameplay effects.
 
Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these [[Kerbonaut#Personality Traits|personality traits]] have no real effect on gameplay{{check version||0.90}}. Also shown are a kerbal's [[experience]], level, and skills, which do have gameplay effects.
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== Appearance ==
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The Astronaut Complex's is a single, roughly six-storey tall building constructed symmetrically as a westward facing semi-circle with a small extension in the middle of its east side. Its front lawn to the west is highly manicured and focused on a climbable [[flagpole]]. Toilets are visible in the Astronaut Complex when it is destroyed.
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== Changes ==
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;[[0.25]]
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*New [[List of easter eggs|easter egg]]
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;[[0.22]]
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* Background image and ambient sounds added
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* Border connected to roads and other borders.
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;[[0.21]]
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* Initial release
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[[Category:Space Center Buildings]]

Revision as of 15:59, 24 December 2014

Astronaut Complex
KSC building
Astronaut Complex
Level 3
Level 1
Level 2
Level 1 Level 2
Location TinyKerbin.png Kerbin
TinyKSC.png Kerbal Space Center
Altitude 67 m
Since version 0.21

The Astronaut Complex at Kerbal Space Center provides a listing of all current kerbonauts and the option to hire kerbals who wish to become kerbonauts and fire existing ones.

Interface

The Astronaut Complex's hiring system, until 0.25.

Two panels overlay a static[outdated] background depicting the Complex's interior.

The left panel lists kerbal Applicants who can be hired. There is no cost to hire an applicant or continue employing them[outdated]. Kerbalkind provides an inexhaustible supply of applicants, though exiting and reentering the Astronaut Complex may be necessary.

The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel Available for missions. The second lists crew Assigned to current missions; EVA status will also be shown. The last lists kerbonauts Lost during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead. Since 0.90, it is possible to to fire kerbonauts without terminating them by clicking on the red x on each one's bar.

Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these personality traits have no real effect on gameplay[outdated]. Also shown are a kerbal's experience, level, and skills, which do have gameplay effects.

Appearance

The Astronaut Complex's is a single, roughly six-storey tall building constructed symmetrically as a westward facing semi-circle with a small extension in the middle of its east side. Its front lawn to the west is highly manicured and focused on a climbable flagpole. Toilets are visible in the Astronaut Complex when it is destroyed.

Changes

0.25
0.22
  • Background image and ambient sounds added
  • Border connected to roads and other borders.
0.21
  • Initial release