List of mods

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Revision as of 11:11, 10 October 2014 by Joshwoo69 (talk | contribs) (Fixed MJ. added a 2!)
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This incomplete list is not intended to be exhaustive. For an exhaustive list, see here on the forums.

This incomplete list contains some major mods or addons for Kerbal Space Program.

Legend :

  • Tech Tree Icon.svg : Those mods are well integrated into the Career Mode tech tree.


Part Collections
Add new components for building vehicles.
B9 Aerospace Pack Tech Tree Icon.svg A collection of parts for building large spaceplanes.(Requires patches from here:patches!) Forum
KW Rocketry Tech Tree Icon.svg A parts collection for rockets, many inspired by real-life designs. Download
Forum
Home V3.0 Parts which can be used to build remote outposts on other bodies than Kerbin. Forum
Kerbal Attachment System A set of parts for linking together spacecraft or moving parts around on them during missions. Forum
Infernal Robotics Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. Download
Forum
Realism
Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
RemoteTech Adds realistic limits to deep-space communications. Forum
Ferram Aerospace Research Updates the aerodynamics model to one much more accurate to the real world. Forum
Better Than Starting Manned Tech Tree Icon.svg Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. Forum
TAC Life Support Adds life-support requirements and resource limitations to manned missions. Download
Forum
Navigation and building tools
These mods add features and utilities to the game to make tasks easier.
MechJeb 2 Tech Tree Icon.svg A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. Download
Forum
Kerbal Engineer Redux Displays the TWR and delta-v of spacecraft under construction in the VAB. Download
Forum
Kerbal Alarm Clock Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). Download
Forum
Science
Adds game features relating to gathering information about the environment and earning science.
ScanSat Tech Tree Icon.svg Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. Forum
Kethane Pack Tech Tree Icon.svg Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. Forum
Wiki
Station Science Adds new types of orbital laboratories and experiments which can be done in orbit. Download
Forum
KSP Interstellar Tech Tree Icon.svg Expands the tech tree to cover more exotic types of energy and propulsion. Forum
Misc Tools
Toolbar Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. Forum
Crew Manifest Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. Forum
KSP Mod Admin A manager which helps install, remove, and keep track of other mods. Download
Forum
Cheats (For Cheaters!)
HyperEdit Allows ships to be moved instantly to anywhere the system with no cost. Forum

The criteria to be added in this list are simple :

  • It adds important features to Kerbal. New game play....
  • It corrects some missing stuff in the main game.
  • There is no major bug...
  • It's fun !

It is then totally subjective. Fell free to adds your favorites addons here.

Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on

See also