Difference between revisions of "Campaign: Civilian Spaceflight"

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{{Episode|Budget Cuts|Sample Return Missions|Campaigns|prefix=Campaign:%20}}
  
 +
With the [[KSC]] essential paralyzed by [[w:Politics|stupidity]], a new generation of Kerbals were preparing to dare it all on space, and make a few million dollars along the way. Among them was a ambitious [[w:Elon Musk|Kerbal]] who had made his fortune in KayKal, and saw more in space. So he started a private company called [[w:SpaceX|KerbX]]. This is the dawn of a new Age!
 +
==Specifications==
 +
*'''Length:''' 10-15 hours
 +
*'''Difficulty:''' 8/10 (Expert)
 +
*'''Skills needed:'''
 +
#[[Spaceplane]] design ([[Tutorial: Spaceplane basics]])
 +
#Advanced atmospheric piloting
 +
#Intermediate navigation via [[maneuver node]]
 +
#Intermediate [[orbit|orbiting]]
 +
#Intermediate base construction
 +
#Basic docking
 +
#Intermediate understanding of [[w:launch window|launch windows]]
 +
#Intermediate understanding of [[Tutorial: Orbital Docking with the Kergena Target Vehicle|intercepts/rendezvous]]
 +
#Ability to complete [[campaign: Kerbinai Program|Kerbinai Program]]
 +
*'''For version:''' Every version
 +
 +
 +
Some [[addon]]s are suggested for realism/simplicity: Infernal Robotics (makes refueling units easier), Kerbal Attachment System (makes refueling units really easy), Extraplanetary Launchpads (allows for fully independent base).
 +
 +
NOTE: An addon accurately reproducing SpaceX spacecraft and rockets is available, but it was made for KSP 0.90. There have been multiple issues reported when it was used in 1.0.4. Fortunately, though, the mod author has stated on YouTube that he is getting the mod ready for 1.1. Just hold out a little longer and perhaps use NovaPunch. Speaking of mods...
 +
 +
===Recommended Mods===
 +
*[http://forum.kerbalspaceprogram.com/index.php?/topic/112942-historical-rockets-probes-and-stations/ Historical Rockets, Probes, and Stations series] - We seem to be getting alot of mileage out of this series of mods, aren't we?
 +
**Antares-Cygnus: If we can't have Dragon and Falcon 9, we can at least have Cygnus and Antares.
 +
 +
== Missions ==
 +
=== KerbX Base ===
 +
Elon Kusk has just bought a little disused aircraft hangar near the [[KSC]]. Now he wants it fully functional and self sufficient. You are his Lead Engineer, and it is your job to develop the island and make it useful.
 +
==== KerbX comm tower ====
 +
Elon wants to start with a communications tower. He has chosen you to design it. Here's what you need:
 +
* Unmanned
 +
* A Communotron 88.
 +
* At least 20,000 units of charge (4 4K batteries).
 +
* Lights.
 +
* An array of 2 Gigantotron solar panels.
 +
* A backup core.
 +
* A backup Communotron 16.
 +
* A maintenance ladder.
 +
==== KerbX Jet Refueler ====
 +
Since Elon believes space planes are the future, he wants you to get the island ready for any incoming air traffic visitors. It must have:
 +
* Unmanned capability.
 +
* More than  10,000 units of fuel.
 +
* Enough batteries to last through the night.
 +
* At least 2 large solar panels.
 +
* A docking ports for jets and re servicing.
 +
* A comm device.
 +
* A maintenance ladder.
 +
* Build at least 2 of these, place one on the right and one on the left side of the runway.
 +
==== KerbX Monopropellant Refueler ====
 +
Another thing space planes need are monopropellant. Elon has hired you to build 2 of these, for any visitors. It must be:
 +
* More than 1,000 unit of monopropellant.
 +
* Unmanned capability.
 +
* Enough batteries to last through the night.
 +
* At least 2 large solar panels.
 +
* A docking ports for jets and re servicing.
 +
* A comm device.
 +
* A maintenance ladder.
 +
* Build at least 2 of these, place one on the right and one on the left side of the runway.
 +
==== KerbX Air Control ====
 +
Elon is about to send his staff over to start building up the island. He expects you to have air control ready for heavy air traffic. It must be:
 +
* Unmanned (Backup)
 +
* Have lots of lights
 +
* Enough batteries to last through the night
 +
* A comm device
 +
* 4 seats
 +
* a circular office area at the top
 +
* Taller than a Rockomax x64
 +
* Ladders to access the top.
 +
* Near the defunct air traffic control
 +
* Backup comm device
 +
* Backup Lights
 +
====  KerbX Habitation ====
 +
Elon Kerman has decided the time has come for the crew to arrive. He has asked you to include 5 habitation
 +
buildings. here are the specs for each building:
 +
* A comm device
 +
* Room for 4
 +
* 2 large solar panels
 +
* Enough electricity to power it day and night
 +
* Don't forget ladders to go down!
 +
* A backup comm device
 +
* A flag nearby of your choice
 +
==== KerbX R&D ====
 +
Elon Kerman also want to gain the upper hand by including his very own science center in his spaceport, something the other space programs didn't think about. Here's what he wants for it:
 +
* A science lab
 +
* All science experiments
 +
* 2 large solar panels
 +
* A ladder to get down
 +
* Enough electricity to go day and night
 +
* Lights
 +
* A comm device
 +
* A flag nearby
 +
=== Spaceplane Fleet ===
 +
Elon wants you to build a fleet of uber efficent planes, to mark KerbX as an official private space company. Demanding Elon asks that these be built:
 +
==== KerbX Heavy Tanker ====
 +
A tanker of the skies, its main goal is to service the KerbX island base. It needs:
 +
* At least 10,00 or more units of fuel that will not be used
 +
* At least 1,000 unit or more of monopropellant that wil not be used.
 +
* Room for 2
 +
* A docking port similar to the KerbX Jet fuel storage port
 +
* Don't forget the landing ladders!
 +
* Electricity that can last through a night ( for night launches)
 +
* Lights
 +
* Solar panels
 +
==== KerbX Ambassador ====
 +
Elon wants to design a long distance, efficient plane. You can design it however you wants but here are the rules:
 +
* Must have room for two.
 +
* Enough batteries to last through the night.
 +
* Solar Panels
 +
* Must be able to travel Across the African Shaped Continent and return without refueling.
 +
* A comm device.
 +
* A landing ladder.
 +
* Lights.
 +
* Build at least two of these, place them in the hangar at the Insular Airfield.
 +
==== KerbX Eagle ====
 +
Elon wants to research high altitude flight before going into space, so you must design a plane that can go up extremely high. You can freestyle design it, but here are restriction:
 +
* Must have room for two.
 +
* Enough batteries to last through the night.
 +
* Solar Panels
 +
* Must be able to travel up to 35,000 feet at least without the engines failing.
 +
* A comm device.
 +
* A landing ladder.
 +
* Lights.
 +
* Build at least two of these, place them in the hangars at the Insular Airfield.
 +
==== KerbX Hyper ====
 +
Elon wants a supersonic jet plane for himself and his staff, so he has choosen you to design his private jet. He wants it to be like this:
 +
* Must have room for two.
 +
* Enough batteries to last through the night.
 +
* Solar Panels
 +
* Must be able to travel at supersonic speeds.
 +
* A comm device.
 +
* A landing ladder.
 +
* Lights.
 +
* Build 1, and place it in a empty hangar. It will be its own hangar from now on.
 +
==== KerbX Stellar ====
 +
Elon is now focusing on the dangers of space. He wants you to design one that will dock with the KSS and send it supplies. Your job is to make that space worthy space craft. He wants it to have:
 +
* Room for 2
 +
* Ability to get in orbit, rendezvous, and dock with the KSS
 +
* Must be a hybrid system of Rocket and Jet Fuel
 +
* Must have solar panels
 +
* Must have comm device
 +
* Must have a docking port
 +
* Must have the ability to carry a Rockomax X16's and a large monopropellant's tank worth of resources,
 +
* Must have lights.
 +
* Must have enough energy to be powered all the time.
 +
* Must have no parts unrecoverable.
 +
* Once you are done, send it over to the insular airfield.
 +
=== Space Plane Launch ===
 +
Now is the time. Elon, out of a shortage of Kerbonauts, has also selected you to perform the docking and resupplying of the KSS with the space plane KerbX Stellar. You must do these actions to not get fired: Launch your plane, fully loaded, from the Insular airfield.
 +
* Go into a low orbit no more than a hundred kilometers high (at apoapisis).
 +
* Rendezvous and Dock with the KSS.
 +
* Fill the KSS with supplies. If it is full, too bad. Your fault.
 +
* Send your crew over to say hi. If it is full, too bad. Your fault.
 +
* Undock from the KSS
 +
* Return to the Insular airfield with all crew safe and no parts destroyed.
 +
=== A boat that launches a rocket, you say? ===
 +
Crazy old Elon decided that a boat that can launch a rocket is a really good idea. So, he put poor old you in charge of that insane project, again. Here's what he demands or your going to be fired and homeless:
 +
* It has to float
 +
* It Has to have 10,000 units of reserve rocket fuel
 +
* It has to have 1,000 unit of monopropellant
 +
* It has to have 32,000 units of charge
 +
* It has to have 10 solar panels in a array
 +
* It has to have a comm device
 +
* It has to have a launch able rocket on it
 +
* The rocket only has to go up to 10,000 meters at least, more if you like
 +
* It has to be recoverable
 +
* It has to have a crew of 10
 +
* You have to test it near the shore of the Insular Airfield and the KSC
 +
===Dragon and Falcon 9===
 +
Even though the spaceplanes were an unparalleled success, Elon still held sentimental value for the old days. So, he created a new rocket, and a spacecraft derived from Apollo.
 +
*If using stock, just use the Kerbal X and modify it for docking at a space station
 +
*If using mods, use NovaPunch until LazTek updates his SpaceX mod for 1.1; NovaPunch has a fully-assembled manned launcher built, saved, and ready for use
 +
*Launch to the KSS
 +
*Dock and transfer crew
 +
*Return to Kerbin and land in water; if using NovaPunch, the Odin capsule has built-in landing gear for landing on solid ground
 +
== Finishing Word ==
 +
With Elon's success, other Kerbals looked into commercial spaceflight, and the economy boomed. Space flight was the talk of the day, like the Mun Race. [[KSC]], due to popular pressure, had been given the highest amount of the Federal budget in history, and it was preparing to do the first step to manned spaceflight all over the Kerbol system, with [[Campaign: Sample Return Missions|robotic landers.]] Meanwhile, Kerbollo managed to make a triumphant return, and development of the Shuttle-C resumed.
 +
[[Category:Campaigns|Civilian Spaceflight]]

Revision as of 18:47, 17 March 2017

Budget Cuts Campaigns Sample Return Missions

With the KSC essential paralyzed by stupidity, a new generation of Kerbals were preparing to dare it all on space, and make a few million dollars along the way. Among them was a ambitious Kerbal who had made his fortune in KayKal, and saw more in space. So he started a private company called KerbX. This is the dawn of a new Age!

Specifications

  • Length: 10-15 hours
  • Difficulty: 8/10 (Expert)
  • Skills needed:
  1. Spaceplane design (Tutorial: Spaceplane basics)
  2. Advanced atmospheric piloting
  3. Intermediate navigation via maneuver node
  4. Intermediate orbiting
  5. Intermediate base construction
  6. Basic docking
  7. Intermediate understanding of launch windows
  8. Intermediate understanding of intercepts/rendezvous
  9. Ability to complete Kerbinai Program
  • For version: Every version


Some addons are suggested for realism/simplicity: Infernal Robotics (makes refueling units easier), Kerbal Attachment System (makes refueling units really easy), Extraplanetary Launchpads (allows for fully independent base).

NOTE: An addon accurately reproducing SpaceX spacecraft and rockets is available, but it was made for KSP 0.90. There have been multiple issues reported when it was used in 1.0.4. Fortunately, though, the mod author has stated on YouTube that he is getting the mod ready for 1.1. Just hold out a little longer and perhaps use NovaPunch. Speaking of mods...

Recommended Mods

Missions

KerbX Base

Elon Kusk has just bought a little disused aircraft hangar near the KSC. Now he wants it fully functional and self sufficient. You are his Lead Engineer, and it is your job to develop the island and make it useful.

KerbX comm tower

Elon wants to start with a communications tower. He has chosen you to design it. Here's what you need:

  • Unmanned
  • A Communotron 88.
  • At least 20,000 units of charge (4 4K batteries).
  • Lights.
  • An array of 2 Gigantotron solar panels.
  • A backup core.
  • A backup Communotron 16.
  • A maintenance ladder.

KerbX Jet Refueler

Since Elon believes space planes are the future, he wants you to get the island ready for any incoming air traffic visitors. It must have:

  • Unmanned capability.
  • More than 10,000 units of fuel.
  • Enough batteries to last through the night.
  • At least 2 large solar panels.
  • A docking ports for jets and re servicing.
  • A comm device.
  • A maintenance ladder.
  • Build at least 2 of these, place one on the right and one on the left side of the runway.

KerbX Monopropellant Refueler

Another thing space planes need are monopropellant. Elon has hired you to build 2 of these, for any visitors. It must be:

  • More than 1,000 unit of monopropellant.
  • Unmanned capability.
  • Enough batteries to last through the night.
  • At least 2 large solar panels.
  • A docking ports for jets and re servicing.
  • A comm device.
  • A maintenance ladder.
  • Build at least 2 of these, place one on the right and one on the left side of the runway.

KerbX Air Control

Elon is about to send his staff over to start building up the island. He expects you to have air control ready for heavy air traffic. It must be:

  • Unmanned (Backup)
  • Have lots of lights
  • Enough batteries to last through the night
  • A comm device
  • 4 seats
  • a circular office area at the top
  • Taller than a Rockomax x64
  • Ladders to access the top.
  • Near the defunct air traffic control
  • Backup comm device
  • Backup Lights

KerbX Habitation

Elon Kerman has decided the time has come for the crew to arrive. He has asked you to include 5 habitation buildings. here are the specs for each building:

  • A comm device
  • Room for 4
  • 2 large solar panels
  • Enough electricity to power it day and night
  • Don't forget ladders to go down!
  • A backup comm device
  • A flag nearby of your choice

KerbX R&D

Elon Kerman also want to gain the upper hand by including his very own science center in his spaceport, something the other space programs didn't think about. Here's what he wants for it:

  • A science lab
  • All science experiments
  • 2 large solar panels
  • A ladder to get down
  • Enough electricity to go day and night
  • Lights
  • A comm device
  • A flag nearby

Spaceplane Fleet

Elon wants you to build a fleet of uber efficent planes, to mark KerbX as an official private space company. Demanding Elon asks that these be built:

KerbX Heavy Tanker

A tanker of the skies, its main goal is to service the KerbX island base. It needs:

  • At least 10,00 or more units of fuel that will not be used
  • At least 1,000 unit or more of monopropellant that wil not be used.
  • Room for 2
  • A docking port similar to the KerbX Jet fuel storage port
  • Don't forget the landing ladders!
  • Electricity that can last through a night ( for night launches)
  • Lights
  • Solar panels

KerbX Ambassador

Elon wants to design a long distance, efficient plane. You can design it however you wants but here are the rules:

  • Must have room for two.
  • Enough batteries to last through the night.
  • Solar Panels
  • Must be able to travel Across the African Shaped Continent and return without refueling.
  • A comm device.
  • A landing ladder.
  • Lights.
  • Build at least two of these, place them in the hangar at the Insular Airfield.

KerbX Eagle

Elon wants to research high altitude flight before going into space, so you must design a plane that can go up extremely high. You can freestyle design it, but here are restriction:

  • Must have room for two.
  • Enough batteries to last through the night.
  • Solar Panels
  • Must be able to travel up to 35,000 feet at least without the engines failing.
  • A comm device.
  • A landing ladder.
  • Lights.
  • Build at least two of these, place them in the hangars at the Insular Airfield.

KerbX Hyper

Elon wants a supersonic jet plane for himself and his staff, so he has choosen you to design his private jet. He wants it to be like this:

  • Must have room for two.
  • Enough batteries to last through the night.
  • Solar Panels
  • Must be able to travel at supersonic speeds.
  • A comm device.
  • A landing ladder.
  • Lights.
  • Build 1, and place it in a empty hangar. It will be its own hangar from now on.

KerbX Stellar

Elon is now focusing on the dangers of space. He wants you to design one that will dock with the KSS and send it supplies. Your job is to make that space worthy space craft. He wants it to have:

  • Room for 2
  • Ability to get in orbit, rendezvous, and dock with the KSS
  • Must be a hybrid system of Rocket and Jet Fuel
  • Must have solar panels
  • Must have comm device
  • Must have a docking port
  • Must have the ability to carry a Rockomax X16's and a large monopropellant's tank worth of resources,
  • Must have lights.
  • Must have enough energy to be powered all the time.
  • Must have no parts unrecoverable.
  • Once you are done, send it over to the insular airfield.

Space Plane Launch

Now is the time. Elon, out of a shortage of Kerbonauts, has also selected you to perform the docking and resupplying of the KSS with the space plane KerbX Stellar. You must do these actions to not get fired: Launch your plane, fully loaded, from the Insular airfield.

  • Go into a low orbit no more than a hundred kilometers high (at apoapisis).
  • Rendezvous and Dock with the KSS.
  • Fill the KSS with supplies. If it is full, too bad. Your fault.
  • Send your crew over to say hi. If it is full, too bad. Your fault.
  • Undock from the KSS
  • Return to the Insular airfield with all crew safe and no parts destroyed.

A boat that launches a rocket, you say?

Crazy old Elon decided that a boat that can launch a rocket is a really good idea. So, he put poor old you in charge of that insane project, again. Here's what he demands or your going to be fired and homeless:

  • It has to float
  • It Has to have 10,000 units of reserve rocket fuel
  • It has to have 1,000 unit of monopropellant
  • It has to have 32,000 units of charge
  • It has to have 10 solar panels in a array
  • It has to have a comm device
  • It has to have a launch able rocket on it
  • The rocket only has to go up to 10,000 meters at least, more if you like
  • It has to be recoverable
  • It has to have a crew of 10
  • You have to test it near the shore of the Insular Airfield and the KSC

Dragon and Falcon 9

Even though the spaceplanes were an unparalleled success, Elon still held sentimental value for the old days. So, he created a new rocket, and a spacecraft derived from Apollo.

  • If using stock, just use the Kerbal X and modify it for docking at a space station
  • If using mods, use NovaPunch until LazTek updates his SpaceX mod for 1.1; NovaPunch has a fully-assembled manned launcher built, saved, and ready for use
  • Launch to the KSS
  • Dock and transfer crew
  • Return to Kerbin and land in water; if using NovaPunch, the Odin capsule has built-in landing gear for landing on solid ground

Finishing Word

With Elon's success, other Kerbals looked into commercial spaceflight, and the economy boomed. Space flight was the talk of the day, like the Mun Race. KSC, due to popular pressure, had been given the highest amount of the Federal budget in history, and it was preparing to do the first step to manned spaceflight all over the Kerbol system, with robotic landers. Meanwhile, Kerbollo managed to make a triumphant return, and development of the Shuttle-C resumed.