Difference between revisions of "Mk16 Parachute"

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(Undo revision 1509 by 98.82.4.108 (talk) Not sure why is was "blanked" but if it wasn't in err, it's easily re "blanked.")
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{{Partbox
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|Name=Mk16Parachute
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|Role=Parachute
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|File=Parachute-open.png
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|Costs=422
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|Mass=0.3
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|More=
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{{PB-more|Deploy altitude|500 m}}
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{{PB-more|Fully deployed drag|55}}
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|cfg=Parts/parachute single/part.cfg
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|since=v0.7.3
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}}
  
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The '''Mk16 Parachute''' module is primarily used to slow the descent of the [[Command Pod Mk1]].
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== Usage ==
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When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent.
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== Description ==
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{{Quote
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|The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship.
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|unknown engineer}}
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== Changes ==
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''see also: [[Version History]]''
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; v0.9
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* Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
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* Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
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* Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
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* ''(undocumented)'' Parachutes no longer deploy outside of the atmosphere
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; v0.8.5
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* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
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* Added some sound effects for the parachute opening
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* Added cfg-definable parameter for parachute autodeployment delay
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; v0.7.3
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* Initial release
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{{Parts}}

Revision as of 04:05, 31 August 2011

Template:Partbox

The Mk16 Parachute module is primarily used to slow the descent of the Command Pod Mk1.

Usage

When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above sea level. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to approximately 20m/s for a nice safe descent.

Description

The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. Parachutes can be deployed even if they're disconnected from the ship.

unknown engineer

Changes

see also: Version History

v0.9
  • Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
  • Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
  • Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
  • (undocumented) Parachutes no longer deploy outside of the atmosphere
v0.8.5
  • Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
  • Added some sound effects for the parachute opening
  • Added cfg-definable parameter for parachute autodeployment delay
v0.7.3
  • Initial release