Difference between revisions of "Mk3 Cockpit"

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The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small [[radial size]] attachment point, where parts such as [[RCS]] tanks, [[SAS]] modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. It is currently missing an [[IVA]].
 
The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small [[radial size]] attachment point, where parts such as [[RCS]] tanks, [[SAS]] modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. It is currently missing an [[IVA]].
  
Although the Mk3 Cockpit, is larger, support a crew of 4 Kerbals and more monopropellant, it is lighter (3.9) that the [[MK1-2]] (4.12 t).
+
Although the Mk3 Cockpit, is larger, support a crew of 4 Kerbals and more monopropellant, it is lighter (3.9) that the [[Mk1-2]] (4.12 t).
  
 
The properties of this cockpit fit its role well. Its powerful [[reaction wheel]]s are useful big [[spaceplane]]. It can hold  500 units of [[electric charge]] and 100 units of [[monopropellant]], enough for a experienced pilot to do the procedures of take off-[[docking]]-landing of the typical [[SSTO]] missions.
 
The properties of this cockpit fit its role well. Its powerful [[reaction wheel]]s are useful big [[spaceplane]]. It can hold  500 units of [[electric charge]] and 100 units of [[monopropellant]], enough for a experienced pilot to do the procedures of take off-[[docking]]-landing of the typical [[SSTO]] missions.

Revision as of 18:27, 30 March 2015

Mk3 Cockpit
Part image
Cockpit by
C7 Aerospace Division

Radial size Small, Mk3
Cost (total) 10 000.00 Funds
(dry) 9 880.00 Funds
Mass (total) 3.90 t
(dry) 3.50 t
Drag 0.1
Max. Temp. 2700 K
Volume  ?
Impact Tolerance 50 m/s
Research HeavyAerodynamics.png Heavy Aerodynamics
Unlock cost 50 000 Funds
Since version 0.15
Part configuration mk3CockpitShuttle.cfg
Command module
Pitch torque 40.0 kN·m
Yaw torque 40.0 kN·m
Roll torque 20.0 kN·m
Electricity required for torque
0.025
s·kN·m
Crew capacity (maximum) Crew
(required) Crew
Monopropellant 100 Units of fuel
Electric capacity 500.0 
SAS level × None
Inventory Slots 4 slots
Volume Limit 800 l

The Mk3 Cockpit is a big and expensive space shuttle-style Command Module for a crew of four Kerbals. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game.

It received a model and texture overhaul in the 0.90 update, when Mk3 parts were overhauled and resized and new ones were added.

Usage

The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small radial size attachment point, where parts such as RCS tanks, SAS modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for Mk3 Fuselages to be attached. It is currently missing an IVA.

Although the Mk3 Cockpit, is larger, support a crew of 4 Kerbals and more monopropellant, it is lighter (3.9) that the Mk1-2 (4.12 t).

The properties of this cockpit fit its role well. Its powerful reaction wheels are useful big spaceplane. It can hold 500 units of electric charge and 100 units of monopropellant, enough for a experienced pilot to do the procedures of take off-docking-landing of the typical SSTO missions.

This cockpit has some tweakables:

  • ToggleFlag - removes-adds the flag of the mission. (VAB/SPH only)
  • Lights On/Lights Off - switches the cockpit internal light.

Product description

A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs.

Changes

0.90
  • New model and texture (With a blank IVA at this point)
0.25
  • Texture changed
0.18
  • Mass increased from 1 to 3.5
  • Added Electrical power
0.17
  • Added IVA
0.15
  • Initial release