Engineer

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Revision as of 01:11, 8 March 2017 by ZeroGravitas (talk | contribs) (Added information on converter bonus multiplier, tweaked layout, brought formatting in line with related pages.)
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Engineer is a specialization assigned to Kerbonauts. Engineers can repair broken parts and repack parachutes. They also greatly affect the efficiency of Resource Harvesters and Converters on the craft they are aboard. Bill Kerman is the engineer of the Original four.

Abilities

Additional abilities are unlocked as Experience is gained.

Level Effects provided Harvesting/Conversion Multiplier G Tolerance
☆☆☆☆☆ None 25% 1x
★☆☆☆☆ Repack parachutes 45% 1.1x
★★☆☆☆ Repair lander legs 65% 1.2x
★★★☆☆ Repair wheels 85% 1.3x
★★★★☆ None 105% 1.4x
★★★★★ None 125% 1.5x

Note: with no engineer aboard a craft its production rate multiplier is 5%.

Mods

In Kerbal Inventory System (KIS), only engineers can use The Winch or The Electrical Screwdriver.

Changes

1.2
  • Added G force tolerance
1.0.1
  • Changed the resource drill boost mechanics.
1.0
  • Engineers can boost the speed of resource drills at the cost of safety.
0.90.0
  • Initial release