EVA Construction Mode

From Kerbal Space Program Wiki
Revision as of 07:34, 4 February 2021 by Moronwrocket (talk | contribs) (Initial creation of EVA Construction Mode page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Placeholder for EVA Construction mode page.

EVA construction mode is a new feature in 1.11 that allows engineers to move parts on and between active craft, or place parts from inside inventories onto active craft, or create new small probes from inventory parts. This allows for cannibalizing parts from craft, or repairing issues such as insufficient power, battery storage, or communication links. There will also be contracts available for repairs.

The gravity of the current planet determines how heavy an item an engineer can manipulate. For example on Moho an engineer cannot place an Oscar tank. On Kerbin, even an OKTO is too much weight. As of version 1.11.1, additional kerbals outside during an EVA allow engineers to manipulate heavier items.

- Does kerbal class affect this? Pilot/Engineer/Scientist? Are there diminishing returns?
- What is the equation for maximum mass an engineer can manipulate before they need help?

Watch out for unintended forces during construction/movement/rotation. Placing a part may cause a physics kick. Always quicksave.

What's the range for an engineer to manipulate?

Controls in EVA mode? How to do symmetry? How to rotate parts so they can properly snap together?

Tips - Place ladders on vehicles & space stations. Engineers can grab on to the ladder to do their work instead of drifting through space. - It's easier to move inventory items while in control of a craft, vs trying to do it externally with a kerbal.