Difference between revisions of "Map view"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Maneuvers: added docking link)
m
 
(11 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Stub}}
+
The map view is the secondary screen view mode used whilst on a mission. It shows projections of the trajectories of vessels and celestial bodies. It provides mission-critical information about:
The Map View is the secondary screen view mode used whilst on a mission. It shows projections of the trajectories of vessels and celestial bodies. It provides mission-critical information about
 
 
* Current altitude, position and speed of your vessel
 
* Current altitude, position and speed of your vessel
* Altitude, position and time of apoapsis and periapsis of your vessel's trajectory  
+
* Altitude, position and time of [[apoapsis]] and [[periapsis]] of your vessel's trajectory  
 +
* Location of other vessels (and asteroids).
 
* Encounters with the spheres of influence of celestial bodies, as well as the vessels' trajectory within said spheres
 
* Encounters with the spheres of influence of celestial bodies, as well as the vessels' trajectory within said spheres
  
By defaut no ship commands work in map view (except a few like "x" to cut throttle). If you wish to control your ship while in the Map View, click the little grey arrow at the bottom and the navball will pop up. Then you can adjust throttle and orientation like normal
+
By default no ship commands work in map view (except a few like "x" to cut throttle). If you wish to control your ship while in the map view, click the little grey arrow at the bottom and the [[navball]] will pop up. This will restore all controls.
  
 
== Maneuvers ==
 
== Maneuvers ==
While the map view is useful for viewing your current orbital projection, its real power is in the "maneuver" system. This allows you to plan orbits and burns in advance, and make sure you end up exactly where you want to be. The maneuver system is extremely valuable for [[docking]] events.
+
{{Main article|Maneuver node}}
===How To Plan a Maneuver===
+
While the map view is useful for viewing your current orbital projection, its real power is in the "maneuver" system. This allows you to plan orbits and burns in advance, and make sure you end up exactly where you want to be. The maneuver system is extremely valuable for intersecting celestial bodies and for [[docking]] events.
 +
 
 +
===How to plan a maneuver===
 
If you mouse over your current orbital trajectory a small transparent blue icon will appear. Left click to bring up a menu and click on "Add Maneuver".
 
If you mouse over your current orbital trajectory a small transparent blue icon will appear. Left click to bring up a menu and click on "Add Maneuver".
Now you can drag six icons to see what will happen if you were to burn in that direction. If the manuever is in the wrong place you can delete it by, right clicking in the center and then clicking on the little red "x" that pops up.
 
  
The maneuver will show up next to the [[Navball]] along with remaining time until the burn, and total remaining delta v. You can plan multiple maneuvers that chain off eachother. There are many different [[Basic_Maneuvers|orbital maneuvers]] one can try.
+
Now you can drag six icons to see what will happen if you were to burn in that direction. If the maneuver is in the wrong place you can delete it by, right clicking in the center and then clicking on the little red "x" that pops up, or you can click and hold the center and move the maneuver's position on the flight path.
 +
 
 +
The maneuver will show up next to the [[navball]] along with remaining time until the burn, and total remaining delta v. You can plan multiple maneuvers that chain off each other. There are many different [[Basic Maneuvers|orbital maneuvers]] one can try.
  
== Draw Mode ==
+
== Draw modes ==
[[File:Orbit_to_Moon.png|thumb|alt="Map view with a rocket about to encounter the Mun"| Map view with a rocket about to encounter the Mun (Relative Mode)]]
+
[[File:Orbit to Moon.png|thumb|Map view with a rocket about to encounter the [[Mun]] in relative mode (3)]]
  
Altering the PATCHED_CONIC_DRAW_MODE setting in the settings.cfg will change the way trajectories are shown in the Map View
+
Altering the PATCHED_CONIC_DRAW_MODE setting in the settings.cfg will change the way trajectories are shown in the map view
  
*0 - Local to Body: Patches are drawn in relation to the current position of each orbiting body.
+
*0 - Local to body: Patches are drawn in relation to the current position of each orbiting body.
*1 - Local at SOI Entry UT (default): Patches are drawn in relation to the body, but at the time of SOI entry.
+
*1 - Local at SOI entry UT: Patches are drawn in relation to the body, but at the time of SOI entry.
*2 - Local at SOI Exit UT: Same as 1 but at the time of leaving the SOI.
+
*2 - Local at SOI exit UT: Same as 1 but at the time of leaving the SOI.
*3 - Relative(continuous line mode): Patches are drawn in relation to the current body being orbited.
+
*3 - Relative(continuous line mode) (default): Patches are drawn in relation to the current body being orbited.
 
*4 - Dynamic: An experimental mode blending trajectory lines relative to the local and parent body
 
*4 - Dynamic: An experimental mode blending trajectory lines relative to the local and parent body
  
Further explanation of the Draw Modes can be found in [http://www.youtube.com/watch?v=fcuCk7j49lA| this video]
+
Further explanation of the draw modes can be found in [http://www.youtube.com/watch?v=fcuCk7j49lA|this video]

Latest revision as of 05:16, 14 June 2020

The map view is the secondary screen view mode used whilst on a mission. It shows projections of the trajectories of vessels and celestial bodies. It provides mission-critical information about:

  • Current altitude, position and speed of your vessel
  • Altitude, position and time of apoapsis and periapsis of your vessel's trajectory
  • Location of other vessels (and asteroids).
  • Encounters with the spheres of influence of celestial bodies, as well as the vessels' trajectory within said spheres

By default no ship commands work in map view (except a few like "x" to cut throttle). If you wish to control your ship while in the map view, click the little grey arrow at the bottom and the navball will pop up. This will restore all controls.

Maneuvers

→ Main article: Maneuver node

While the map view is useful for viewing your current orbital projection, its real power is in the "maneuver" system. This allows you to plan orbits and burns in advance, and make sure you end up exactly where you want to be. The maneuver system is extremely valuable for intersecting celestial bodies and for docking events.

How to plan a maneuver

If you mouse over your current orbital trajectory a small transparent blue icon will appear. Left click to bring up a menu and click on "Add Maneuver".

Now you can drag six icons to see what will happen if you were to burn in that direction. If the maneuver is in the wrong place you can delete it by, right clicking in the center and then clicking on the little red "x" that pops up, or you can click and hold the center and move the maneuver's position on the flight path.

The maneuver will show up next to the navball along with remaining time until the burn, and total remaining delta v. You can plan multiple maneuvers that chain off each other. There are many different orbital maneuvers one can try.

Draw modes

Map view with a rocket about to encounter the Mun in relative mode (3)

Altering the PATCHED_CONIC_DRAW_MODE setting in the settings.cfg will change the way trajectories are shown in the map view

  • 0 - Local to body: Patches are drawn in relation to the current position of each orbiting body.
  • 1 - Local at SOI entry UT: Patches are drawn in relation to the body, but at the time of SOI entry.
  • 2 - Local at SOI exit UT: Same as 1 but at the time of leaving the SOI.
  • 3 - Relative(continuous line mode) (default): Patches are drawn in relation to the current body being orbited.
  • 4 - Dynamic: An experimental mode blending trajectory lines relative to the local and parent body

Further explanation of the draw modes can be found in video