Difference between revisions of "Command module"

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m (XZise moved page Command Module to Command module over redirect: !fix case;)
(Command pods *do* have inbuilt SAS. It's most obvious if you set their rotforce to 0.)
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At the beginning of a flight, only the primary command module will be manned. When a vessel has additional command modules which can carry crew, they can be manned manually by moving Kerbals from the same or another vessel using [[EVA]]s.
 
At the beginning of a flight, only the primary command module will be manned. When a vessel has additional command modules which can carry crew, they can be manned manually by moving Kerbals from the same or another vessel using [[EVA]]s.
  
All command modules provide torque for manual control, but no real [[SAS]] functionality.  
+
All command modules provide torque for manual control, and a very weak [[SAS]].
  
 
There are fifteen different pods in the game. Four of them are crew pods designed for use with rockets, three are cockpits designed for [[Spaceplane]]s, six are probe modules designed for unmanned probes, one is an external seat intended for manned rovers and can't actually be the base part of the ship due to its radial attachment, and one is a cupola intended for space stations. The main difference between the different command pods is their outer form, their mass and their crew capacity.  
 
There are fifteen different pods in the game. Four of them are crew pods designed for use with rockets, three are cockpits designed for [[Spaceplane]]s, six are probe modules designed for unmanned probes, one is an external seat intended for manned rovers and can't actually be the base part of the ship due to its radial attachment, and one is a cupola intended for space stations. The main difference between the different command pods is their outer form, their mass and their crew capacity.  

Revision as of 20:02, 19 June 2013

A Command Module is a part which allows you to control a vessel.

Command Modules play a central role during both construction and flight. In order to build a rocket or plane, the player is no longer required to choose a command module first, but there has to be at least one pod for a ship to be usable. The chosen module no longer has to be the first part, and also if chosen as the first part can now be exchanged without scrapping the ship and starting over.

Vessels can only be controlled as long as at least one command module on board is operational. Manned command modules need at least one crew member to be functional. Probe command modules consume Electric Charge and cease to function when the energy of the vessel is depleted.

At the beginning of a flight, only the primary command module will be manned. When a vessel has additional command modules which can carry crew, they can be manned manually by moving Kerbals from the same or another vessel using EVAs.

All command modules provide torque for manual control, and a very weak SAS.

There are fifteen different pods in the game. Four of them are crew pods designed for use with rockets, three are cockpits designed for Spaceplanes, six are probe modules designed for unmanned probes, one is an external seat intended for manned rovers and can't actually be the base part of the ship due to its radial attachment, and one is a cupola intended for space stations. The main difference between the different command pods is their outer form, their mass and their crew capacity.


List of Command Modules

Image Part Radial size Cost
(Funds)
Mass
(t)
Max. Temp.
(K)
Tolerance
(m/s)
Tolerance
(g)
Torque
(kN · m)
S.A.S.
level
Required Crew/
Power
Capacity
(⚡)
MK1COCKPIT.png
Mk1 Cockpit Small 1 250
(1 241)
1.28
(1.25)
2 000
(1 100)
40 50 10 Crew Crew 50 ⚡
7.5 Units of fuel MP
Mk1 Inline Cockpit.png
Mk1 Inline Cockpit Small 1 600
(1 591)
1.03
(1.00)
2 000
(1 100)
40 50 10 Crew Crew 50 ⚡
7.5 Units of fuel MP
Mk2 Cockpit.png
Mk2 Cockpit Mk2 3 500
(3 482)
2.06
(2.00)
2 500
(1 400)
45 50 15 Crew Crew + Crew 150 ⚡
15 Units of fuel MP
Mk2 InlineCockpit.png
Mk2 Inline Cockpit Mk2 3 500
(3 470)
2.10
(2.00)
2 500
(1 400)
45 50 15 Crew Crew + Crew 150 ⚡
25 Units of fuel MP
Mk3 Cockpit.png
Mk3 Cockpit Mk3, Small 10 000
(9 880)
3.90
(3.50)
2 700
(1 500)
50 50 40/40/20[Note 1] Crew Crew + CrewCrewCrew 500 ⚡
100 Units of fuel MP
Mk1CommandPod Dark.png
Mk1 Command Pod Small, Tiny 600
(588)
0.84
(0.80)
2 200
(1 200)
14 50 5 Crew Crew 50 ⚡
10 Units of fuel MP
Mk1-3CommandPod.png
Mk1-3 Command Pod Large, Small 3 800
(3 764)
2.72
(2.60)
2 400
(1 400)
45 50 15 Crew Crew + CrewCrew 150 ⚡
30 Units of fuel MP
LanderCanMK1.png
Mk1 Lander Can Small 1 500
(1 482)
0.66
(0.60)
2 000
(1 000)
8 50 3 Crew Crew 50 ⚡
15 Units of fuel MP
Mk2canN.png
Mk2 Lander Can Large 3 250
(3 202)
1.515
(1.355)
2 000
(1 200)
8 50 15 Crew Crew + Crew 100 ⚡
40 Units of fuel MP
Cupola.PNG
PPD-12 Cupola Module Large, Small 3 200
(3 188)
1.80
(1.76)
2 000
(1 000)
8 50 9 Crew Crew 200 ⚡
10 Units of fuel MP
Commandseat.png
EAS-1 External Command Seat Radial mounted 200 0.05 1 200 6 50 Crew Crew
RoveMate White.png
Probodobodyne RoveMate Small 800 0.15 1 200 12 50 0 2.4 ⚡/min
(144 ⚡/h)
120 ⚡
QBE.png
Probodobodyne QBE Tiny 360 0.07 1 200 15 50 0 1.5 ⚡/min
(90 ⚡/h)
5 ⚡
HECS.png
Probodobodyne HECS Tiny 650 0.1 1 200 12 50 0.5 1 1.5 ⚡/min
(90 ⚡/h)
10 ⚡
OKTO.png
Probodobodyne OKTO Tiny 450 0.1 1 200 12 50 0.3 0 1.2 ⚡/min
(72 ⚡/h)
10 ⚡
OKTO2.png
Probodobodyne OKTO2 Tiny 1 480 0.04 1 200 12 50 2 1.8 ⚡/min
(108 ⚡/h)
5 ⚡
Stayputnik.png
Probodobodyne Stayputnik Tiny 300 0.05 1 800 12 50 1.67 ⚡/min
(100 ⚡/h)
10 ⚡
HECS2.png
Probodobodyne HECS2 Small 7 500 0.2 2 000 8 50 10 3 3.0 ⚡/min
(180 ⚡/h)
1 000 ⚡
Probestack.png
RC-001S Remote Guidance Unit Small 2 250 0.1 2 000 9 50 0.5 3 3.0 ⚡/min
(180 ⚡/h)
15 ⚡
Probehuge.png
RC-L01 Remote Guidance Unit Large 3 400 0.5 2 000 9 50 1.5 3 4.8 ⚡/min
(288 ⚡/h)
30 ⚡
MK2 Drone Core.png
MK2 Drone Core Mk2 2 700 0.2 2 500 20 50 15/3/3[Note 1] 3 3.0 ⚡/min
(180 ⚡/h)
250 ⚡
MPO.png
MPO Probe Small 9 900
(9 854)
0.895
(0.395)
2 200 9 50 6 3 3.0 ⚡/min
(180 ⚡/h)
1 000 ⚡
45 Units of fuel LF
55 Units of fuel O
MTM.png
MTM Stage Small 21 500
(6 300)
0.795
(0.415)
2 200 12 50 12 2 1.8 ⚡/min
(108 ⚡/h)
4 000 ⚡
3 800 Xenon unit XE
  1. 1.0 1.1 Torque differs between axes. These numbers are for pitch/yaw/roll respectively.