Difference between revisions of "List of mods"

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{{Box|This [[w:Wikipedia:incomplete lists|incomplete list]] is not intended to be exhaustive.}}
+
{{Box|This [[w:Wikipedia:incomplete lists|incomplete list]] is not intended to be exhaustive.  For an exhaustive list, [[thread:55401|see here on the forums]].}}
  
 
This incomplete list contains some major [[Addon|''mods'' or ''addons'']] for Kerbal Space Program.
 
This incomplete list contains some major [[Addon|''mods'' or ''addons'']] for Kerbal Space Program.
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{| border = 1  cellspacing=0 cellpadding=10
 
{| border = 1  cellspacing=0 cellpadding=10
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Building Parts'''</big><br>Mainly adds some new stuf to build rockets and ships and more...
+
|colspan="4" style="background:#f0f0f0;"|<big>'''Part Collections'''</big><br>These mods add new components for building vehicles.
 
|-
 
|-
|[http://kerbalspaceport.com/0-20-2-b9-aerospace-pack-r3-1/ B9 Aerospace Pack] <br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].
+
| B9 Aerospace Pack
 +
| [[File:Tech Tree Icon.svg|32px]]
 +
| A collection of parts for building large spaceplanes.
 +
| [http://forum.kerbalspaceprogram.com/threads/92630-0-24-2-B9-Aerospace-Release-5-2-4-(updated-04-10-14) Forum]
 +
|-
 +
| KW Rocketry
 +
| [[File:Tech Tree Icon.svg|32px]]
 +
| A parts collection for rockets, many inspired by real-life designs.
 +
| [http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry-v2-6d Download]<br>[http://forum.kerbalspaceprogram.com/threads/51037 Forum]
 +
|-
 +
| Kerbal Planetary Base Systems
 +
| [[File:Tech Tree Icon.svg|32px]]
 +
| Parts which can be used to help build remote outposts on other bodies.
 +
| [https://forum.kerbalspaceprogram.com/index.php?/topic/133606-131140alpha-kerbal-planetary-base-systems-v1510-03-march-2018/ Forum]
 +
|-
 +
| Kerbal Attachment System
 +
|
 +
| A set of parts for linking together spacecraft or moving parts around on them during missions.
 +
| [https://forum.kerbalspaceprogram.com/index.php?/topic/142594-14-kerbal-attachment-system-kas-v064/ Forum]
 +
|-
 +
| Infernal Robotics
 +
|
 +
| Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions.
 +
| [http://www.curse.com/ksp-mods/kerbal/220267-magic-smoke-industries-infernal-robotics-v0-14 Download]<br>[http://forum.kerbalspaceprogram.com/threads/37707 Forum]
 +
|-
 +
| Near Future Technologies
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
|A parts collection for space planes. Very well designed and more realistic than the stock part.
+
| Actually 6 separate mods instead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, and much more.
 +
| [http://forum.kerbalspaceprogram.com/index.php?/topic/155465-130-near-future-technologies-new-pack-nf-launch-vehicles/ Forum]
 
|-
 
|-
|[http://kerbalspaceport.com/0-18-1-kw-rocketry-overhauled/ KW Rocketry]  <br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].<br>
+
| Universal Storage
[http://forum.kerbalspaceprogram.com/threads/51037-0-23-KW-Rocketry-v2-5-6B-Avaliable-working-3m-Docking%21-31-12-2013 Forum Thread]
 
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
|A parts collection for Rockets. Another excellent designed part collection. More realistic, close to actual rockets
+
| Modular parts mod for building custom service modules. Fully compatible with DMagic Orbital Science, Kerbal Inventory System and many life support mods.
|-
+
| [https://spacedock.info/mod/329/Universal%20Storage Download]<br>[https://forum.kerbalspaceprogram.com/index.php?/topic/68043 Forum]
|[http://kerbalspaceport.com/home-0-23-2/ Home]<br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].<br>
+
|-
 +
|colspan="4" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
 +
|-
 +
| RemoteTech
 +
|
 +
| Adds realistic limits to deep-space communications.
 +
| [http://forum.kerbalspaceprogram.com/threads/83305 Forum]
 +
|-
 +
| Realism Overhaul
 
|
 
|
|Everything you need to build a good base on distant bodies
+
| A group of mods that change KSP to make it more realistic.
 +
| [http://forum.kerbalspaceprogram.com/threads/99966 Forum]
 
|-
 
|-
|[http://kerbalspaceport.com/0-18-2-kas-kerbal-attachment-system-v0-1/ KAS – Kerbal Attachment System] <br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].<br>
+
| Ferram Aerospace Research
 
|
 
|
| Kas brings new a complete set of tools to build complex bases using yours kerbals during EVA. You can set up ressources pipes between parts of your base, adds elevators, cranes and many more. Use it with kethane and Home to build huge stations.  
+
| Updates the aerodynamics model to one much more accurate to the real world.
|-  
+
| [http://forum.kerbalspaceprogram.com/threads/20451 Forum]
|colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the simulation making the gameplay harder than before.
+
|-
 +
| Better Than Starting Manned
 +
| [[File:Tech Tree Icon.svg|32px]]
 +
| Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes.
 +
| [http://forum.kerbalspaceprogram.com/threads/61632 Forum]
 
|-
 
|-
|[http://kerbalspaceport.com/remotetech2/ RemoteTech]. <br> (incompatible with 0.23.5)<br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].
+
| TAC Life Support
 
|
 
|
 +
| Adds life-support requirements and resource limitations to manned missions.
 +
| [http://www.curse.com/ksp-mods/kerbal/221022-tac-life-support Download]<br>[http://forum.kerbalspaceprogram.com/threads/40667 Forum]
 +
|-
 +
| Kerbal Operating System
 
|
 
|
* Your probe won't react anymore when far from Kerbal.  
+
| kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks.
* You'll have to create a complete network of communication satellites to guide them in deep space.
+
| [https://kerbalstuff.com/mod/86/kOS:%20Scriptable%20Autopilot%20System Download]<br>[http://ksp-kos.github.io/KOS_DOC/ Docs]<br>[http://forum.kerbalspaceprogram.com/threads/68089 Forum]
* Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets
 
* Forgives control of probes when behind planet (in the dark side of the mum for instance)
 
 
 
 
|-
 
|-
| [http://kerbalspaceport.com/ferram-aerospace-research/ Ferram Aerospace Research]
+
| OAR
 
|
 
|
| Adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly.
+
| Adds atmospheres to those planets and moons which don't have atmospheres.
 +
| [https://forum.kerbalspaceprogram.com/index.php?/topic/167316-13113optional-atmospheres-revampedoar/ Forum]<br>[https://mods.curse.com/ksp-mods/kerbal/271783-optionalatmosphere Download]
 
|-
 
|-
| [http://forum.kerbalspaceprogram.com/threads/61632-0-23-5-Better-Than-Starting-Manned-Career-Mode-Redefined-(v1-57-June-12th) Better Than Starting Manned]
+
| colspan="4" style="background:#f0f0f0;"|<big>'''Utilities'''</big><br>These mods add in features that make tasks easier.
 +
|-
 +
| MechJeb 2
 
| [[File:Tech Tree Icon.svg|32px]]
 
| [[File:Tech Tree Icon.svg|32px]]
| change the whole career mode tech tree to have a more balanced difficulty. It also adds some small changes in the gameplay :
+
| A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game.
* Kerbals have simple life support : simpler than Tac Life Support, but very challenging too.
+
| [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb Download]<br>[http://forum.kerbalspaceprogram.com/threads/12384 Forum]
* Cabins are first un-pressurized. you need to get pressurization it from the tech tree to go higher in the atmosphere.
 
* Eva is more difficult because you have no control at first. you can only use ladders....
 
* Science rules are changed.
 
 
|-
 
|-
| [http://kerbalspaceport.com/tac-life-support/ Tac Life Support]
+
| Kerbal Engineer Redux
 +
| [[File:Tech Tree Icon.svg|32px]]
 +
| Displays the [[TWR]] and [[delta-v]] of spacecraft under construction in the [[VAB]].
 +
| [http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux Download]<br>[http://forum.kerbalspaceprogram.com/threads/18230 Forum]
 +
|-
 +
| Kerbal Alarm Clock
 +
|
 +
| Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new [[SOI]]).
 +
| [https://forum.kerbalspaceprogram.com/index.php?/topic/22809-14x-kerbal-alarm-clock-v3900-mar-17/ Forum]
 +
|-
 +
| Raster Prop Monitor
 +
|
 +
| Displays multi-purpose interactive screens on various [[IVA]] sections of ships. Can work in partner ship with some mods by default.
 +
| [http://github.com/Mihara/RasterPropMonitor/releases Download]
 +
|-
 +
|Docking Port Alignment Indicator
 
|
 
|
| Manages cycle of life of kerbal people. Food, Water, Oxygen and Electricity is now need to maintains your astronauts alive during missing. A new difficult parameter to deal with.
+
| A small widget to show the alignment of two docking ports to each other.
 
+
| [http://www.curse.com/ksp-mods/kerbal/220299-docking-port-alignment-indicator-version-3-1 Download]
 
+
|-
 
 
  
 +
| colspan="4" style="background:#f0f0f0;"|<big>'''Science'''</big><br>Adds game features relating to gathering information about the environment and earning [[science]].
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Navigation and building tools'''</big><br>
+
| ScanSat
 +
| [[File:Tech Tree Icon.svg|32px]]
 +
| Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s.
 +
| [https://forum.kerbalspaceprogram.com/index.php?/topic/72679-14x-scansat-v185-real-scanning-real-science-at-warp-speed-march-14-2018/ Forum]
 
|-
 
|-
| [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb MechJeb].
+
| Kethane Pack
 
| [[File:Tech Tree Icon.svg|32px]]
 
| [[File:Tech Tree Icon.svg|32px]]
|  
+
| Adds an advanced resource system comparable to stock, primarily for spacecraft to create their own fuel when landed on other celestial bodies.
* A complete autopilot tools. Any of them are progressively dispatched in the Tech Tree.
+
| [http://forum.kerbalspaceprogram.com/threads/23979 Forum]<br>[https://github.com/Majiir/Kethane/wiki Wiki]
** attitude pilots (Prograde, retrograde, node direction, vessel direction and so on)
+
|-
** a complete computer for building (deltaV, TWR...) in the edit mode.
+
| Station Science
** gives various information for anything in the game (ships, orbit, target, planets.....)
+
|
** Fine tune and execute nodes
+
| Adds new types of orbital laboratories and experiments which can be done in orbit.
** Auto lander, docker, and lifter.
+
| [http://kerbal.curseforge.com/ksp-mods/220216-station-science-v-0-4 Download]<br>[http://forum.kerbalspaceprogram.com/threads/54774 Forum]
** and a futuristic probe.
 
 
|-
 
|-
| [http://kerbalspaceport.com/0-18-1-kerbal-engineer-redux-v0-5/ Kerbal Engineer Redux]  
+
| KSP Interstellar
|  
+
| [[File:Tech Tree Icon.svg|32px]]
|Nice designed information panel attached to the vessel. Gives information about each stage of the ship during building (DeltaV of each stage, TWR, ISP). and compute it realtively to bodies and their atmospherics parameters. Nice, simple and accurate.
+
| Expands the tech tree to cover more exotic types of energy and propulsion.
 +
| [http://forum.kerbalspaceprogram.com/threads/43839 Forum]
 
|-
 
|-
| [http://kerbalspaceport.com/kerbal-alarm-clock-2/ Kerbal Alarm Clock]
+
| DMagic Orbital Science
 
|
 
|
| Adds alarms to various situation, stopping time warp. Very useful to avoid missing anything important in the game. In particular when you begin to have a huge set of probes and ships around the system.
+
| Adds several new science experiments.
 +
| [http://kerbal.curseforge.com/parts/220208-dmagic-orbital-science Download]<br>[http://forum.kerbalspaceprogram.com/threads/64972 Forum]
 +
|-
 +
| colspan="4" style="background:#f0f0f0;"|<big>'''Planet Packs'''</big><br>Adds to or modifies the celestial bodies in the game.
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Scientific Feature'''</big><br>Gives scientific points in Career Mode and more.
+
| Outer Planets
 +
|
 +
| Adds four distant gas giants, based on our solar system, to the game with minimal modification to the stock system. Requires Kopernicus.
 +
| [https://forum.kerbalspaceprogram.com/index.php?/topic/165854-ksp-142-outer-planets-mod221-15-april-2018 Forum]
 
|-
 
|-
| [http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping ScanSat Terrain Mapping].
+
|colspan="4" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br>
|[[File:Tech Tree Icon.svg|32px]]
 
| Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft on interesting point of each body.
 
 
|-
 
|-
| <br>[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br>
+
| Toolbar
[https://github.com/Majiir/Kethane/wiki Manual]  
+
|
|[[File:Tech Tree Icon.svg|32px]]
+
| Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls.
| One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kethane can be detected and drilled from any planet. It allows then to create fuel bases in moons as start points for long range exploration. It changes the whole game rules in an excellent way.
+
| [http://forum.kerbalspaceprogram.com/threads/60863 Forum]
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br>Must have tools
+
| Crew Manifest
 +
|
 +
| Allows [[kerbonaut]]s to be transferred between different parts of a spacecraft without having to perform an [[EVA]]. This mod's features have been implemented into the stock game.
 +
| [http://forum.kerbalspaceprogram.com/threads/60936 Forum]
 
|-
 
|-
|[http://forum.kerbalspaceprogram.com/threads/60863-0-23-5-Toolbar-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar Toolbar]
+
| KSP Mod Admin
 
|
 
|
|Gathers some others addons features in a single toolbar. Many addons use this.  
+
| A manager which helps install, remove, and keep track of other mods.
 +
| [http://www.curse.com/ksp-mods/kerbal/220263-ksp-mod-admin Download]<br>[http://forum.kerbalspaceprogram.com/threads/26031 Forum]
 
|-
 
|-
|[http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0 Crew Manifest]
+
| Language Patches
 
|
 
|
|Allows to transfer crew members between part of the ship. one of the most missing feature in current kerbal version.
+
| 6 patches are available, and allows you to translate the game.
 +
| [http://forum.kerbalspaceprogram.com/threads/94908-International-Project-Language-Patches-Translate-the-game Forum]<br/>[http://www.ksppatch.sitew.org/#Downloads.A Website]
 
|-
 
|-
| [http://forum.kerbalspaceprogram.com/threads/26031-Win-KSP-Mod-Admin-v1-3-11-Mod-install-with-a-few-clicks KSP Mod Admin]
+
| KSP Add-on Version Checker
 
|
 
|
| Adding and removing Mods is quite easier with this tool.
+
| A plugin that allows for compatible mods to be checked for their latest versions.
 +
| [http://forum.kerbalspaceprogram.com/threads/79745-0-25-0-KSP-AVC-Add-on-Version-Checker-Plugin-1-1-5-MiniAVC-KSP-AVC-Online Forum]
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Cheaters'''</big><br>
+
| colspan="4" style="background:#f0f0f0;"|<big>'''Cheats (For Cheaters!)'''</big><br>
 
|-
 
|-
|[http://kerbalspaceport.com/hyperedit/ HyperEdit]
+
| HyperEdit
 
|
 
|
| place your ship anywhere in space without the use of fuel. Useful for testing situations and creating missions, but a real spoiler for the career mode.
+
| Allows ships, asteroids and planets to be moved instantly to anywhere the system with no cost. It also allows to refill resources and destroy ships.
 +
| [http://forum.kerbalspaceprogram.com/threads/37756-0-23-HyperEdit-Teleporter-Orbit-Planet-Editor-More Forum]
 
|}
 
|}
  
 
The criteria to be added in this list are simple :
 
The criteria to be added in this list are simple :
* It adds important features to Kerbal. New game play....
+
* It adds important features to Kerbal Space Program. New game play....
 
* It corrects some missing stuff in the main game.  
 
* It corrects some missing stuff in the main game.  
 
* There is no major bug...  
 
* There is no major bug...  
 
* It's fun !
 
* It's fun !
  
It is then totally subjective. Fell free to adds your favorites addons here.
+
It is then totally subjective. Feel free to add your favorites addons here.
  
Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on
+
Just remember to add a good description, telling why the addon is important for you, how it is integrated in the game.... and so on
  
 
== See also ==
 
== See also ==
* [[Calculation tools]], a collection of calculators which work independently
+
* [[Calculation Tools]], a collection of calculators which work independently.
 
* [[Multiplayer]]
 
* [[Multiplayer]]
* [http://kerbal.curseforge.com/ Kerbal Curseforge] to share mods
+
* [http://kerbal.curseforge.com/ Kerbal CurseForge] to share mods.
 +
* [http://kspmods.net/ Ksp Mods].
 +
* [https://SpaceDock.info SpaceDock] Largest Kerbal Spaceprogram mod sharing website.
 +
* [http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library Mod List] On the forums by User (Nismobg)

Revision as of 07:19, 22 May 2018

This incomplete list is not intended to be exhaustive. For an exhaustive list, see here on the forums.

This incomplete list contains some major mods or addons for Kerbal Space Program.

Legend :

  • Tech Tree Icon.svg : Those mods are well integrated into the Career Mode tech tree.


Part Collections
These mods add new components for building vehicles.
B9 Aerospace Pack Tech Tree Icon.svg A collection of parts for building large spaceplanes. Forum
KW Rocketry Tech Tree Icon.svg A parts collection for rockets, many inspired by real-life designs. Download
Forum
Kerbal Planetary Base Systems Tech Tree Icon.svg Parts which can be used to help build remote outposts on other bodies. Forum
Kerbal Attachment System A set of parts for linking together spacecraft or moving parts around on them during missions. Forum
Infernal Robotics Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. Download
Forum
Near Future Technologies Tech Tree Icon.svg Actually 6 separate mods instead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, and much more. Forum
Universal Storage Tech Tree Icon.svg Modular parts mod for building custom service modules. Fully compatible with DMagic Orbital Science, Kerbal Inventory System and many life support mods. Download
Forum
Realism
These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
RemoteTech Adds realistic limits to deep-space communications. Forum
Realism Overhaul A group of mods that change KSP to make it more realistic. Forum
Ferram Aerospace Research Updates the aerodynamics model to one much more accurate to the real world. Forum
Better Than Starting Manned Tech Tree Icon.svg Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. Forum
TAC Life Support Adds life-support requirements and resource limitations to manned missions. Download
Forum
Kerbal Operating System kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks. Download
Docs
Forum
OAR Adds atmospheres to those planets and moons which don't have atmospheres. Forum
Download
Utilities
These mods add in features that make tasks easier.
MechJeb 2 Tech Tree Icon.svg A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. Download
Forum
Kerbal Engineer Redux Tech Tree Icon.svg Displays the TWR and delta-v of spacecraft under construction in the VAB. Download
Forum
Kerbal Alarm Clock Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). Forum
Raster Prop Monitor Displays multi-purpose interactive screens on various IVA sections of ships. Can work in partner ship with some mods by default. Download
Docking Port Alignment Indicator A small widget to show the alignment of two docking ports to each other. Download
Science
Adds game features relating to gathering information about the environment and earning science.
ScanSat Tech Tree Icon.svg Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. Forum
Kethane Pack Tech Tree Icon.svg Adds an advanced resource system comparable to stock, primarily for spacecraft to create their own fuel when landed on other celestial bodies. Forum
Wiki
Station Science Adds new types of orbital laboratories and experiments which can be done in orbit. Download
Forum
KSP Interstellar Tech Tree Icon.svg Expands the tech tree to cover more exotic types of energy and propulsion. Forum
DMagic Orbital Science Adds several new science experiments. Download
Forum
Planet Packs
Adds to or modifies the celestial bodies in the game.
Outer Planets Adds four distant gas giants, based on our solar system, to the game with minimal modification to the stock system. Requires Kopernicus. Forum
Misc Tools
Toolbar Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. Forum
Crew Manifest Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. This mod's features have been implemented into the stock game. Forum
KSP Mod Admin A manager which helps install, remove, and keep track of other mods. Download
Forum
Language Patches 6 patches are available, and allows you to translate the game. Forum
Website
KSP Add-on Version Checker A plugin that allows for compatible mods to be checked for their latest versions. Forum
Cheats (For Cheaters!)
HyperEdit Allows ships, asteroids and planets to be moved instantly to anywhere the system with no cost. It also allows to refill resources and destroy ships. Forum

The criteria to be added in this list are simple :

  • It adds important features to Kerbal Space Program. New game play....
  • It corrects some missing stuff in the main game.
  • There is no major bug...
  • It's fun !

It is then totally subjective. Feel free to add your favorites addons here.

Just remember to add a good description, telling why the addon is important for you, how it is integrated in the game.... and so on

See also