Career/zh-cn

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Career
Game ModeCareermodeicon.png
Name Career
Contracts available
Strategies available
Parts unlocked with
Science Points
Parts paid with Funds
Reputation to Kerbals
Since version 0.22

生涯模式是与沙盒模式对应的一种游戏模式,在版本 0.22被添加到游戏,目前尚在进一步开发之中。生涯模式的特点是引入了科研系统.在 版本0.24 生涯模式加入了重要更新,引入了合同,经费与声誉系统,原先的生涯模式改名为科研模式.

概论

The career game mode has an open Research and Development facility. The player has to design and complete missions while performing scientific experiments. These yield Science points which can then be used in the Research and Development facility where new parts can be “researched”. This will allow the player to purchase the new parts associated with the researched node. The player can use only parts which are already unlocked, so every game starts with the Start node unlocked.

Since version 0.24 monetary costs for each part are used and contracts are given by agencies to earn money to fund future missions of the space program. The Mission Control building is used to manage the available, active and finished contracts. Additionally, reputation as another measure of success is added.[1]

Similarly, the player may access the Administration Facility, where there are business strategies to choose to influence the financial (Funds), scientific (⚛) and reputation (★) income of the missions.

An important feature of this game mode is the kerbonauts' specialization and experience system, based on XPs gained by reaching achievements. These progresses can be observed most comfortably in the Astronaut Complex.

The buildings of the KSC starts fairly undeveloped, and have to be upgraded for funds (Funds) to be useful for further development.

In this game mode stock craft are available when playing on Easy difficulty level or by making them available using custom settings.

处女航

The easiest first mission is simply “launching” the Command Pod Mk1. This is similar to the first Mercury and Vostok missions.

The first rockets could go anywhere in the vicinity of Kerbin, especially with techniques like explosive decoupling. However, most early rockets will barely, if even, exit the atmosphere. Even so, landing in a new biome means a fresh opportunity for science activities.

It's easy to unlock the first four nodes of the tech tree by performing science activities around the Kerbal Space Center, even with only Start node parts. The KSC contains many special surface-only biomes. Regular biomes outside these special biome locations include opportunities for science while the vessel is flying or in space. At first only Crew Reports can be done without upgrading any building. Crew Reports only yield science points the first time performed in a situation and biome. So, visiting the same biome multiple times without having new science modules on board isn't very productive.

科学仪器

To accelerate the amount of science returned, it's wise to unlock nodes offering new science modules. With these it is possible to gain even more science to compensate for the fact that technology tree nodes become increasingly expensive. Upgrading the Astronaut Complex and Research and Development facility allow taking EVA Reports and Surface Samples.

游戏中盘

Later nodes will be difficult to unlock without visiting other celestial bodies. Kerbin's moons Mun and Minmus are primary targets for the middle game as they can be reached quickly and easily. Both also feature biomes, greatly increasing the amount of science that can be collected.

It will be important to unlock various batteries and solar power generators for transmitting data. Missions will generally be larger and demand greater mastery of the maneuver node system in Map view.

游戏后期

With good strategy and diligent "mining" to exhaust biome+situation combinations, it's possible to finish the tech tree with just Kerbin and its moons; but it's often faster and more exciting to figure out how to intercept with other planets. Eve and Duna are certainly reachable with conventional rockets. For manned exploration of distant planets, and the high multipliers for doing any Science on them, acquiring the LV-N Atomic Rocket Motor will be very helpful.

相关资料

参考资料

  1. First Contract Playthrough” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.