Difference between revisions of "Intra-Vehicular Activity"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (Nav ball)
(20 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{stub}}
+
During an '''Intra-Vehicular Activity''' (abbr. '''IVA''') the player takes control of a [[Kerbal]] within a craft's [[command pod]].
During an '''Intra-Vehicular Activity''' (abbr. '''IVA''') the player takes control of a Kerbal within a vehicle's command module. Vehicle handling works the same as if the vehicle were viewed from outside. One can enter/leave IVA by either selecting "IVA" when mousing over the passengers of the vehicle, or pressing C to toggle.
+
 
 +
To start an IVA, go to the exterior (default) view of a manned spacecraft, then mouse over the images in the lower right corner and press the IVA button, or press C to toggle between exterior view and IVA. The primary advantage of IVA is the radar altimeter within certain command modules. Rather than altitude above sea level, it shows the craft's altitude above ground level (abbr. AGL), taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.
 +
 
 +
However, Intra-Vehicular Activities are only partially implemented, meaning that there are few possibilities to actually interact with the interior. So far it is possible to:
 +
*look around and read the instruments ''(right and middle mouse button)'',
 +
*look through the windows ''(double-click on window)'',
 +
*control throttle level by moving the throttle lever up and down ''(click and drag it with the mouse cursor)'',
 +
*switch the reference of the speed indicator ''(click on green button next to indicator)'',
 +
*control the craft using the key bindings of the exterior third-person view.
 +
 
 +
== Cockpit ==
 +
[[File:Monitor.png|thumb|Monitor with only staging enabled]]
 +
[[File:Height.png|thumb|The example above shows an altitude of 2000 meters.]]
  
The primary advantage of Interior View is the Altimeter within certain command modules. Rather than orbital altitude, it shows the vessels altitude above ground, taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.
+
When going into the IVA mode, most of the HUD will disappear and the control panel inside the cockpit will be visible instead. Most of the instruments on this new control panel are easy to understand. While the instruments are having the same appearance in all available IVAs, the layout differs.
  
However, even though Intra-Vehicular Activity is implemented, the player can only interact inside, but cannot move a Kerbal. Squad Team has decided to improve in this a newer version.
+
*'''Roll, Pitch and Yaw''': The [[roll]], [[pitch]] and [[yaw]] indicators look similar to and work just like the ones in the normal game HUD.
  
=Monitor=
+
*'''Monitor''': The monitor shows things that can be difficult or impossible to see from inside the vehicle, such as the state of [[SAS]] or [[RCS]], or the ability to separate a [[stage]]. Green lights indicate the corresponding system is currently activated.
When you go into the IVA mode, the control panels will change appearance. Some things in the new control panels are easy to understand, others are a bit more difficult. Here is a simple instruction on how to read the monitors:
 
  
[[File:IVA.png]]
+
*'''Speed''': This indicator displays the speed in meters per second (m/s), and can be switched between orbital speed, speed relative to the surface or relative to the target.
  
This is only one variant of the IVA monitors, different [[Command modules]] have different looks.
+
*'''Navball''': The [[navball]] works exactly as the normal navballHowever, IVA mode features a better crosshair and zoomable view, allowing greater precision than the third-person interface.
   
 
==Roll, pitch and Yaw==
 
Roll, pitch and Yaw looks approximately like the corresponding one in the normal game HUD.
 
  
==Monitor==
+
*'''Atmosphere''': This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.
The monitor shows things that can be difficult or impossible to see from inside the vehicle, they are indicated as green lights.
 
  
[[File:Monitor.png]]
+
*'''Height''': The Altitude (or Height Monitor) shows the craft's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics! However, the readings are wrong in the game, compared to a real-life altimeter in standard aircraft. In KSP, the readings are:
 +
    *The Long Hand with the inverted triangle at the end reads 100m.
 +
    *The Long Hand reads 1,000m.
 +
    *And the Short Hand reads 10,000m.
 +
In aircraft on Earth, the altimeter readings are:
 +
    *Long Hand reads 100m.
 +
    *Short Hand reads 1,000m.
 +
    *And the Inverted Triangle hand reads 10,000m.
  
==Speed==
+
*'''Radar Altimeter''': While normal altitude indicators display altitude above (mean) sea level (abbr. ASL or AMSL), the radar altimeter displays the craft's height above the ground.
The speed is shown in metres per second.
 
  
==Nav ball==
+
*'''Vertical speed''': The vertical speed is shown in meters per second (m/s) on a gauge similar to the one on the HUD.
The [[nav_ball|navball]] looks and works exactly as the normal nav ball. However, in IVA mode you can zoom in on the navball, allowing precision alignment difficult to accomplish with the third person interface.
 
  
==Radar Altimeter==
+
*'''Angle''': This gauge displays the craft's heading.
While the altimiter displays height above local "sea level" the radar altimeter displays height above the ground directly below the vehicle. This information is not displayed on the third person interface, which means that IVA landings have a unique advantage. The advantage is offset by the fact that the third person view can swivel freely, affording a more comprehensive view of the surface than the IVA perspective.
 
  
==Atmosphere==
+
[[File:IVA.png|center|thumb|450px|View from inside the [[Mk1 Cockpit]]]]. Note this picture is outdated.
This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.
 
  
==Altimeter==
+
== Limitations ==
The Altimeter (or Height Monitor) shows the vehicle's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics!
 
  
[[File:Height.png]]
+
There are some limitations, however to the "Intra-Vehicular Activity" feature of the game.
 +
Some Cockpits allow you to see to the back of the cockpit, usually by double-clicking a window frame. You can not move any Kerbal around within the cockpit, or interact with
 +
*Inability to interact with anything apart from the above said activities.
 +
*
 +
*
 +
Some Cockpits allow you to see to the back of the cockpit, usually by double-clicking a window frame. You can not move any Kerbal around within the cockpit,
  
The example above shows 2000 meters.
+
(Needs some continuation)
  
==Vertical speed==
+
[[Category:Game interface]]
Shows the vertical speed.
+
{{stub}}

Revision as of 17:49, 30 January 2021

During an Intra-Vehicular Activity (abbr. IVA) the player takes control of a Kerbal within a craft's command pod.

To start an IVA, go to the exterior (default) view of a manned spacecraft, then mouse over the images in the lower right corner and press the IVA button, or press C to toggle between exterior view and IVA. The primary advantage of IVA is the radar altimeter within certain command modules. Rather than altitude above sea level, it shows the craft's altitude above ground level (abbr. AGL), taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.

However, Intra-Vehicular Activities are only partially implemented, meaning that there are few possibilities to actually interact with the interior. So far it is possible to:

  • look around and read the instruments (right and middle mouse button),
  • look through the windows (double-click on window),
  • control throttle level by moving the throttle lever up and down (click and drag it with the mouse cursor),
  • switch the reference of the speed indicator (click on green button next to indicator),
  • control the craft using the key bindings of the exterior third-person view.

Cockpit

Monitor with only staging enabled
The example above shows an altitude of 2000 meters.

When going into the IVA mode, most of the HUD will disappear and the control panel inside the cockpit will be visible instead. Most of the instruments on this new control panel are easy to understand. While the instruments are having the same appearance in all available IVAs, the layout differs.

  • Roll, Pitch and Yaw: The roll, pitch and yaw indicators look similar to and work just like the ones in the normal game HUD.
  • Monitor: The monitor shows things that can be difficult or impossible to see from inside the vehicle, such as the state of SAS or RCS, or the ability to separate a stage. Green lights indicate the corresponding system is currently activated.
  • Speed: This indicator displays the speed in meters per second (m/s), and can be switched between orbital speed, speed relative to the surface or relative to the target.
  • Navball: The navball works exactly as the normal navball. However, IVA mode features a better crosshair and zoomable view, allowing greater precision than the third-person interface.
  • Atmosphere: This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.
  • Height: The Altitude (or Height Monitor) shows the craft's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics! However, the readings are wrong in the game, compared to a real-life altimeter in standard aircraft. In KSP, the readings are:
    *The Long Hand with the inverted triangle at the end reads 100m.
    *The Long Hand reads 1,000m.
    *And the Short Hand reads 10,000m.

In aircraft on Earth, the altimeter readings are:

    *Long Hand reads 100m.
    *Short Hand reads 1,000m.
    *And the Inverted Triangle hand reads 10,000m.
  • Radar Altimeter: While normal altitude indicators display altitude above (mean) sea level (abbr. ASL or AMSL), the radar altimeter displays the craft's height above the ground.
  • Vertical speed: The vertical speed is shown in meters per second (m/s) on a gauge similar to the one on the HUD.
  • Angle: This gauge displays the craft's heading.
View from inside the Mk1 Cockpit
. Note this picture is outdated.

Limitations

There are some limitations, however to the "Intra-Vehicular Activity" feature of the game. Some Cockpits allow you to see to the back of the cockpit, usually by double-clicking a window frame. You can not move any Kerbal around within the cockpit, or interact with

  • Inability to interact with anything apart from the above said activities.

Some Cockpits allow you to see to the back of the cockpit, usually by double-clicking a window frame. You can not move any Kerbal around within the cockpit,

(Needs some continuation)

This article is a stub. You can help KSP Wiki by expanding it.