Difference between revisions of "Campaigns/zh-cn"

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(Created page with "== Official campaigns == There are none as of yet. Currently the Sandbox is the only available game mode and Career Mode has yet to be developed. Please see community-...")
 
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== Official campaigns ==
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== 官方系列任务 ==
There are none as of yet. Currently the [[Sandbox]] is the only available game mode and [[Career]] Mode has yet to be developed. Please see community-developed campaigns below if you want to be challenged with the current sandbox.
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现在还未实现。目前可用的游戏模式只有[[Sandbox|沙箱模式]][[Career|事业模式]]还在开发中。如果你希望在现在的沙箱模式接受循序渐进的挑战,请参考下面由游戏社区列出的太空任务系列。
  
 
== Community-developed campaigns ==
 
== Community-developed campaigns ==

Revision as of 06:51, 8 July 2013

官方系列任务

现在还未实现。目前可用的游戏模式只有沙箱模式事业模式还在开发中。如果你希望在现在的沙箱模式接受循序渐进的挑战,请参考下面由游戏社区列出的太空任务系列。

Community-developed campaigns

Until Carreer mode will be developed, the KSP community offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program. Feel free to add your own ideas to the list, or add additional missions to existing campaigns.

Intro

From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! A massive series which is designed to present a logical sequence of campaigns and missions that build up from the others, in which the player will be able to play KSP in all its glory at a pace matching historical spaceflight, modern missions, and future planned spaceflight.

Rules

  1. Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission.
  2. SAS modules don't exist until the middle of the Kerbinai Program, so don't use them until then (yes hotshot, you will need to fly using your onboard command module SAS only). Advanced SAS modules don't exist until the Kerbollo Program during the Mun Race.
  3. If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission.
  4. You are welcome to end any flight except where Kerbals are involved, at which point you will get to launch rescue missions later.

Tips

  • Test your staging by launching test flights (run through everything prior to reaching orbit).
  • Use action groups to manage more complex launch systems and spacecraft.
  • Don't forget the parachute.

Campaigns

  1. Age of Rocketry - Solid fuel rockets and ballistic missles
  2. Space Race - First satellite, first man in space, first manned orbit
  3. Age of Satellites - Orbital mechanics 101: ComSat, KerbSat, GeoSat, SpySat
  4. The Kerbinai Program - First spacewalk, rendezvous and docking
  5. Probes and Rovers - Mun impact probe, orbiter, and rover
  6. The Mun Race - First manned Mun orbit and return, first landing and return
  7. Kerbollo 13 - Rescue missions and escape pod development
  8. Kerbol System Exploration - Probes to Minmus, Duna, and Eve, and multiplanetary probes
  9. Kerbals in Space - Build Kylab and KIR, prepare them for deorbit when KSS is later built
  10. The Shuttle Program - First spaceplane, orbital tugs, spaceplane vertical takeoff into orbit
  11. GPS Constellation - Launch a GPS constellation of 24 satellites
  12. Kerbal Space Station - Build the KSS to house 10 Kerbals
  13. Joolileo - Send a large probe to explore Jool and its moons, with a smaller probe for descent
  14. Space Telescopes - Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder
  15. Budget Cuts - Rovers to Minmus, Eve, Dres, and Laythe
  16. Sample Return Missions - Land and return robotic landers from Eve, Vall or Bop, and Eeloo
  17. Civilian Spaceflight - Boat launch to space, building a KerbX Space Center, suborbital spaceplane
  18. Age of Expansion - Satellite relay network, Mun station, Mun base
  19. Duna or Bust - Duna satellites, first manned Duna landing
  20. The Spacers - Manned planetary explorations, Joolian station, Eeloo telescope
  21. The Daring Few - The first extrasolar ship to return home
  22. The Colony - Build a space colony of 100 Kerbals
  23. Where No Kerbal Has Gone Before - Build a space ark of 150 Kerbals leaving for the stars
  24. Challenges - The best of player challenges submitted on the KSP forums

Feel free to celebrate your accomplishment with player-developed ribbon awards when you reach certain milestones.