PART
{
name = Panel2
module = Part
author = RoverDude
MODEL
{
model = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panel2
}
rescaleFactor = 1
node_stack_top = 0,0,1.25,0,0,1,0
node_stack_left = 1.25,0,0,1,0,0,0
node_stack_right = -1.25,0,0,-1,0,0,0
node_stack_bottom = 0,0,-1.25,0,0,-1,0
node_stack_topleft = 1.25,0,1.25,0,0,1,0
node_stack_lefttop = 1.25,0,1.25,1,0,0,0
node_stack_topright = -1.25,0,1.25,0,0,1,0
node_stack_righttop = -1.25,0,1.25,-1,0,0,0
node_stack_bottomleft = 1.25,0,-1.25,0,0,-1,0
node_stack_leftbottom = 1.25,0,-1.25,1,0,0,0
node_stack_bottomright = -1.25,0,-1.25,0,0,-1,0
node_stack_rightbottom = -1.25,0,-1.25,-1,0,0,0
node_stack_back = 0, 0.03335,0, 0, 1, 0, 0
node_stack_front = 0,-0.03335, 0, 0, -1, 0, 0
node_attach = 0,0,-1.25,0,0,1,0
TechRequired = composites
entryCost = 9800
cost = 90
category = Structural
subcategory = 0
title = #autoLOC_8310181 //#autoLOC_8310181 = SP-S25 Structural Panel
manufacturer = #autoLOC_501663 //#autoLOC_501663 = Dinkelstein Kerman's Construction Emporium
description = #autoLOC_8310182 //#autoLOC_8310182 = A sturdy metal plate, perfect for constructing all sorts of things.
attachRules = 1,1,1,1,1
mass = 0.3
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3200
fuelCrossFeed = False
bulkheadProfiles = size2, srf
tags = #autoLOC_8310183 //#autoLOC_8310183 = body build construct cover extend fabricate plat structur support
MODULE
{
name = ModulePartVariants
primaryColor = #ffffff
baseDisplayName = #autoLOC_8007116
baseThemeName = White
useMultipleDragCubes = false
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
TEXTURE
{
shader=KSP/Bumped
mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
color = #cecece
_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
_Opacity= 1.0
_RimFalloff= 0.1
}
}
VARIANT
{
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
primaryColor = #fccb0a
TEXTURE
{
shader=KSP/Bumped Specular (Mapped)
mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
color = #efe38b
_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
_Shininess= 0.55
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.6
}
}
VARIANT
{
name = Silver
displayName = #autoLOC_6005005
themeName = Silver
primaryColor = #cecece
TEXTURE
{
shader=KSP/Bumped Specular (Mapped)
mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
color = #ffffff
_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
_Shininess= 0.35
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.2
}
}
}
MODULE
{
name = ModuleCargoPart
packedVolume = -1
}
}