Difference between revisions of "Game Difficulty"

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(Created page with " == General Options == * Allow Reverting Flights (-Moderate) * Allow Quickloading (-Moderate) * Missing Crews Respawn (-Normal) * Auto-Hire Crewmembers before Flight (-Normal)...")
 
(Career Options)
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* Starting Funds
 
* Starting Funds
 
** 0 - 500,000 (slidable per 3,000)
 
** 0 - 500,000 (slidable per 3,000)
 +
** If start in {{mark|fund}} 0, you need to get contracts and advance reward first.
 
*** 250,000 in Easy
 
*** 250,000 in Easy
 
***  25,000 in Normal
 
***  25,000 in Normal
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** -1,000 - 1,000 (slidable per 10)
 
** -1,000 - 1,000 (slidable per 10)
 
*** Every presets are set in 0.
 
*** Every presets are set in 0.
 
  
 
== Advenced Options ==
 
== Advenced Options ==

Revision as of 04:21, 11 October 2014

General Options

  • Allow Reverting Flights (-Moderate)
  • Allow Quickloading (-Moderate)
  • Missing Crews Respawn (-Normal)
  • Auto-Hire Crewmembers before Flight (-Normal)
  • No Entry Perchase Required on Research (-Normal)
  • Indestructible Facilities (-Easy)
  • Allow Stock Vessels (-Easy)


Career Options

  • Starting Funds
    • 0 - 500,000 (slidable per 3,000)
    • If start in Funds 0, you need to get contracts and advance reward first.
      • 250,000 in Easy
      •  25,000 in Normal
      •  15,000 in Moderate
      •  10,000 in Hard
  • Starting Science
    • 0 - 5,000 (slidable per 30)
      • Every presets are set in 0.
  • Starting Reputation
    • -1,000 - 1,000 (slidable per 10)
      • Every presets are set in 0.

Advenced Options

  • Science Rewards
    • 10 - 1,000% (slidable per 10%)
      • 200% in Easy
      • 100% in Normal
      •  90% in Moderate
      •  60% in Hard
  • Funds Rewards
    • 10 - 1,000% (slidable per 10%)
      • 200% in Easy
      • 100% in Normal
      •  90% in Moderate
      •  60% in Hard
  • Reputation Rewards
    • 10 - 1,000% (slidable per 10%)
      • 200% in Easy
      • 100% in Normal
      •  90% in Moderate
      •  60% in Hard
  • Funds Penalties
    • 10 - 1,000% (slidable per 10%)
      •  50% in Easy
      • 100% in Normal
      • 150% in Moderate
      • 200% in Hard