Difference between revisions of "Career/ja"

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'''Career'''(キャリア)モードは{{Version|0.22}}より実装され今なお開発が続いており、'''[[Sandbox/ja|Sandbox]]'''モード、'''[[Science mode/ja|Science mode]]'''モードとあわせて3つのゲームモードと数えられている。Careerモードの心髄は[[Science#Activities|Science収集]]である。[[0.24/ja|0.24]]より新たな要素[[contract/ja|契約]]・[[funds/ja|資金]]・[[reputation/ja|評価]]が追加された。[[Science mode|Scienceモード]]は0.24以前のCareerモードのルールに準拠している。
 
'''Career'''(キャリア)モードは{{Version|0.22}}より実装され今なお開発が続いており、'''[[Sandbox/ja|Sandbox]]'''モード、'''[[Science mode/ja|Science mode]]'''モードとあわせて3つのゲームモードと数えられている。Careerモードの心髄は[[Science#Activities|Science収集]]である。[[0.24/ja|0.24]]より新たな要素[[contract/ja|契約]]・[[funds/ja|資金]]・[[reputation/ja|評価]]が追加された。[[Science mode|Scienceモード]]は0.24以前のCareerモードのルールに準拠している。
  
==Overview==
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== 概要 ==
[[File:R&D logo.png|thumb|The logo of Research and Development]]
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[[File:R&D logo.png|thumb|Research and Developmentの機関ロゴ]]
The career game mode has an open [[Research and Development]] facility. The player has to conceive and do missions and perform scientific experiments. Those yield Science points which can be used in the Research and Development facility where new parts can be “researched”, which is immediately unlocking all parts of that [[technology tree]] node. Because the player can use only parts which are already unlocked, every game starts with the [[Start]] node unlocked.
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Careerモードでは[[Research and Development/ja|Research and Development]](研究開発施設)が利用できる。プレイヤーには計画的に飛行・実験することが要求される。そうして収集したScienceポイントはResearch and Developmentで[[technology tree/ja|技術ツリー]]の“research”(研究)に使用することで新たなパーツを開発することが出来る。ゲーム開始時点では[[Start]](初めてのロケット)に含まれるパーツのみ使用することが出来る。
  
Since version 0.24 it adds [[Funds|monetary costs]] for each part used and [[contract]]s given by [[agencies]] to earn money to fund future missions of the space program. The [[Mission Control]] building is used to manage the available, active and finished contracts. Additionally [[reputation]] as another measure of success is added.<ref>“[https://www.youtube.com/watch?v=u5UiTqBCNQk First Contract Playthrough]” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.</ref>
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version0.24から[[Funds/ja|金銭システム]]が追加され、[[agencies/ja|契約機関]]から依頼される[[contract/ja|契約]]をこなし更なる宇宙計画のための資金を稼いでいくことになる。[[Mission Control/ja|Mission Control]](発射管制棟)で依頼中・進行中・完了済の契約を確認することが出来る。また契約の成否によって[[reputation/ja|評価]]も変動する。<ref>“[https://www.youtube.com/watch?v=u5UiTqBCNQk First Contract Playthrough]” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.</ref>
  
 
== First missions ==
 
== First missions ==

Revision as of 09:34, 11 October 2014

アイコン

Career(キャリア)モードはバージョン 0.22より実装され今なお開発が続いており、Sandboxモード、Science modeモードとあわせて3つのゲームモードと数えられている。Careerモードの心髄はScience収集である。0.24より新たな要素契約資金評価が追加された。Scienceモードは0.24以前のCareerモードのルールに準拠している。

概要

Research and Developmentの機関ロゴ

CareerモードではResearch and Development(研究開発施設)が利用できる。プレイヤーには計画的に飛行・実験することが要求される。そうして収集したScienceポイントはResearch and Developmentで技術ツリーの“research”(研究)に使用することで新たなパーツを開発することが出来る。ゲーム開始時点ではStart(初めてのロケット)に含まれるパーツのみ使用することが出来る。

version0.24から金銭システムが追加され、契約機関から依頼される契約をこなし更なる宇宙計画のための資金を稼いでいくことになる。Mission Control(発射管制棟)で依頼中・進行中・完了済の契約を確認することが出来る。また契約の成否によって評価も変動する。[1]

First missions

The easiest first mission is simply “launching” the Command Pod Mk1. This is similar to the earliest Apollo missions, though there was the fatal Apollo 1 fire.

The first rockets could possibly go anywhere in the vicinity of Kerbin, especially with techniques like explosive decoupling. But most early rockets will barely, if even, exit the atmosphere. However, landing in a new biome means a fresh opportunity for science activities.

It's easy to unlock the first four nodes of the tech tree by performing science activities around Kerbal Space Center, even with only Start node parts. KSC comprises three special surface-only biomes. Regular biomes outside these special biome locations include opportunities for science while the vessel is flying or in space.

There are three science activities that can be done from the start:

Crew and EVA Reports only yield science points the first time performed in a situation and biome. Surface Samples can be repeated, but with diminishing results each time up to six times. So, visiting the same biome multiple times without having new science modules on board isn't very productive.

Science modules

To accelerate the amount of science returned, it's wise to unlock nodes offering new science modules. With these it is possible to gain even more science to compensate for the fact that technology tree nodes become increasingly expensive.

Middle game

Later nodes will be difficult at best without visiting other celestial bodies. Kerbin's moons Mun and Minmus are especially primary targets for the middle game as they can be reached quickly and easily. Both also feature biomes, greatly increasing the amount of science that can be done.

It will be important to unlock various batteries and solar power generators for transmitting data until only retrieval to Kerbin will yield Science points. Missions will generally be larger and demand greater mastery of the maneuver node system in Map view.

Late game

With good strategy and diligent "mining" to exhaust biome+situation combinations, it's possible to finish the tech tree with just Kerbin and its moons; but it's often faster and more exciting to figure out how to intercept with other planets. Eve and Duna are certainly reachable with conventional rockets. For manned exploration of distant planets, and the high multipliers for doing any Science on them, acquiring the LV-N Atomic Rocket Motor will be very helpful.

See also

References

  1. First Contract Playthrough” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.