Difference between revisions of "List of mods"

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|A set of parts for linking together spacecraft or moving parts around on them during missions.
 
|A set of parts for linking together spacecraft or moving parts around on them during missions.
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|[http://www.curse.com/ksp-mods/kerbal/220267-magic-smoke-industries-infernal-robotics-v0-14#t1:description Infernal Robotics]
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|Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions.
 
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|colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
 
|colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
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|Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s.
 
|Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s.
 
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| <br>[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br>
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|[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br>
 
[https://github.com/Majiir/Kethane/wiki Manual]  
 
[https://github.com/Majiir/Kethane/wiki Manual]  
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
 
| Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies.
 
| Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies.
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|[http://kerbal.curseforge.com/ksp-mods/220216-station-science-v-0-4 Station Science]
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| Adds new types of orbital laboratories and experiments which can be done in orbit.
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|[http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-(Toolbar-Integration-New-Models-New-Tech)-Version-0-11 KSP Interstellar]
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|[[File:Tech Tree Icon.svg|32px]]
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| Expands the tech tree to cover more exotic types of energy and propulsion.
 
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|colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br>
 
|colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br>

Revision as of 19:53, 14 July 2014

This incomplete list is not intended to be exhaustive.

This incomplete list contains some major mods or addons for Kerbal Space Program.

Legend :

  • Tech Tree Icon.svg : Those mods are well integrated into the Career Mode tech tree.


Part Collections
Add new components for building vehicles.
B9 Aerospace Pack Tech Tree Icon.svg A collection of parts for building large spaceplanes.
KW Rocketry Tech Tree Icon.svg A parts collection for rockets, many inspired by real-life designs.
Home
Link is dead, awaiting to be transferred in CurseForge.
Parts which can be used to build remote outposts on other bodies than Kerbin.
Kerbal Attachment System A set of parts for linking together spacecraft or moving parts around on them during missions.
Infernal Robotics Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions.
Realism
Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
RemoteTech 2. Adds realistic limits to deep-space communications.
Ferram Aerospace Research Updates the aerodynamics model to one much more accurate to the real world.
Better Than Starting Manned Tech Tree Icon.svg Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes.
Tac Life Support Adds life-support requirements and resource limitations to manned missions.
Navigation and building tools
These mods add features and utilities to the game to make tasks easier.
MechJeb. Tech Tree Icon.svg A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game.
Kerbal Engineer Redux Displays the TWR and delta-v of spacecraft under construction in the VAB.
Kerbal Alarm Clock Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI).
Science
Adds game features relating to gathering information about the environment and earning science.
ScanSat. Tech Tree Icon.svg Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs.
Kethane

Manual

Tech Tree Icon.svg Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies.
Station Science Adds new types of orbital laboratories and experiments which can be done in orbit.
KSP Interstellar Tech Tree Icon.svg Expands the tech tree to cover more exotic types of energy and propulsion.
Misc Tools
Toolbar Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls.
Crew Manifest Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA.
KSP Mod Admin A manager which helps install, remove, and keep track of other mods.
Cheats
HyperEdit Allows ships to be moved instantly to anywhere the system with no cost.

The criteria to be added in this list are simple :

  • It adds important features to Kerbal. New game play....
  • It corrects some missing stuff in the main game.
  • There is no major bug...
  • It's fun !

It is then totally subjective. Fell free to adds your favorites addons here.

Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on

See also