Difference between revisions of "EAS-1 External Command Seat"

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{{:EAS-1 External Command Seat/Box}}
 
  
[[File:EAS-1 External Command Seat on rocket.jpg|205px|thumb|A Kerbal pilots a ship while seated in the EAS-1.]]
 
 
The '''EAS-1 External Command Seat''' is a [[Command Module]] for one [[Kerbal]] crew member during their mission. Unlike all others, this module is not a capsule, but a seat that can, for example, be attached to rovers. Thus it has no interior, integrated SAS module, or electrical storage capabilities, and can not have a pilot in it when the mission starts.
 
 
A seated Kerbal adds 0.09375 tons of mass to a vessel and may cause problems when steering small rockets or rovers.
 
 
== Usage ==
 
This module is designed for rovers but can also be used to control any other kind of vessel. It is also a convenient way for robotic vessels to ferry kerbonauts around.
 
 
To prepare it to control a vessel, move a Kerbal from a manned command pod into the seat by putting him on EVA, moving him close to the seat, and right-clicking it. As long as a Kerbal is sitting in the seat, it provides full command-module functionality, with the exception of doing crew reports (an EVA report can be conducted, however).
 
 
Vessels that are solely controlled by a seat must get a pilot from somewhere. Two ways to get one exist:
 
 
# Launching just a manned command pod, putting the pilot on an EVA, walking him out of the launchpad area, and then launching the vessel with the seat.
 
# Adding a crewed, detachable command pod to the vessel.
 
 
== Product description ==
 
{{Quote|The EAS-1 External Command Seat provides all the controls needed to fully operate a spacecraft, just like a command pod, but without such needless frivolities as "pressurized interiors", or "seat belts". It's bare-bones, pedal-to-the-metal efficiency at its finest.|manufacturer=KMRPP}}
 
 
== Trivia ==
 
* Despite being a Command Pod, it cannot be a craft's central part because it can only be attached radially.
 
* Unlike other Command Pods, boarding the seat with a Kerbal will not refill the Pack Fuel of the Kerbal's EVA suit.
 
* Unlike other Command Pods, the seat can not store the results of science activities. All experiments carried by a kerbonaut remain with the kerbonaut.
 
* Moderate torques, such as the pilot's helmet colliding with another object, can be enough to unseat the pilot.
 
* High airspeeds (650 m/s or more at sea level on Kerbin) are not a problem for a kerbonaut in a seat -- but the kerbonaut adds a noticeable amount of drag to the craft.
 
* If a Kerbal is on the seat while the ship impacts, if this impact is not too rough, he can "die" but can be brought back to life by recovering ship.
 
 
== Changes ==
 
;[[0.20]]
 
* Initial Release
 
 
{{Parts}}
 
[[Category:Command modules]]
 

Revision as of 17:57, 17 March 2017