Difference between revisions of "Mk1 Lander Can"

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{{:Mk1 Lander Can/Box}}
 
{{:Mk1 Lander Can/Box}}
  
The '''Mk1 Lander Can''' is a [[Command Module]] housing one [[Kerbal]] crew member during its mission. It is designed for landing, and has a "down" looking window to facilitate such activities.
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The '''Mk1 Lander Can''' is a [[Command Module]] housing a maximum of one [[Kerbal]] crew member during its mission. The cockpit in the command module is designed for landing and has a "down" looking window to facilitate such activities while piloting from inside the lander can.
  
 
== Usage ==
 
== Usage ==
 
[[File:Mk1can panorama.jpg|thumb|left|Inside panorama view on [[Kerbin]]]]
 
[[File:Mk1can panorama.jpg|thumb|left|Inside panorama view on [[Kerbin]]]]
  
This is the smaller version of the [[Mk2 Lander-can]] which fits only a single Kerbal. Like the name suggests, it is useful for landers, because of the large window that allows a view to the outside and ground. The flat octagonal surfaces on the outside allow easy attachment of radial engines and/or landing gear. It is however very fragile, which makes landings after the potential loss of landing gear very risky. It also has the lowest mass of any manned command pod in the game and as such is useful in situations where a lot of delta-V is required. The low mass also means you can stack two of them and have a two-man lander at a fraction of the mass and cost of the [[Mk2_Lander_Can|Mark 2]]. (Though it tends to be top heavy in such a configuration.)
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The Mk1 Lander Can, as the name suggests, is an excellent choice to utilize as a base part for both a moon or planetary lander.  This command module had two large windows, one facing out from the pilot seat and one angled down to allow the pilot to view the ground approaching while landing. On the exterior of the lander can, the flat octagonal surfaces allow for secure attachment of radial engines, landing gear, science equipment, or any other necessary equipment. Both the top and bottom surfaces of the lander can are adequate to install engines, fuel tanks, RCS bladders, or even a docking port.
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The main downside to the Mk1 Lander Can is that it is a very fragile module which cannot withstand impact forces more significant than 8 m/s. Attempting to land after any landing gear has was damaged has occurred is very risky and requires a prolonged and controlled descent. Though a fragile module, a critical trade-off is that it is incredibly light and becomes a critical part to use in situations where a good deal of delta-V is required.  
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The [[Mk2 Lander-can]] is an upgrade over the Mk1, which is over double the mass and can house two Kerbal crewmembers. Though at times unwieldy and top-heavy, a double-stacked Mk1 Lander Can still maintain a smaller mass and cost compared to the Mk2. With this option, two crew members total (one in each lander can) are deployable in a lighter and cheaper setup without having to utilize the larger Mk2 Lander Can.
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== Pros and Cons ==
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'''Pros''':
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* Extremely lightweight
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* Excellent command module choice for smaller landing vehicles
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* Cheap cost, easy for early explorers without a lot of money
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* Multiple surfaces for connecting landing gear, engines, fuel tanks, communication gear, and science equipment
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* Window configuration allows 1st person pilot view of the ground from inside while landing
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'''Cons''':
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* Fragile, cannot withstand impacts greater than 8 m/s
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* Can only hold a single Kerbal crew member
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* Small size makes it easy to over-burden with equipment
  
 
== Product description ==
 
== Product description ==

Revision as of 14:30, 17 January 2020

Mk1 Lander Can
Part image
Command pod by
Jebediah Kerman's Junkyard and Spacecraft Parts Co

Radial size Small
Cost (total) 1 500.00 Funds
(dry) 1 482.00 Funds
Mass (total) 0.66 t
(dry) 0.60 t
Drag 0.2
Max. Temp. 2000 K
Impact Tolerance 12 m/s
Research Flight control.png Advanced Flight Control
Unlock cost 6 800 Funds
Since version 0.20
Part configuration mk1LanderCan
Command module
Pitch torque 3.0 kN·m
Yaw torque 3.0 kN·m
Roll torque 3.0 kN·m
Electricity required for torque
0.100
s·kN·m
Crew capacity (maximum) Crew
(required) Crew
Monopropellant 15 Units of fuel
Electric capacity 50.0 
SAS level × None


The Mk1 Lander Can is a Command Module housing a maximum of one Kerbal crew member during its mission. The cockpit in the command module is designed for landing and has a "down" looking window to facilitate such activities while piloting from inside the lander can.

Usage

Inside panorama view on Kerbin

The Mk1 Lander Can, as the name suggests, is an excellent choice to utilize as a base part for both a moon or planetary lander. This command module had two large windows, one facing out from the pilot seat and one angled down to allow the pilot to view the ground approaching while landing. On the exterior of the lander can, the flat octagonal surfaces allow for secure attachment of radial engines, landing gear, science equipment, or any other necessary equipment. Both the top and bottom surfaces of the lander can are adequate to install engines, fuel tanks, RCS bladders, or even a docking port.

The main downside to the Mk1 Lander Can is that it is a very fragile module which cannot withstand impact forces more significant than 8 m/s. Attempting to land after any landing gear has was damaged has occurred is very risky and requires a prolonged and controlled descent. Though a fragile module, a critical trade-off is that it is incredibly light and becomes a critical part to use in situations where a good deal of delta-V is required.

The Mk2 Lander-can is an upgrade over the Mk1, which is over double the mass and can house two Kerbal crewmembers. Though at times unwieldy and top-heavy, a double-stacked Mk1 Lander Can still maintain a smaller mass and cost compared to the Mk2. With this option, two crew members total (one in each lander can) are deployable in a lighter and cheaper setup without having to utilize the larger Mk2 Lander Can.

Pros and Cons

Pros:

  • Extremely lightweight
  • Excellent command module choice for smaller landing vehicles
  • Cheap cost, easy for early explorers without a lot of money
  • Multiple surfaces for connecting landing gear, engines, fuel tanks, communication gear, and science equipment
  • Window configuration allows 1st person pilot view of the ground from inside while landing

Cons:

  • Fragile, cannot withstand impacts greater than 8 m/s
  • Can only hold a single Kerbal crew member
  • Small size makes it easy to over-burden with equipment

Product description

This capsule was designed for lightweight non-atmospheric landers, and seats a single occupant. Features a novel full-body crumple-zone technology.

Jebediah Kerman's Junkyard and Spacecraft Parts Co

Trivia

  • There's a photo of Kerbin hanging above the pilot.
  • There are two sticky notes in the cabin:
Reminder:
Close the hatch!
And don't forget the snacks

Over the control panel above you

Software glitch
Update before flight
DONT FORGET

On the left side under some switches

  • A pre-flight checklist is hanging on the right side of the cabin.
PRE-FLIGHT CHECKLIST

☐ Get permission to use ship
☐ Turn off oxygen
☐ Check for missing parts
☐ Tighten loose screws
☐ Sit in chair
☐ Turn on ship systems
☐ Check fuel reserves
☐ Check snack levels
☐ Run system diagnostics
☐ Check radio contact
☐ Engage SAS
☐ Remember EVA Helmet

☐ Close Airlock Hatch

Pre-flight checklist

Changes

1.2
  • IVA improved
0.20
  • Initial Release