Difference between revisions of "Campaign: The Spacers"

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{{Episode|Exploration of Jool|The Daring Few|Campaigns|prefix=Campaign:%20}}
 
  
The science fiction of a manned interplanetary mission is now no longer science fiction. It's a reality. Go expand across the [[Kerbol System]]!
 
 
=== Specifications ===
 
*Length: 6–10 hours
 
*Difficulty: 6/10 (Proficient)
 
*Skill Requirements:
 
#Advanced navigation via [[maneuver node]]
 
#Advanced [[orbit|orbiting]]
 
#Intermediate understanding of [[w:launch window|launch windows]]
 
#Advanced understanding of [[Tutorial: Orbital Docking with the Kergena Target Vehicle|intercepts/rendezvous]]
 
#Basic [[docking]]
 
#Ability to complete [[campaign: Age of Expansion|Age of Expansion]]
 
#Basic [[station]] design
 
*For every version, being tested on 0.23
 
 
== Missions ==
 
 
=== Minimus Base ===
 
 
Rockomax wants you to put a base on [[Minimus]] so they can test rockets and electronics in low-gravity situations.
 
*Construct a base with capacity for 8 Kerbals, 2 [[Gigantor XL Solar Array|Solar Arrays]], multiple [[science]] experiments, room for [[Electric charge|electricity]], a probe core, and one [[Docking|docking port]].
 
*Land it on [[Minimus]] (the Flats seem like a good choice!).
 
 
=== Minimus Crew Transfer ===
 
 
The [[Minimus]] inhabitants have been getting bored. They want to see non-recycled water! Send a ship to replace the inhabitants and take the original Kerbals home..
 
*Construct a ship that can hold 8 Kerbals, and send it to [[Minimus]].
 
*Have the original 8 Kerbals enter the ship while 8 more Kerbals(that you brought with you) go into the base.
 
*Return the 8 Kerbals safely to [[Kerbin]].
 
 
=== Solar Base ===
 
 
Create a base in solar orbit.
 
*It must have 2 [[Gigantor XL Solar Array|Solar Arrays]], a communications device, room for 6 Kerbals, a probe core, and one [[Docking|docking port]].
 
*The Kerbals must actually be on the base for it to count.
 
*Send it into solar orbit, not intersecting any SOIs(we don't want the base to hit [[Kerbin]], do we?)
 
 
==== Solar Crew Transfer ====
 
 
The base inhabitants have been getting bored, also. Bill's going crazy, so we needed to tie him up–can you get him? Hey, while you're getting Bill, pick up the other Kerbals too!
 
*Construct a ship that can hold 6 Kerbals, and send it to the solar base.
 
*Have the original 6 Kerbals enter the ship while 6 more Kerbals(that you brought with you) go into the base.
 
*Return the 6 Kerbals safely to [[Kerbin]].
 
 
==== Duna Orbital Station ====
 
 
The bigwigs want you to set up a permanent station around Duna. These people are fine with not returning, however. They want to keep searching until they find Martians!
 
*Construct a station/permanent base that can hold 4 Kerbals, and has a communications device along with [[science]] experiments, one [[Docking|docking port]], and 2 [[Gigantor XL Solar Array|Solar Arrays]].
 
*Send it to Duna orbit, in a 360 x 360 km orbit around 0° inclination.
 
 
=== Repairs ===
 
 
Aliens exist! Those darn Daleks tried to exterminate our boy, but they failed because, of course, The Doctor showed up (the Tenth Doctor, to be exact). Multiple pieces broke off, and we need you to fix it.
 
*Dock a module to the Duna orbital station that has room for 2 Kerbals(that part broke off!) and has 2 [[Gigantor XL Solar Array|Solar Arrays]].
 
 
== Finishing Word ==
 
 
The Kerbals finally have the ability to go anywhere, now that others are there to assist them! But we've been to the planets; what else is there?
 
[[campaign: The Daring Few|The Daring Few]]
 

Revision as of 17:52, 17 March 2017