Difference between revisions of "Campaign: The Colony"

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==Introduction==
 
==Introduction==
  
After messing around with space travel for the sake of it, Kerbal scientists realised something: They could actually do something with the technology they'd gathered! The first thought that came into their minds, and therefore what they decided to do, was to launch 'the colony' program. Your task is to colonise the moons of Jool, as they offered a sizeable distance from kerbol in case it exploded for reasons yet unknown.
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After sending Kerbals on long-duration missions to beyond the clutches of the Sun's gravity, they saw no reason why the spacecraft would ever need to return, and even realised that doing so would be beneficial for the survival of the Kerbal race. Your task is to colonise the moons of Jool, as they offered a sizeable distance from the Sun in case it exploded for reasons yet unknown.
  
 
===Specifications===
 
===Specifications===

Revision as of 22:03, 25 November 2013

Introduction

After sending Kerbals on long-duration missions to beyond the clutches of the Sun's gravity, they saw no reason why the spacecraft would ever need to return, and even realised that doing so would be beneficial for the survival of the Kerbal race. Your task is to colonise the moons of Jool, as they offered a sizeable distance from the Sun in case it exploded for reasons yet unknown.

Specifications

  • Length: Unknown (Uncompleted but predicted to be long)
  • Difficulty: Very Hard
  • Skills needed: Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
  • For version: Every version post-0.15

Preparation missions

Jool Scanning

Objective: Design an unmanned satellite equipped with scientific gear The satellite should have:

  1. 1000 Electrical capacity
  2. Energy generation abilities (solar panels)
  3. GRAVMAX Negative Gravioli Detector
  4. Sensor Array Computing Nose Cone
  5. SC=9001 Science Jr
  6. Mystery Goo Containment Unit
  7. Comms DTS-M1
  • You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see terminology).
  • Once in orbit, you must conduct experiments with all components & send it to Kerbin command.

Outcome: Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.

Jool Station

Objective: Begin the formation of a manned space station orbiting Jool The station should have (minimum):

  1. 1 central cockpit & 1 External seat
  2. 32 base kerbonaut capacity(, with 16 extra per colony founded)
  3. 400, 000 Electrical capacity (100 Z-4K Rechargeable Battery Bank's)
  4. A radio spire (large structure with communications array's at the end + scattered around structure)
  5. Lots & lots of lights
  6. 43, 200 liquid fuel & 52, 800 oxidiser (15 Rockomax Jumbo-64 Fuel Tank's)
  7. 18, 750 monpropellant (25 FL-R1 RCS Fuel Tank's)
  8. 28, 000 Xenon (40 PB-X150 Xenon Container's)
  9. All scientific equiptment (incl. Lab as of 0.23)
  10. 1350 Electricity/s (75 Gigantor XL Solar Array's)
  11. Docking Ports (You decide which) along 2 long, preferably wide, cyliner-modules
  12. Escape pods, one seat for every kerbal
  13. SAS
  14. RCS Thrusters
  • The station should orbit around 500 km above Jool in a relatively circular orbit, with no more than a 5km drift between the apoapsis & periapsis
  • The docking ports along the cylinder module should be easily accessed as these will either hold the sub-station parts or the escape pods
  • No hatches should be obstructed by radial attatched parts or other station modules, the kerbals will have to get out sometimes

Outcome: The program now has a central forward base, which has the supplies to respond to most emergenc(ies/y shortages) and is close enough to respond before all of the kerbals on-site die and the program completely fails.