Mk16 Parachute
From Kerbal Space Program Wiki
Mk16 Parachute | ||
Parachute by Found lying by the side of the road | ||
Radial size | Tiny | |
Cost | (total) | 422.00 |
Mass | (total) | 0.10 t |
Drag | 0.22 | |
Max. Temp. | 2500 K | |
Volume | ? | |
Impact Tolerance | 12 m/s | |
Research | Start | |
Unlock cost | 0 | |
Since version | 0.7.3 | |
Part configuration | parachuteMk1.cfg | |
Semi-deploy drag | 1 | |
Semi-deploy trigger | 0.04 atm | |
Fully-deploy drag | 500 | |
Fully-deploy trigger | 1000 m AGL | |
Max. Temp chute | 650 K | |
Testing Environments | ||
On the surface | No | |
In the ocean | No | |
On the launchpad | No | |
In the atmosphere | Yes | |
Sub orbital | No | |
In an orbit | No | |
On an escape | No | |
Docked | No | |
Test by staging | Yes | |
Manually testable | No |
The Mk16 Parachute module is primarily used to slow the descent of the command modules; like all parachutes it can be used to slow any part.
Contents
Usage
When deployed the parachute will act as a drag chute until reaching an altitude less than 500 meters above the ground. Basically a Anti-Crash device. Once under 500 meters the parachute will fully deploy slowing down the Command Pod to less than 20 m/s for a nice safe descent. Don't forget that parachute's efficiency depends of atmospheric density, so it won't work or even deploy in vacuum (including Munar landing).
Product description
“ | The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. | ” |
Gallery
Fully deployed parachute, attached to Mk1 Command Pod
Changes
- Cannot be placed radially anymore (Introduction of Mk2-R Radial-Mount Parachute.)
- (part rebalancing) Changed weight from 0.3 to 0.1, and fully deployed drag from 55 to 500.
- (undocumented) Parachutes can now be radially attached. (previously they could only be placed on nodes)
- Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
- Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
- Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level
- (undocumented) Parachutes no longer deploy outside of the atmosphere
- Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
- Added some sound effects for the parachute opening
- Added cfg-definable parameter for parachute autodeployment delay
- Initial release
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