Difference between revisions of "Campaign: Age of Rocketry"

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===Specifications===
 
===Specifications===
 
*'''Length:''' 1-2 hours
 
*'''Length:''' 1-2 hours
*'''Difficulty:''' 1/10 (Very Easy)
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*'''Difficulty:''' 1/10 (Beginner)
 
*'''Skills needed:'''  
 
*'''Skills needed:'''  
 
# Vehicle assembly (see [[Tutorial:Basic Rocket Design|Basic Rocket Design]])
 
# Vehicle assembly (see [[Tutorial:Basic Rocket Design|Basic Rocket Design]])

Revision as of 13:54, 28 April 2015

Campaigns Space Race

Introduction

Several thousand years ago, the Kerbese invented solid fuel rockets for their firework displays. Later, the Kerbals invented the K2 rocket capable of launching a relatively unguided ballistic missile on an island across the ocean, terrorizing the local fauna. Robert Kerman then invented the liquid fueled rocket. Help each group maintain their progress toward the goal of a liquid fueled two stage rocket capable of reaching 70,000m, the beginning of space.

This campaign is designed to present you with a mission manifest that will allow you to accomplish the final goal of reliably launching an unmanned rocket on a controlled suborbital trajectory of your choosing.

Specifications

  • Length: 1-2 hours
  • Difficulty: 1/10 (Beginner)
  • Skills needed:
  1. Vehicle assembly (see Basic Rocket Design)
  2. Basic navball familiarity
  • For version: Every version (tested on 0.21.276)

Missions

Solid Fuel Rocketry

  1. Must be unmanned
  2. Must have nosecone or fairings
  • Launch Two-Stage Solid Fuel Rocket
  1. Must be unmanned
  2. Must be successfully retrieved (i.e., have a parachute)
(Tip: To retrieve a craft, move the cursor to the center of the top of the screen. This can only be done after landing or splashing down.)

Liquid Fuel Rocketry

  • Launch LVT-30 Liquid Fuel Rocket Eastwards
  1. Must be unmanned
  2. Must have parachute
  3. Land that thing in the ocean lest you worry the 'Kerbiets'
  1. Must be unmanned
  2. Must have parachute and heat shield if applicable
  3. Enjoy the music once you reach 70,000 m
(Note: You do not need to establish an orbit - save that challenge for the Space Race campaign)

K2 Rocket

Those pesky Kermans...

  1. Missile must go above 70 km
  2. Missile must land near a pre-selected island of your choosing
(Tip: The blue line indicating your trajectory does not account for atmospheric drag, so aim accordingly!)

Finishing word

After your two-stage liquid fuel rocket is past 70 km, you're well on your way to becoming the next Robert Kerman and igniting the Space Race.

Tips

  • Installing a mod that shows the landing site adjusting for air resistance and planet rotation, like Trajectories, will aid in the "K2 Rocket" step.