Difference between revisions of "Eve"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Atmospheric flight)
m (Atmospheric flight: *inverted the ratio)
Line 74: Line 74:
 
The thickness of Eve's atmosphere makes it well suited for [[aerobraking]] from a high-speed interplanetary intercept.  The periapsis altitude required for a successful aerocapture depends on the spacecraft's drag characteristics, its approach velocity, and the desired apoapsis of the resulting orbit.  For an intercept originating from Kerbin, a periapsis altitude of about 70,000 m should, under most conditions, result in an aerocapture.
 
The thickness of Eve's atmosphere makes it well suited for [[aerobraking]] from a high-speed interplanetary intercept.  The periapsis altitude required for a successful aerocapture depends on the spacecraft's drag characteristics, its approach velocity, and the desired apoapsis of the resulting orbit.  For an intercept originating from Kerbin, a periapsis altitude of about 70,000 m should, under most conditions, result in an aerocapture.
  
[[Parachute]]s work very effectively in Eve's dense atmosphere. Attaining the same descent rate on Eve that a vehicle would have on Kerbin requires only 1/3<sup>rd</sup> as much parachute area.
+
[[Parachute]]s work very effectively in Eve's dense atmosphere. A vehicle in Kerbin's atmosphere would require 3 times as much parachute aera to attain the same descent rate on Eve.
  
 
Jet engines do not function in Eve's atmosphere, since it contains no oxygen — they make noise and consume fuel, but they produce no thrust. Planes with other propulsion methods do, however, work very well, and are a great way to explore the planet. They work best between 35 km and 25 km where the atmosphere generates enough lift to glide and steer, but not enough drag to slow the aircraft excessively.  
 
Jet engines do not function in Eve's atmosphere, since it contains no oxygen — they make noise and consume fuel, but they produce no thrust. Planes with other propulsion methods do, however, work very well, and are a great way to explore the planet. They work best between 35 km and 25 km where the atmosphere generates enough lift to glide and steer, but not enough drag to slow the aircraft excessively.  

Revision as of 17:05, 26 May 2015

Eve
Eve
Eve as seen from orbit.
Planet of Kerbol
Orbital Characteristics
Semi-major axis 9 832 684 544 m [Note 1]
Apoapsis 9 931 011 387 m [Note 1]
Periapsis 9 734 357 701 m [Note 1]
Orbital eccentricity 0.01
Orbital inclination 2.1 °
Argument of periapsis 0 °
Longitude of the ascending node 15 °
Mean anomaly 3.14 rad (at 0s UT)
Sidereal orbital period 5 657 995 s
261 d 5 h 39 m 55.1 s
Synodic orbital period 14 687 035.5 s
Orbital velocity 10 811 - 11 029 m/s
Physical Characteristics
Equatorial radius 700 000 m
Equatorial circumference 4 398 230 m
Surface area 6.1575216×1012 m2
Mass 1.2243980×1023 kg
Standard gravitational parameter 8.1717302×1012 m3/s2
Density 85 219.677 kg/m3
Surface gravity 16.7 m/s2 (1.701 g)
Escape velocity 4 831.96 m/s
Sidereal rotation period 80 500.000 s
3 d 4 h 21 m 40 s
Solar day 81 661.857 s
3 d 4 h 41 m 1.9 s
Sidereal rotational velocity 54.636 m/s
Synchronous orbit 10 328.47 km
Sphere of influence 85 109 365 m [Note 1]
Atmospheric Characteristics
Atmosphere present Yes
Atmospheric pressure 506.625 kPa
5 atm
Atmospheric height 90 000 m
5.0×10-6 atm
Temperaturemin -113.13 °C 160.02 K
Temperaturemax 146.85 °C 420 K
Oxygen present No
Scientific multiplier
Surface 8
Splashed 8
Lower atmosphere 6
Upper atmosphere 6
Near space 7
Outer space 5
Recovery 5

  1. 1.0 1.1 1.2 1.3 The distances are given from the body's center, not from the surface (unlike ingame)

Eve is the second planet from Kerbol, the closest planet to Kerbin, and KSP's analogue for the planet Venus. It has one small moon: a captured asteroid called Gilly. Mainly because of the atmosphere it's the hardest planet to return from after landing. Additionally, it has the highest surface gravity in the game, and the second highest radius (only Jool's radius is larger). Aerobraking on Eve is also more deadly due to its dense atmosphere, which means spacecraft are more likely to explode due to overheating before reaching land.

In-game description

Eve is certainly the purplest object in the solar system. Its one of the larger, most visible objects, mainly because of its very, very purple tint.

It is considered by some to be an almost sister planet to Kerbin. Well, despite the purple, and the toxic atmosphere, and the extreme pressures and temperatures… Actually, it’s not very similar at all is it? Who are these people?

Kerbal Astronomical Society

Topography

The surface of Eve looks not unlike that of Saturn's largest moon, Titan. It has several oceans, among which lie large, flat continents. The terrain has a few mountain peaks, but mostly consists of rolling hills that resemble purple sand dunes. These are speckled with small boulders, no doubt worn down by Eve's pressure, temperature, and wind. Eve's surface is covered with craters. The composition of the violet liquid which fills the oceans and lakes is unknown, although water remains a possibility: the boiling point of water is slightly higher than the surface temperature when taking the high atmospheric pressure into account.[1] According to the devs during a livestream, it was joked that the lakes were made of rocket fuel[citation needed]. Eve's highest mountain range has a peak of 7526 m.

Atmosphere

A comparison of the atmospheres of Eve and Kerbin

Eve has an extremely dense atmosphere with a mass of approximately 1.9×1017 kilograms, a sea level pressure of 506.625 kilopascals (5 atmospheres), and a depth of 90,000 meters. Compared to the atmosphere of Kerbin, Eve's atmosphere has 4 times the mass and 5 times the sea level pressure. At an altitude of 10,577 m on Eve, the atmospheric pressure is the same as at sea level on Kerbin (1 atm). The pressure at the top of Eve's highest mountain peak is 1.5 atm.

The average molecular weight of Eve air is 43 g/mol, and its adiabatic index is 1.20. Although the composition of Eve's atmosphere is unknown, these values suggest that it may consist largely of carbon dioxide.

Like all other atmospheres in the game, Eve's atmosphere fades exponentially as altitude increases. The scale height varies with altitude, which is a change from pre-1.0 versions of the game. The pressure-altitude profile is globally constant and independent of temperature. The following table gives the atmospheric pressure at various altitudes above sea level.

Altitude (m) Pressure (Pa)
0 506 625
2 500 329 212
5 000 217 760
7 500 151 432
10 000 109 422
12 500 77 912
15 000 54 946
20 000 29 097
25 000 16 452
30 000 8 314
35 000 3 669
40 000 1 508
50 000 559.4
60 000 214.5
70 000 59.71
80 000 5.512
90 000 0

The surface of Eve is very hot, with a globally averaged sea level temperature of approximately 135 °C. Except for a small inversion layer between 50-60 km at low latitudes, air temperatures decrease with increasing altitude up to an altitude of 70 km. Above 70 km, the rarified atmosphere warms as altitude increases. Despite the hot surface temperatures, the lack of a stratosphere means that Eve's atmosphere is cooler than Kerbin's at altitudes above ≈26.5 km. The temperature rise above 70 km suggests the presence of a thermosphere.

Air temperatures vary with latitude and time of day. At the equator, sea level temperatures vary between a nighttime low of 147 °C and a daytime high of 156 °C. At the poles, the temperature varies between 87 °C and 95 °C. Since Eve has no axial tilt, there are no seasonal temperature variations.

From within Eve's atmosphere, the sky appears indigo during nighttime and a violet-purple color during daytime. During dawn and dusk, the sky is green.

Atmospheric flight

The thickness of Eve's atmosphere makes it well suited for aerobraking from a high-speed interplanetary intercept. The periapsis altitude required for a successful aerocapture depends on the spacecraft's drag characteristics, its approach velocity, and the desired apoapsis of the resulting orbit. For an intercept originating from Kerbin, a periapsis altitude of about 70,000 m should, under most conditions, result in an aerocapture.

Parachutes work very effectively in Eve's dense atmosphere. A vehicle in Kerbin's atmosphere would require 3 times as much parachute aera to attain the same descent rate on Eve.

Jet engines do not function in Eve's atmosphere, since it contains no oxygen — they make noise and consume fuel, but they produce no thrust. Planes with other propulsion methods do, however, work very well, and are a great way to explore the planet. They work best between 35 km and 25 km where the atmosphere generates enough lift to glide and steer, but not enough drag to slow the aircraft excessively.

Landing legs on Eve can easily break because of Eve's high gravity and, surprisingly enough, atmospheric pressure.

Science

Eve's orbit and atmosphere have a science multiplier of 7, which is rather average. But the surface has a multiplier of 12, which is the third highest science multiplier in the whole star system. Eve has 7 biomes with their own science to be collected. It has several Explodium Seas, among which lie large continents.

Biome list

Eve In-game biome map as of 1.2
  • Poles
  • Explodium Sea
  • Lowlands
  • Midlands
  • Highlands
  • Peaks
  • Impact Ejecta

Natural satellites

Eve's only natural satellite is the tiny captured asteroid Gilly in a highly eccentric and inclined orbit. Gilly is the smallest celestial body in the Kerbol system.

Orbital statistics

Visiting Eve potentially requires the least delta-v of any planet because its huge gravity well and dense atmosphere mitigate the difficulties that its slight relative inclination poses and greatly ease aero-captures, transfers, and landings; unfortunately, takeoff and escape therefore require the most delta-v of any celestial body with a solid surface.

The combination of high gravity and thick atmosphere makes return missions from the sea level of Eve very difficult. It requires about 11,500 m/s of delta-v to get into orbit from sea level. Driving to and launching from the peak of one of Eve's mountains can drastically reduce the amount of delta-V required (thus allowing successful launches with significantly lighter rockets). The highest peak on Eve since version 0.21.1 is 7540 m high, found near (25° S, 158.5° W)

Altitude (m) Delta-V Required (m/s)
0 11,282
1000 10,731
2000 10,219
3000 9,743
4000 9,300
5000 8,888
6000 8,507
7000 8,150
7540 7,968

A synchronous orbit of Eve requires an altitude of 10373.195 km and a velocity of 858.95 m/s. For a semisynchronous orbit of ½ Eve day (11.25 hours or 40500 seconds) an orbit of 6275.676 km above Eve is needed with a velocity of 1082.2 m/s.

Reference frames

Time warp Minimum Altitude
Any
5× 90 000 m (above the atmosphere)
10× 90 000 m (above the atmosphere)
50× 90 000 m (above the atmosphere)
100× 120 000 m
1 000× 240 000 m
10 000× 480 000 m
100 000× 600 000 m

Gallery

Bugs

  • Eve has higher gravity than Kerbin, restricting a Kerbal's jump to only half a meter and making EVA jets useless. This being said, if a Kerbal falls from more than 4 m, they will hit the ground much harder than on Kerbin, which may cause a glitch to happen in which they will clip into the terrain and accelerate away from Eve at phenomenal speed, sometimes faster than the speed of light itself, usually sending the unlucky Kerbal on an escape trajectory from Kerbol if they are not killed by the fall. They may bring something into interstellar space with them if they hit an object instead of the ground.
  • Solar panels will probably break off in flight, even with very low velocity. It's best to wait to extend them till stable on the surface, however they can break on the surface of Eve even when retracted. This may be due to Eve's high gravity.
  • Rovers can be challenging to drive on Eve due to its gravity. The rover's wheels will easily break, but on the upside, since the gravity pulls them lower on their shocks and thus lowers the centre of mass, they will be harder to flip over. Although not a glitch, it could cause clipping issues with a kerbals sitting in EAS-1 External Command Seats
  • When landing fast, craft will sometimes sink into the surface of Eve. This can be fixed by using landing legs to lift the ship up.

Changes

0.90
  • Added biomes
0.21
  • Terrain Tweaks — more land mass to the surface
0.18
  • Art pass.
  • Terrain tweaks — the tallest points are now about 6 km in altitude, compared to 11 km before.
0.17
  • Initial Release

Notes

  1. According to WolframAlpha the boiling temperature is about 2.5 K higher than the highest temperature measured.