Difference between revisions of "Deep Space Kraken"

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(Fixed tense for kraken, added space Cthulhu explanation)
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The cause of this bug is extreme velocity; the bug subtly exists even in Kerbin orbit. It is mostly only noticeably experienced in Kerbol orbit, however, due to velocity you "gain" when you transition SOI to Kerbol. A fix is planned for this in the next update, involving offloading velocity to the universe around you meaning that the focused vessel will always be at a somewhat low speed.
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The cause of this bug is extreme velocity; the bug subtly exists even in Kerbin orbit. It is mostly only noticeably experienced in Kerbol orbit, however, due to velocity you "gain" when you transition SOI to Kerbol. A fix was implemented in 0.17, involving offloading velocity to the universe around you meaning that the focused vessel will always be at a somewhat low speed. However, the same bug under a new name, the space Cthulhu, can break apart ships when quickly warping out of high time accelerations (as of 0.17).

Revision as of 01:59, 25 September 2012

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The Deep Space Kraken is a bug in the game that is experienced in deep space. It is an error with the games physics engine, PhysX, which attacks spaceships as their velocity increases. The number of parts in your ship has a large effect on what speed the Kraken Manifests itself, as well as how much it affects your ship. It primarily causes your craft to go off trajectory due to forces that shouldn't be there.


The cause of this bug is extreme velocity; the bug subtly exists even in Kerbin orbit. It is mostly only noticeably experienced in Kerbol orbit, however, due to velocity you "gain" when you transition SOI to Kerbol. A fix was implemented in 0.17, involving offloading velocity to the universe around you meaning that the focused vessel will always be at a somewhat low speed. However, the same bug under a new name, the space Cthulhu, can break apart ships when quickly warping out of high time accelerations (as of 0.17).