Difference between revisions of "Category talk:Dwarf Planets"

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:I am going to assume that you mean 212km in radius right?  Maybe locking it at a nice even number of 225 or something (I like esthetically pleasing numbers)--[[User:Azivegu|Azivegu]] ([[User talk:Azivegu|talk]]) 21:26, 21 December 2012 (UTC)
 
:I am going to assume that you mean 212km in radius right?  Maybe locking it at a nice even number of 225 or something (I like esthetically pleasing numbers)--[[User:Azivegu|Azivegu]] ([[User talk:Azivegu|talk]]) 21:26, 21 December 2012 (UTC)
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:It is difficult to make a failsafe criteria, as there's no way of knowing what the devs might put in next.  In principle I like this idea, though I'd suggest picking a "straight" number as a limiter (e..g 200 or 250km equatorial ). There always will be discussion about this and "borderline cases" anyway, so better make it an easy number. Another  - preferred by me - alternative would be to simply drop the term "dwarf planet" altogether, as it doesn't serve a particular purpose anyway. For the scope of this game, these bodies are planets. Off topic: Please sign your posts on Talk pages in the future. This helps identifying who contributed what part to the discussion, which becomes more important once several users attend the same topic. This can be done easily by writing <nowiki>~~~~</nowiki> . More information on good "wiki conduct" can be found here: http://en.wikipedia.org/wiki/Wikipedia:Tutorial/Talk_pages --[[User:Senshi|Senshi]] ([[User talk:Senshi|talk]]) 22:42, 21 December 2012 (UTC)

Revision as of 22:42, 21 December 2012

Defining a Dwarf Planet in KSP

We obviously can't go by the IAU definition, there are no objects to clear, there is no real gravity having an effect on anything.

So I propose a definition more relevant to KSP:

A planet that is smaller than the average moon size (212 km) can be considered a dwarf planet.

At the time of this writing, that includes two: Dres and Eeloo. Since it just so happens that these are also the two newest planets, we can likely expect to see more. Therefore, we should begin making the distinction sooner rather than later. Thoughts?


I am going to assume that you mean 212km in radius right? Maybe locking it at a nice even number of 225 or something (I like esthetically pleasing numbers)--Azivegu (talk) 21:26, 21 December 2012 (UTC)
It is difficult to make a failsafe criteria, as there's no way of knowing what the devs might put in next. In principle I like this idea, though I'd suggest picking a "straight" number as a limiter (e..g 200 or 250km equatorial ). There always will be discussion about this and "borderline cases" anyway, so better make it an easy number. Another - preferred by me - alternative would be to simply drop the term "dwarf planet" altogether, as it doesn't serve a particular purpose anyway. For the scope of this game, these bodies are planets. Off topic: Please sign your posts on Talk pages in the future. This helps identifying who contributed what part to the discussion, which becomes more important once several users attend the same topic. This can be done easily by writing ~~~~ . More information on good "wiki conduct" can be found here: http://en.wikipedia.org/wiki/Wikipedia:Tutorial/Talk_pages --Senshi (talk) 22:42, 21 December 2012 (UTC)