Difference between revisions of "Campaign: The Colony"

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*'''Skills needed:''' Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
 
*'''Skills needed:''' Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
 
*'''For version:''' Every version post-0.15
 
*'''For version:''' Every version post-0.15
 +
 +
==Preparation missions==
  
 
===Jool Scanning===
 
===Jool Scanning===

Revision as of 17:36, 25 November 2013

Introduction

After messing around with space travel for the sake of it, Kerbal scientists realised something: They could actually do something with the technology they'd gathered! The first thought that came into their minds, and therefore what they decided to do, was to launch 'the colony' program. Your task is to colonise the moons of Jool, as they offered a sizeable distance from kerbol in case it exploded for reasons yet unknown.

Specifications

  • Length: Unknown
  • Difficulty: Very Hard
  • Skills needed: Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
  • For version: Every version post-0.15

Preparation missions

Jool Scanning

Objective: Design an unmanned satellite equipped with scientific gear The satellite should have:

  1. 1000 Electrical capacity
  2. Energy generation abilities (solar panels)
  3. GRAVMAX Negative Gravioli Detector
  4. Sensor Array Computing Nose Cone
  5. SC=9001 Science Jr
  6. Mystery Goo Containment Unit
  7. Comms DTS-M1
  • You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see terminology).
  • Once in orbit, you must conduct experiments with all components & send it to Kerbin command.

Outcome: Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.

Jool Station

Objective: Begin the formation of a manned space station orbiting Jool The station should have (minimum):

  1. 1 central cockpit & 1 External seat
  2. 32 base kerbonaut capacity(, with 16 extra per colony founded)
  3. 400, 000 Electrical capacity (100 Z-4K Rechargeable Battery Bank's)
  4. A radio spire (large structure with communications array's at the end + scattered around structure)
  5. Lots & lots of lights
  6. 43, 200 liquid fuel & 52, 800 oxidiser (15 Rockomax Jumbo-64 Fuel Tank's)
  7. 18, 750 monpropellant (25 FL-R1 RCS Fuel Tank's)
  8. 28, 000 Xenon (40 PB-X150 Xenon Container's)
  9. All scientific equiptment (incl. Lab as of 0.23)
  10. 1350 Electricity/s (75 Gigantor XL Solar Array's)
  11. Docking Ports (You decide which)
  12. SAS

Outcome: The program now has a central forward base, which has the supplies to respond to most emergenc(ies/y shortages) and is close enough to respond before all of the kerbals on-site die and the program completely fails.