Difference between revisions of "Engineer"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Added information on converter bonus multiplier, tweaked layout, brought formatting in line with related pages.)
m (Add link to new EVA Construction Mode page)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts and repack parachutes. They also greatly affect the efficiency of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]] on the craft they are aboard. [[Bill Kerman]] is the engineer of the [[Original four]].
+
'''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts with repair kits and repack parachutes. They also greatly affect the efficiency of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]] on the craft they are aboard. [[Bill Kerman]] is the engineer of the [[Original four]] - he "builds" stuff.
 +
 
 +
Since [[1.11]], all engineers are able to access an [[EVA Construction Mode]] allowing them to place parts stored in storage containers or move existing parts in EVA.
  
 
== Abilities ==
 
== Abilities ==
Line 10: Line 12:
 
!G Tolerance
 
!G Tolerance
 
|-
 
|-
|{{mark|0star}}||None
+
|{{mark|0star}}||[[EVA Construction Mode]]
 
|25%||1x
 
|25%||1x
 
|-
 
|-
|{{mark|1star}}||Repack parachutes
+
|{{mark|1star}}||Repack parachutes / Repair parts (>= 1.11)
 
|45%||1.1x
 
|45%||1.1x
 
|-
 
|-
|{{mark|2star}}||Repair lander legs
+
|{{mark|2star}}||Repair lander legs (<= 1.10.1)
 
|65%||1.2x
 
|65%||1.2x
 
|-
 
|-
|{{mark|3star}}||Repair wheels
+
|{{mark|3star}}||Repair wheels (<= 1.10.1)
 
|85%||1.3x
 
|85%||1.3x
 
|-
 
|-
Line 30: Line 32:
  
 
Note: with no engineer aboard a craft its production rate multiplier is 5%.
 
Note: with no engineer aboard a craft its production rate multiplier is 5%.
 
== Mods ==
 
 
In Kerbal Inventory System (KIS), only engineers can use The Winch or The Electrical Screwdriver.
 
  
 
== Changes ==
 
== Changes ==
 +
;[[1.11]]
 +
* Engineers can enter EVA contruction mode, level 1 engineers can repair broken parts with repair kits.
 
;[[1.2]]
 
;[[1.2]]
 
* Added G force tolerance
 
* Added G force tolerance

Latest revision as of 07:39, 4 February 2021

Engineer is a specialization assigned to Kerbonauts. Engineers can repair broken parts with repair kits and repack parachutes. They also greatly affect the efficiency of Resource Harvesters and Converters on the craft they are aboard. Bill Kerman is the engineer of the Original four - he "builds" stuff.

Since 1.11, all engineers are able to access an EVA Construction Mode allowing them to place parts stored in storage containers or move existing parts in EVA.

Abilities

Additional abilities are unlocked as Experience is gained.

Level Effects provided Harvesting/Conversion Multiplier G Tolerance
☆☆☆☆☆ EVA Construction Mode 25% 1x
★☆☆☆☆ Repack parachutes / Repair parts (>= 1.11) 45% 1.1x
★★☆☆☆ Repair lander legs (<= 1.10.1) 65% 1.2x
★★★☆☆ Repair wheels (<= 1.10.1) 85% 1.3x
★★★★☆ None 105% 1.4x
★★★★★ None 125% 1.5x

Note: with no engineer aboard a craft its production rate multiplier is 5%.

Changes

1.11
  • Engineers can enter EVA contruction mode, level 1 engineers can repair broken parts with repair kits.
1.2
  • Added G force tolerance
1.0.1
  • Changed the resource drill boost mechanics.
1.0
  • Engineers can boost the speed of resource drills at the cost of safety.
0.90.0
  • Initial release