Difference between revisions of "Courage"

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(Courage = brave, not Stupidity)
 
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{{Stub||This a [[Stupidity]] are basically the same article. Possibly move general information into an article like ''personality traits'' and only highlight differences or specialities of this trait here.}}
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#REDIRECT [[Kerbonaut#Personality_Traits]]
'''Courage''' is one of three personality traits [[kerbonaut]]s have along with [[Stupidity]] and the hidden "[[badS]]" flag. In the game file "persistent.sfs" Courage is a scalar value with the key ''<tt>brave</tt>''.
 
 
 
Personality traits to determine how a kerbonaut reacts to variously lethal flight conditions. These reactions range from 'neutral' to 'happy' to 'inconsolable horror', all displayed by facial expressions and gestures typically seen in [[Intra-Vehicular Activity|IVA]] portraits.
 
 
 
As of {{version|0.23}}, experiments with non-badass kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both Stupid kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in a rocket built by KSC engineers at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the more Stupid subjects, indicating that with awareness comes dread.
 
 
 
 
 
The badS flag, however, negates all fear regardless of Courage or Stupidity.
 
 
 
There is a bug regarding courage (but not stupidity) in version [[0.23.5]], where courage values in the info screen of both tracking station and orbital map are inverted to those displayed in the astronaut complex.
 
 
 
[[Category:Personality traits]]
 

Latest revision as of 09:38, 27 April 2014