Difference between revisions of "Debug Toolbar"

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m (My inner Grammar Nazi was shouting at me.)
(* overhaul, trying to give a more complete documentation of the debug toolbar. Not done yet!)
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{{move|Debug toolbar|Actual name and purpose.}}
 
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'''Developer Cheats''' alter the gameplay useful for helping debugging, simplifying missions for newbies, goofing off, or just plain cheating.
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The '''Debug toolbar''' is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or "goof off".
  
With [[Modifier|Mod]]+F12 a cheat window opens with the following options:
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== Usage ==
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With [[Modifier|Mod]]+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress.
  
# Toggle gravity: Toggle gravity on and off
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=== Cheats ===
# Infinite fuel: Engines don't drain [[liquid fuel]], [[oxidizer]] or [[solid fuel]]
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This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways.
# Infinite [[Monopropellant|RCS Propellant]]
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# Infinite [[EVA]] Pack fuel
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;Always available
# Whack a Kerbal: throw objects to destroy stuff
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These options are available at any time, however they may not always have an effect.
# Allow part clipping in editors
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* '''Show/Hide Input Lock Stack:''' Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L.
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* '''Pause on vessel unpack:''' Currently does not have any effect.
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* '''Unbreakable Joints:''' When active, conections between parts cannot break.
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* '''No Crash Damage:''' When active, parts cannot be destroyed by crashing into each other or anything else. They can however still be destroyed by other means, such as overheating.
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* '''Infinite Fuel:''' When active, [[liquid fuel]] and [[oxidizer]] are not used or required.
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* '''Infinite RCS:''' When active, [[monopropellant]] is not used or required.
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* '''Infinite EVA Fuel:''' When active, the jetpack of a [[kerbonaut]] on [[EVA]] does not use or require any fuel.
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* '''Allow Part Clipping in Editors:''' When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping").

Revision as of 22:14, 12 August 2013

This page has been requested to be moved to Debug toolbar.

The given reason is: Actual name and purpose.

This article is a stub. You can help KSP Wiki by expanding it.

The Debug toolbar is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or "goof off".

Usage

With Mod+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress.

Cheats

This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways.

Always available

These options are available at any time, however they may not always have an effect.

  • Show/Hide Input Lock Stack: Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L.
  • Pause on vessel unpack: Currently does not have any effect.
  • Unbreakable Joints: When active, conections between parts cannot break.
  • No Crash Damage: When active, parts cannot be destroyed by crashing into each other or anything else. They can however still be destroyed by other means, such as overheating.
  • Infinite Fuel: When active, liquid fuel and oxidizer are not used or required.
  • Infinite RCS: When active, monopropellant is not used or required.
  • Infinite EVA Fuel: When active, the jetpack of a kerbonaut on EVA does not use or require any fuel.
  • Allow Part Clipping in Editors: When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping").