https://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&feed=atom&action=historyAtmospheric entry - Revision history2024-03-19T02:43:04ZRevision history for this page on the wikiMediaWiki 1.29.0https://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=95201&oldid=prevKerbYourEnthusiasm: Fix confusing phrasing2019-07-30T16:43:26Z<p>Fix confusing phrasing</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from <del class="diffchange diffchange-inline">[[Moho]] </del>to <del class="diffchange diffchange-inline">[[Eeloo]], </del>[[Eve]], [[Kerbin]], [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]], and its moon [[Laythe]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from <ins class="diffchange diffchange-inline">innermost </ins>to <ins class="diffchange diffchange-inline">outermost: </ins>[[Eve]], [[Kerbin]], [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]], and its moon [[Laythe]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Naming ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Naming ==</div></td></tr>
</table>KerbYourEnthusiasmhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=93311&oldid=prevReadingChicken at 01:38, 11 January 20192019-01-11T01:38:08Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:38, 11 January 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the release of version [[1.0]], heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using [[Heat shield|heat shields]]. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the release of version [[1.0]], heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using [[Heat shield|heat shields]]. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects <del class="diffchange diffchange-inline">are </del>merely cosmetic and in the stock game the drag induced by the atmosphere <del class="diffchange diffchange-inline">can </del>only destroy extended [[solar panel|solar panels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a [[heat shield]], or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects <ins class="diffchange diffchange-inline">were </ins>merely cosmetic and in the stock game the drag induced by the atmosphere <ins class="diffchange diffchange-inline">could </ins>only destroy extended [[solar panel|solar panels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a [[heat shield]], or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], <del class="diffchange diffchange-inline">then </del>disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for [[Gigantor_XL_Solar_Array|solar panels without the protective casing]] to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], <ins class="diffchange diffchange-inline">the </ins>disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for [[Gigantor_XL_Solar_Array|solar panels without the protective casing]] to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td></tr>
</table>ReadingChickenhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=93310&oldid=prevReadingChicken at 01:35, 11 January 20192019-01-11T01:35:05Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:35, 11 January 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|solar panels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a [[heat shield]], or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|solar panels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a [[heat shield]], or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for [[<del class="diffchange diffchange-inline">Gigantor XL solar array</del>|solar panels without the protective casing]] to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for [[<ins class="diffchange diffchange-inline">Gigantor_XL_Solar_Array</ins>|solar panels without the protective casing]] to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td></tr>
</table>ReadingChickenhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=93309&oldid=prevReadingChicken at 01:33, 11 January 20192019-01-11T01:33:42Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|solar panels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a [[heat shield]], or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|solar panels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating), doesn't have a [[heat shield]], or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for <ins class="diffchange diffchange-inline">[[Gigantor XL solar array|</ins>solar panels without the protective casing<ins class="diffchange diffchange-inline">]] </ins>to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td></tr>
</table>ReadingChickenhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=93274&oldid=prevReadingChicken at 22:01, 9 January 20192019-01-09T22:01:55Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:01, 9 January 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the release of version [[1.0]], heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using [[Heat shield|heat shields]]. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the release of version [[1.0]], heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using [[Heat shield|heat shields]]. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|<del class="diffchange diffchange-inline">solarpanels</del>]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating) or <del class="diffchange diffchange-inline">it </del>has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|<ins class="diffchange diffchange-inline">solar panels</ins>]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating)<ins class="diffchange diffchange-inline">, doesn't have a [[heat shield]], </ins>or has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td></tr>
</table>ReadingChickenhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=93273&oldid=prevReadingChicken at 21:58, 9 January 20192019-01-09T21:58:53Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:58, 9 January 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from [[Moho]] to [[Eeloo]], [[Eve]], Kerbin, [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]] and its moon [[Laythe]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from [[Moho]] to [[Eeloo]], [[Eve]], <ins class="diffchange diffchange-inline">[[</ins>Kerbin<ins class="diffchange diffchange-inline">]]</ins>, [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]]<ins class="diffchange diffchange-inline">, </ins>and its moon [[Laythe]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Naming ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Naming ==</div></td></tr>
</table>ReadingChickenhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=78353&oldid=prevSal vager: Reverted edits by Rocketing Rudolph (talk) to last revision by Benjamin Kerman2017-03-17T18:48:41Z<p>Reverted edits by <a href="/wiki/Special:Contributions/Rocketing_Rudolph" title="Special:Contributions/Rocketing Rudolph">Rocketing Rudolph</a> (<a href="/index.php?title=User_talk:Rocketing_Rudolph&action=edit&redlink=1" class="new" title="User talk:Rocketing Rudolph (page does not exist)">talk</a>) to last revision by <a href="/wiki/User:Benjamin_Kerman" title="User:Benjamin Kerman">Benjamin Kerman</a></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:48, 17 March 2017</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Kerbal X reentry.png|thumb|Reentry of a [[Kerbal X]] capsule]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from [[Moho]] to [[Eeloo]], [[Eve]], Kerbin, [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]] and its moon [[Laythe]]. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Naming ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The scientific correct term is ''atmospheric entry'' and applies to all bodies with an atmosphere. ''Re-entry'' is only used when a craft enters the atmosphere of the body it started from. As all craft started from Kerbin it is only correct for entering Kerbin's atmosphere. Colloquially the term ''re-entry'' or ''reentry'' is used for all atmospheric entries. [[Aerocapture]]s can be treated as atmospheric entries, although an atmospheric entry usually describes slowing down in the atmosphere to assist in the landing.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Appearance ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The atmospheric entry can first be detected when the velocity starts to slow although the craft is falling and the [[periapsis]] is still ahead. As the craft sinks into the atmosphere, drag steadily increases and shock heating effects appear, which look like flames. Those effects were added in {{Version|0.19.0}}.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Dangers for the craft ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">With the release of version [[1.0]], heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using [[Heat shield|heat shields]]. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|solarpanels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating) or it has many flexible part joints and an un-aerodynamic shape (e.g., a space station). </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A spacecraft can be easily obliterated during atmospheric entry if [[physics warp]] is activated. It is advised not to activate physics warp with a [[Parachute|parachuting]] ship until the chute opens. Parachutes that have opened can survive the 3x physics warp on [[Kerbin]].</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== See also ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* {{Wikipedia}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Physics]]</ins></div></td></tr>
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</table>Sal vagerhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=76612&oldid=prevRocketing Rudolph: Blanked the page2017-03-17T17:47:46Z<p>Blanked the page</p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Kerbal X reentry.png|thumb|Reentry of a [[Kerbal X]] capsule]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from [[Moho]] to [[Eeloo]], [[Eve]], Kerbin, [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]] and its moon [[Laythe]]. </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Naming ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The scientific correct term is ''atmospheric entry'' and applies to all bodies with an atmosphere. ''Re-entry'' is only used when a craft enters the atmosphere of the body it started from. As all craft started from Kerbin it is only correct for entering Kerbin's atmosphere. Colloquially the term ''re-entry'' or ''reentry'' is used for all atmospheric entries. [[Aerocapture]]s can be treated as atmospheric entries, although an atmospheric entry usually describes slowing down in the atmosphere to assist in the landing.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Appearance ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The atmospheric entry can first be detected when the velocity starts to slow although the craft is falling and the [[periapsis]] is still ahead. As the craft sinks into the atmosphere, drag steadily increases and shock heating effects appear, which look like flames. Those effects were added in {{Version|0.19.0}}.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Dangers for the craft ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">With the release of version [[1.0]], heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to protect against the heat by using [[Heat shield|heat shields]]. Parts will be destroyed if they exceed their maximum temperature, with delicate parts like batteries usually breaking first. It is possible to change the strength of the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel|solarpanels]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry unless they overheat. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating) or it has many flexible part joints and an un-aerodynamic shape (e.g., a space station). </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">With their protective spacesuits, [[Kerbal|Kerbals]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">A spacecraft can be easily obliterated during atmospheric entry if [[physics warp]] is activated. It is advised not to activate physics warp with a [[Parachute|parachuting]] ship until the chute opens. Parachutes that have opened can survive the 3x physics warp on [[Kerbin]].</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== See also ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* {{Wikipedia}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Physics]]</del></div></td><td colspan="2"> </td></tr>
</table>Rocketing Rudolphhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=75818&oldid=prevBenjamin Kerman at 21:19, 6 December 20162016-12-06T21:19:05Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:19, 6 December 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:19Aerobrake.jpg|thumb|Effects of atmospheric entry in [[Jool]]'s atmosphere]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Atmospheric entry''' is the process of a [[Craft|spacecraft]] or other object entering the [[atmosphere]] of a [[celestial body]].  It is most commonly used when referring to the re-entry of [[Kerbin<ins class="diffchange diffchange-inline">]], although there are several bodies in the [[Kerbol]] system that have atmospheres. These bodies are, from [[Moho]] to [[Eeloo]], [[Eve]], Kerbin, [[Duna]] (Atmospheric Reentry is not very effective on Duna), [[Jool]] and its moon [[Laythe</ins>]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Naming ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Naming ==</div></td></tr>
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</table>Benjamin Kermanhttps://wiki.kerbalspaceprogram.com/index.php?title=Atmospheric_entry&diff=68759&oldid=prevCrypto: /* Dangers for the craft */ Clarified text and fixed links.2015-12-14T20:11:51Z<p><span dir="auto"><span class="autocomment">Dangers for the craft: </span> Clarified text and fixed links.</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:11, 14 December 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Dangers for the craft ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Dangers for the craft ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With the release of version [[1.0]] heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to <del class="diffchange diffchange-inline">shield </del>against the <del class="diffchange diffchange-inline">heating </del>by using [[heat shields]]. <del class="diffchange diffchange-inline">Overheating parts </del>will <del class="diffchange diffchange-inline">at some point get </del>destroyed. It is possible to change <del class="diffchange diffchange-inline">how </del>the heating <del class="diffchange diffchange-inline">works </del>by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With the release of version [[1.0]]<ins class="diffchange diffchange-inline">, </ins>heating is simulated and can damage the craft. Atmospheric entry is often the most dangerous point of missions in the real world and like there it is possible to <ins class="diffchange diffchange-inline">protect </ins>against the <ins class="diffchange diffchange-inline">heat </ins>by using [[<ins class="diffchange diffchange-inline">Heat shield|</ins>heat shields]]. <ins class="diffchange diffchange-inline">Parts </ins>will <ins class="diffchange diffchange-inline">be </ins>destroyed <ins class="diffchange diffchange-inline">if they exceed their maximum temperature, with delicate parts like batteries usually breaking first</ins>. It is possible to change <ins class="diffchange diffchange-inline">the strength of </ins>the heating by changing the difficulty before starting a session or using the [[Debug Toolbar]] while playing one.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel]]<del class="diffchange diffchange-inline">s </del>– the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they <del class="diffchange diffchange-inline">generally </del>won't be harmed by atmospheric entry. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating) or it has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Before version 1.0 flames already appeared but they were usually quite harmless in Kerbal Space Program. Those effects are merely cosmetic and in the stock game the drag induced by the atmosphere can only destroy extended [[solar panel<ins class="diffchange diffchange-inline">|solarpanels</ins>]] – the exception being the [[OX-STAT Photovoltaic Panels]], which cannot be extended or retracted; since they lie flat against the surface to which they're mounted, they won't be harmed by atmospheric entry <ins class="diffchange diffchange-inline">unless they overheat</ins>. The rest of the craft won't break apart during entry unless it strikes the atmosphere at extremely high velocity (generally beyond that which can be achieved without cheating) or it has many flexible part joints and an un-aerodynamic shape (e.g., a space station).  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If returning to [[Kerbin]], then disintegrating solar panels might be fun to watch, but this phenomenon can be a danger to probes on other bodies. In extreme cases, it is possible for solar panels without the protective casing to be destroyed despite being retracted, though this only occurs on [[Eve]]'s dense atmosphere.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal]]<del class="diffchange diffchange-inline">s </del>can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With their protective spacesuits, [[Kerbal<ins class="diffchange diffchange-inline">|Kerbals</ins>]] can survive entering the atmosphere. Of course, they will usually die upon impact, although a glitch exists in which they may not be harmed if they hit the ground helmet-first.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A spacecraft can be easily obliterated during atmospheric entry if [[physics warp]] is activated. It is advised not to activate physics warp with a [[Parachute|parachuting]] ship until the chute opens. Parachutes that have opened can survive the 3x physics warp on [[Kerbin]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A spacecraft can be easily obliterated during atmospheric entry if [[physics warp]] is activated. It is advised not to activate physics warp with a [[Parachute|parachuting]] ship until the chute opens. Parachutes that have opened can survive the 3x physics warp on [[Kerbin]].</div></td></tr>
</table>Crypto