Difference between revisions of "Kerbonaut"

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(clean up formatting)
(+Integrated Courage & Stupidity into "Personality Traits"; -"See Also" links already in article)
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[[File:Happy kerbal.jpg|thumb|A kerbonaut on [[EVA]]]]
 
[[File:Happy kerbal.jpg|thumb|A kerbonaut on [[EVA]]]]
A '''kerbonaut''' is the KSP equivalent of an [[w:Astronaut|astronaut]]. Kerbonauts are the select [[Kerbal]]s who [[crew]] vehicles launched from [[Kerbal Space Center]]. They wear an [[Intra-Vehicular Activity|IVA]] suit and helmet inside of crafts, and an [[Extra-Vehicular Activity|EVA]] suit and helmet outside. The EVA suit includes helmet lights and a jetpack meant for maneuvering in outer space.
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A '''kerbonaut''' is the KSP equivalent of an [[w:Astronaut|astronaut]]. Kerbonauts are the select [[Kerbal]]s who [[crew]] vehicles launched from [[Kerbal Space Center]]. They wear an [[Intra-Vehicular Activity|IVA]] suit and helmet inside of crafts, and an [[Extra-Vehicular Activity|EVA]] suit and helmet outside. The EVA suit includes helmet lights and a [[Reaction Control System|RCS]] jetpack.
  
Each kerbonaut has two personality attributes – [[Courage]] and [[Stupidity]] – which are displayed in-game. There's a small chance they may also have the hidden "BadS" attribute. These attributes together affect how a kerbonaut reacts to decouplers decoupling, vessels accelerating, and other variously lethal events.  
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Kerbonauts are the only controllable characters in KSP. Every game begins with the [[Kerbonaut#The_Original_Three|Original Three]] available. New kerbonauts can be hired in the [[Astronaut Complex]], each one having a random first name; the surname given every kerbonaut, and all known Kerbals, is always "Kerman". Each kerbonaut also has randomized personality traits.  
  
Every game starts with the same "original three" kerbonauts hired and ready. More can be hired in the [[Astronaut Complex]], each one having random amounts of Courage and Stupidity and a (rather) small chance to have the BadS stat enabled. Each kerbonaut also has a random first name; the surname of any kerbonaut, and of all known Kerbals, is always "Kerman".
 
  
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==Personality Traits==
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In addition to a random first name, each kerbonaut has random values of two personality attributes – Courage and Stupidity – which are displayed in-game. There's a small chance they may also have the hidden "BadS" (badass) flag.
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Personality traits determine how a kerbonaut reacts to variously lethal flight conditions. These reactions are displayed by facial expressions and gestures typically seen in [[Intra-Vehicular Activity|IVA]] portraits and range from 'neutral' to 'happy' to 'inconsolable horror'.
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As of {{version|0.23}}, experiments with non-badass kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the more Stupid subjects, indicating that the natural outcome of awareness is dread.
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The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim.
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In the game file "persistent.sfs" Courage is a scalar value with the key ''<tt>brave</tt>''. Stupidity has the key ''<tt>dumb</tt>''.
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There is a bug regarding Courage (but not Stupidity) in version [[0.23.5]], where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex.
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==The Original Three==
 
==The Original Three==
 
Every new game, whether [[Sandbox]] or [[Career]] mode, begins with three kerbonauts already on the roster. While all other kerbonauts have randomly generated names and stats, these three are always the same. Their names are [[Jebediah Kerman]], [[Bill Kerman]], and [[Bob Kerman]].  
 
Every new game, whether [[Sandbox]] or [[Career]] mode, begins with three kerbonauts already on the roster. While all other kerbonauts have randomly generated names and stats, these three are always the same. Their names are [[Jebediah Kerman]], [[Bill Kerman]], and [[Bob Kerman]].  
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Their presence at the top of the list of kerbonauts in every game means they each have much greater likelihood of being aboard any given vessel than does any random kerbonaut, with Jeb being far and away the most likely to pilot any craft any time he's available. This, and their presence in every player's games, makes them the most famous faces of KSP.
 
Their presence at the top of the list of kerbonauts in every game means they each have much greater likelihood of being aboard any given vessel than does any random kerbonaut, with Jeb being far and away the most likely to pilot any craft any time he's available. This, and their presence in every player's games, makes them the most famous faces of KSP.
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== Naming ==
 
== Naming ==
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If there is a universal trend, it seems that terms for "people who go to space" get tied in with national identities. However, KSC and characters like [[Wernher von Kerman]] and [[Gene Kerman]] more closely resemble the US space program of the 1960s than any other space program. In the end, it's hard to say what should be said.
 
If there is a universal trend, it seems that terms for "people who go to space" get tied in with national identities. However, KSC and characters like [[Wernher von Kerman]] and [[Gene Kerman]] more closely resemble the US space program of the 1960s than any other space program. In the end, it's hard to say what should be said.
 
== See also ==
 
* [[Jebediah Kerman]]: kerbonaut and manufacturer/junkyard operator
 
* [[Bill Kerman]]: kerbonaut
 
* [[Bob Kerman]]: kerbonaut
 
  
 
[[Category:Kerbals]]
 
[[Category:Kerbals]]

Revision as of 09:34, 27 April 2014

A kerbonaut on EVA

A kerbonaut is the KSP equivalent of an astronaut. Kerbonauts are the select Kerbals who crew vehicles launched from Kerbal Space Center. They wear an IVA suit and helmet inside of crafts, and an EVA suit and helmet outside. The EVA suit includes helmet lights and a RCS jetpack.

Kerbonauts are the only controllable characters in KSP. Every game begins with the Original Three available. New kerbonauts can be hired in the Astronaut Complex, each one having a random first name; the surname given every kerbonaut, and all known Kerbals, is always "Kerman". Each kerbonaut also has randomized personality traits.


Personality Traits

In addition to a random first name, each kerbonaut has random values of two personality attributes – Courage and Stupidity – which are displayed in-game. There's a small chance they may also have the hidden "BadS" (badass) flag.

Personality traits determine how a kerbonaut reacts to variously lethal flight conditions. These reactions are displayed by facial expressions and gestures typically seen in IVA portraits and range from 'neutral' to 'happy' to 'inconsolable horror'.

As of version 0.23, experiments with non-badass kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the more Stupid subjects, indicating that the natural outcome of awareness is dread.

The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim.

In the game file "persistent.sfs" Courage is a scalar value with the key brave. Stupidity has the key dumb.

There is a bug regarding Courage (but not Stupidity) in version 0.23.5, where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex.

The Original Three

Every new game, whether Sandbox or Career mode, begins with three kerbonauts already on the roster. While all other kerbonauts have randomly generated names and stats, these three are always the same. Their names are Jebediah Kerman, Bill Kerman, and Bob Kerman.

These are the only “veteran” kerbonauts in Kerbal Space Program, designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all kerbonauts. In some of the game's loading screens, three orange suited kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red.

Their presence at the top of the list of kerbonauts in every game means they each have much greater likelihood of being aboard any given vessel than does any random kerbonaut, with Jeb being far and away the most likely to pilot any craft any time he's available. This, and their presence in every player's games, makes them the most famous faces of KSP.


Naming

The term kerbonaut seems to be an invention of KSP fans. The in-game building for hiring crew is named the Astronaut Complex after all. As the developers at Squad are the authors of the Kerbal universe, it makes sense to consider their terms official.

However, fans persist in “adding K to every word” as evidenced by mods like the Kerbonaut Creator, use in KSP fan fiction, forum posts requesting kerbonaut veteran suit colors, etc. If notoriety in another huge indie game is any barometer, there are about 12x more views of a Kerbonaut Minecraft skin than a Kerbal astronaut Minecraft skin on the same site.

In real-life, “astronaut” is not a universal term; it principally refers to NASA and sometimes European Space Agency explorers. The term “cosmonaut” (Russian: космонавт) has been used since Soviet times and could make a historical case for being the first choice. Eastern European and former Soviet bloc countries have invented terms based on the Russian, while other nations have used other terms based on ”astronaut”. In modern times, Chinese sources use either term depending on the audience they're speaking to, though ”háng tiān yuán” represents their native term for space travellers other than China's. Meanwhile, western media invented the term ”taikonaut” for China's space travellers.

If there is a universal trend, it seems that terms for "people who go to space" get tied in with national identities. However, KSC and characters like Wernher von Kerman and Gene Kerman more closely resemble the US space program of the 1960s than any other space program. In the end, it's hard to say what should be said.