Difference between revisions of "Docking/ja"

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(小惑星捕獲)
(Docking ports)
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To undock simply right click either of the docking clamps and click undock. In order to facilitate separation, the magnetic clamping feature is turned off when undocking is executed. Once the ships have separated (about 5-10m) the magnetic clamping feature will automatically reset.  
 
To undock simply right click either of the docking clamps and click undock. In order to facilitate separation, the magnetic clamping feature is turned off when undocking is executed. Once the ships have separated (about 5-10m) the magnetic clamping feature will automatically reset.  
  
=== Docking ports ===
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=== ドッキングポート ===
There are five docking ports available for different sizes and docking directions. In order to dock two spacecrafts, both must be equipped with docking ports of equal size. When constructing a spacecraft, another part which is not a docking port can be placed on it. That part can then be undocked, but not redocked.
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ドッキングポートにはサイズやドッキング方向によって6種類のパーツが用意されている。ドッキングはサイズが同じポート同士でのみ行うことができる。また、機体設計時にはドッキングポートの接続ポイントにドッキングポート以外のパーツも設置することができ、設置されたパーツはドッキングで切り離すことは出来ても再ドッキングすることが出来ない。
  
* [[Clamp-O-Tron Jr.]] is the [[radial size|tiny]] port.
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* [[Clamp-O-Tron Jr./ja|Clamp-O-Tron Jr.]] : ポートの[[radial size/ja|サイズ]]は小。
* [[Clamp-O-Tron Docking Port]] is the small port.
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* [[Clamp-O-Tron Docking Port/ja|Clamp-O-Tron Docking Port]] : ポートのサイズは中。
* [[Clamp-O-Tron Sr. Docking Port]] is the large port.
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* [[Clamp-O-Tron Sr. Docking Port/ja|Clamp-O-Tron Sr. Docking Port]] : ポートのサイズは大。
* [[Clamp-O-Tron Shielded Docking Port]] is a small port (compatible with the Clamp-O-Tron Docking Port) covered by a retractable shield. This is meant to protect the port from atmospheric friction, but KSP does not implement the damaging effects of that friction as of {{Check version|0.24.2}}. The port's cover must be opened before it can be used for docking.
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* [[Clamp-O-Tron Shielded Docking Port]] : ポートのサイズは中(無印と同サイズ)。防護シールドがついているが、{{Check version|0.24.2|}}の時点ではその効果は無い。ドッキング前にカバーを展開する必要がある。
* [[Inline Clamp-O-Tron]] is a small port mounted within a recessed bay in a cylindrical fuselage. This allows the port to be hidden within a stack of [[Radial size|small]] parts. The port's cover must be opened before it can be used for docking.
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* [[Inline Clamp-O-Tron/ja|Inline Clamp-O-Tron]] : ポートのサイズは中(無印と同サイズ)。ポートは中型円筒形の胴体内部に格納されており、ドッキング前に展開する必要がある。
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* [[Mk2 Clamp-O-Tron/ja|Mk2 Clamp-O-Tron]] : ポートのサイズは中(無印と同サイズ)。ポートはMk2型の胴体内部に[[Monopropellant/ja|モノプロペラント]]タンクとともに格納されており、ドッキング前に展開する必要がある。
  
 
==多ポート並行ドッキング ==
 
==多ポート並行ドッキング ==

Revision as of 13:15, 17 October 2014

ドッキングして燃料移動する2機の宇宙船。

Docking(ドッキング)は別々の機体を結合し、単一の機体として制御できるようにするための機能で0.18で実装された。ドッキング中は機体間でも動力源を移動することすることができる。

ドッキングするためには、まず距離をつめるためにランデブーを行う必要がある。

Using the docking controls

実装されたドッキングポート。
ドッキング操作に特化しているが必須ではない。

画面左下の薄紫の"Docking"ボタン(緑の"Staging"ボタンと青の"Map"ボタンの間)を押すことでドッキングモードに切り替えることが出来る。ドッキングモード中は主エンジンが停止され、WASDキーはRCSの並進運動制御に割り当てられる。このモードでは機体にRCSを搭載している必要がある。

接近した(そもそも接近するにはランデブーを参照。)機体とドッキングするには、まず両機を回転してドッキングポートを向かい合わせにする。パーツによってはカバーを展開する作業が必要あることには注意が必要である。またドッキングに気をとられてソーラーパネルの電力供給が断たれたりしないよう注意が必要である。

次にドッキングポートを右クリックし"Control from here"をクリックして制御点を変更する。この段階でドックングモードに切り替える。これで機体の中心がドッキングポートの中心と一致させることができる。RCSを作動(デフォルトではRキー)させると、EVAと似た感覚で操作することが出来る。WSキーで前後、ADキーで左右、 Shift^ Ctrlキーで上下に並進運動する。

ドッキングポートは互いに至近距離まで接近すると磁石のように引き寄せあってドッキングが完了する。The tolerance for the clamps is quite generous, however, it can take some time for it to kick in - so once you get your ports in close proximity, just wait a bit before trying to get any closer (and possibly damage your ships). If your ports stick together, but don't actually dock, try turning the SAS off: it might be preventing your ship from turning a crucial few degrees.

ドッキングする蔡にドッキングモードである必要はなく、ステージングモードでも問題なくドッキングすることができる。

While docked, you can transfer resources (fuel, etc.) by clicking on a tank, and then Mod+right click on another target and pressing the desired In/Out switches of the windows that pop up.

As of 0.24.2[outdated], Kerbanauts have to be transferred manually using EVAs.

To undock simply right click either of the docking clamps and click undock. In order to facilitate separation, the magnetic clamping feature is turned off when undocking is executed. Once the ships have separated (about 5-10m) the magnetic clamping feature will automatically reset.

ドッキングポート

ドッキングポートにはサイズやドッキング方向によって6種類のパーツが用意されている。ドッキングはサイズが同じポート同士でのみ行うことができる。また、機体設計時にはドッキングポートの接続ポイントにドッキングポート以外のパーツも設置することができ、設置されたパーツはドッキングで切り離すことは出来ても再ドッキングすることが出来ない。

多ポート並行ドッキング

A triple-connection between two sections of a large vessel

Unfortunately, docking ports are not very rigid. This makes crafts which consist of multiple large sections very difficult to control. To mitigate this problem, you can use bi- or tri-couplers to mount multiple docking ports. The resulting multi-part connection is a lot more stable. Unfortunately docking these crafts is even more difficult than docking with a single-port connection, because now you also have to take care of the rotation of your craft. Otherwise it can happen that only one port connects. Should this happen, undock your craft and try again. Sometimes when using tri-couplers, it can happen that even though the orientation is perfect, only two ports are actually connected. You can tell by right-clicking the ports. When none of two ports has an "undock" option, they are not actually connected. This problem can be solved by going to the space center and reloading the ship.

Additionally, it is recommended to control a multi-part craft from the command pod closest to the center of mass of the whole contraption. In that case the direction on the navball is affected the least by the ends of the craft wobbling around.

Alternatively, since バージョン 0.20, Clamp-O-Tron Sr. Docking Ports have become a better way of keeping two large ships together than triple docking small Clamp-O-Tron Docking Ports, seeing as they cover the same area, but only need one attempt to completely dock together. However, docking together several very, VERY large ships together will require using several Clamp-O-Tron Sr. Docking Port anyway. Keep in mind larger ships will increase part count, and lag as a consequence.

It is possible to establish a multi-port connection without using a multi-coupler, but great care must be taken in the VAB when manually placing ports for this purpose.

Possibilities for docking

Various new abilities arose with the introduction of docking.

In-orbit refueling

A large rocket, such as an interplanetary rocket, may run out of fuel before leaving Kerbin's sphere of influence. When this happens, some tankers can be sent into orbit, dock and then transfer fuel from the tanker to the rocket. In order to start the refueling Mod+right click must be pressed on the two tanks that should send/receive fuel, and click on the appropriate panel that appears.

If you need to refuel frequently, you may consider building a large orbital tanker, or a space station with one.

In-orbit spacecraft assembly

A 3-component ship in low kerbin orbit

There is a limit of how large rockets can be built in the Vehicle Assembly Building. What does one do to fix this? Dock multiple crafts together to create a larger rocket! The cancelled Constellation program by NASA was planning to use this method for manned missions to the Moon and Mars.[1]

Note though that currently (as of 0.21.1) docking connectors are a bit wobbly, so ships from too many too heavy components will be hard to control. Docking ports can even rip off when put under too much stress. This problem can be mitigated by using multiple docking ports on bi- or tri-couplers (see above). A mod which offers a different workaround for this problem is the Quantum Strut mod. Or, one can use time warp to force-stop all rotation, wobbling, and such. Note, this may not work every time.

Detachable landing crafts

A vessel with a detachable lander

This method was used during the human moon landings,[2] and it can be equally useful for the Kerbal. When you do a landing mission and have the intention of getting back to Kerbin, don't take all the fuel for the return flight to the surface of whatever planet you are visiting. Undock a lander with just enough fuel to get to the surface and back, and redock it with the return stage when it's back in orbit. You can save a lot of fuel that way, because the lander doesn't need to carry all the return fuel to the surface and back into orbit.

Small in-game computer systems

Docking Ports can also be used to create limited orbital computers.[3]

小惑星捕獲

→ 参照: Capturing asteroids section in asteroid article

小惑星の捕獲はいくつかの違いを除いて大枠では似通っている。ドッキングパーツはAdvanced Grabbing Unitを使用するため小惑星表面であればどこへでもドッキングすることが出来る。しかしドッキングしても小惑星自体を操作できるわけではなく、その質量を担えるだけの宇宙船が必要になる。また、ドッキングポートでは小惑星の捕獲は出来ない。

関連項目

参考文献

  1. Constellation program of NASA
  2. Apollo program of NASA
  3. KSP computer dev team” in the forums