Difference between revisions of "Mk1 Crew Cabin"
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{{:Mk1 Crew Cabin/Box}} | {{:Mk1 Crew Cabin/Box}} | ||
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== Product description == | == Product description == | ||
{{Quote | {{Quote | ||
|A cozy passenger cabin derived from a business jet and upgraded for use in spacecraft. | |A cozy passenger cabin derived from a business jet and upgraded for use in spacecraft. | ||
− | }} | + | |C7 Aerospace Division}} |
− | This capsule has no handholds, and crew may be transferred only out of either end. Additionally, a kerbonaut may only EVA out the ''front'' end - which might cause problems depending on your ship design. | + | This capsule has no handholds, and crew may be transferred only out of either end. Additionally, a kerbonaut may only EVA out the ''front'' end - which might cause problems depending on your ship design. The cabin can hold 2 kerbals, which is very efficient for small jets, stations, and planetary bases. |
[[File:Mk1 Crew Cabin IVA.png|thumb|left|IVA view of the Mk1 Crew Cabin]] | [[File:Mk1 Crew Cabin IVA.png|thumb|left|IVA view of the Mk1 Crew Cabin]] | ||
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== Changes == | == Changes == | ||
+ | ;[[1.2]] | ||
+ | * Added ability to transmit science | ||
;[[1.0.5]] | ;[[1.0.5]] | ||
* Initial release | * Initial release | ||
{{Parts}} | {{Parts}} | ||
+ | [[Category:Habitation modules]] |
Revision as of 16:28, 19 August 2018
Mk1 Crew Cabin | ||
Habitation module by C7 Aerospace Division | ||
Radial size | Small | |
Cost | (total) | 550.00 |
Mass | (total) | 1.00 t |
Drag | 0.1 | |
Max. Temp. | 2000 K | |
Volume | ? | |
Impact Tolerance | 40 m/s | |
Research | General Construction | |
Unlock cost | 2 600 | |
Since version | 1.0.5 | |
Part configuration | mk1CrewCabin.cfg | |
Crew capacity | (maximum) | 2 |
Packet size | 2 Mits | |
Transmission speed | 2 Mits/s | |
Electricity required | 6 ⚡/Mits | |
Inventory Slots | 2 slots | |
Volume Limit | 100 l |
Product description
“ | A cozy passenger cabin derived from a business jet and upgraded for use in spacecraft. — C7 Aerospace Division |
” |
This capsule has no handholds, and crew may be transferred only out of either end. Additionally, a kerbonaut may only EVA out the front end - which might cause problems depending on your ship design. The cabin can hold 2 kerbals, which is very efficient for small jets, stations, and planetary bases.
Changes
- Added ability to transmit science
- Initial release