Difference between revisions of "Launch"

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[[File:launch icon.png|left]] The '''launch''' usually is the first step of the missions. To start the launch process, click on its green icon on top-right corner on the GUI of [[VAB]]/[[SPH]]. Then the [[craft]] moves form the VAB to the [[Launchpad]] or from the SPH to the [[Runway]], and in case of [[career]] game the [[funds|cost]] of the craft taken from the account. As a preventative step, for greater rockets use [[TT18-A Launch Stability Enhancer]]s. They can protect your rocket from tumbling on the launchpad, and the craft's engines from being smashed by the weight of the rocket.
 
  
The another possibility of the launch is clicking on the Launchpad or the Runway on the [[KSC]] menu. If there is no craft on the installation, you can launch by choosing your craft from the saved craft, and clicking on green '''''Launch''''' icon. If the installation is occupied, you can choose from the next options:
 
* '''''Go to the {{Color|darkgreen|Craft's_name}} on Launchpad/Runway'''''
 
* '''''Clear the Launchpad/Runway and proceed (Recover {{Color|darkgreen|Craft's_name}})'''''
 
* '''''Abort launch''''' ''- so, nothing happens...''
 
 
You can abort the launch by pressing an {{Key press|Esc}}, and choosing the '''''Space Center''''' option (the craft remains on the installation, and you'll find yourself on KSC menu), or starting a [[recovery]]. In case of choosing recovery in a career game the cost of the craft returns to the account, and as always - the game takes the player back to the VAB/SPH.
 
 
If you finished the vacillation, launch your craft - activate the starting [[stage]], press a {{Key press|space}}!
 
[[Category:Game interface]]
 

Revision as of 18:19, 17 March 2017