Difference between revisions of "Mk3 Cockpit"
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The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small [[radial size]] attachment point, where parts such as [[RCS]] tanks, [[SAS]] modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. It is currently missing an [[IVA]]. | The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small [[radial size]] attachment point, where parts such as [[RCS]] tanks, [[SAS]] modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached. It is currently missing an [[IVA]]. | ||
− | Although the Mk3 Cockpit | + | Although the Mk3 Cockpit is larger, supports a crew of 4 Kerbals and carries more monopropellant than the [[Mk1-2 Command Pod]], it only weigths 3.9t compared to 4.12t. |
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The properties of this cockpit fit its role well. Its powerful [[reaction wheel]]s are useful big [[spaceplane]]. It can hold 500 units of [[electric charge]] and 100 units of [[monopropellant]], enough for a experienced pilot to do the procedures of take off-[[docking]]-landing of the typical [[SSTO]] missions. | The properties of this cockpit fit its role well. Its powerful [[reaction wheel]]s are useful big [[spaceplane]]. It can hold 500 units of [[electric charge]] and 100 units of [[monopropellant]], enough for a experienced pilot to do the procedures of take off-[[docking]]-landing of the typical [[SSTO]] missions. | ||
Revision as of 20:16, 30 March 2015
Mk3 Cockpit | |||||
Cockpit by C7 Aerospace Division | |||||
Radial size | Small, Mk3 | ||||
Cost | (total) | 10 000.00 | |||
(dry) | 9 880.00 | ||||
Mass | (total) | 3.90 t | |||
(dry) | 3.50 t | ||||
Drag | 0.1 | ||||
Max. Temp. | 2700 K | ||||
Volume | ? | ||||
Impact Tolerance | 50 m/s | ||||
Research | Heavy Aerodynamics | ||||
Unlock cost | 50 000 | ||||
Since version | 0.15 | ||||
Part configuration | mk3CockpitShuttle.cfg | ||||
Command module | |||||
Pitch torque | 40.0 kN·m | ||||
Yaw torque | 40.0 kN·m | ||||
Roll torque | 20.0 kN·m | ||||
Electricity required for torque |
| ||||
Crew capacity | (maximum) | 4 | |||
(required) | 1 | ||||
Monopropellant | 100 | ||||
Electric capacity | 500.0 ⚡ | ||||
SAS level | × None | ||||
Inventory Slots | 4 slots | ||||
Volume Limit | 800 l |
The Mk3 Cockpit is a big and expensive space shuttle-style Command Module for a crew of four Kerbals. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game.
It received a model and texture overhaul in the 0.90 update, when Mk3 parts were overhauled and resized and new ones were added.
Usage
The Mk3 cockpit is generally placed at the front of the spacecraft. On the front, it has a small radial size attachment point, where parts such as RCS tanks, SAS modules or a nose cone can be attached. Its back has a Mk3 shape and size, making it useful for Mk3 Fuselages to be attached. It is currently missing an IVA.
Although the Mk3 Cockpit is larger, supports a crew of 4 Kerbals and carries more monopropellant than the Mk1-2 Command Pod, it only weigths 3.9t compared to 4.12t. The properties of this cockpit fit its role well. Its powerful reaction wheels are useful big spaceplane. It can hold 500 units of electric charge and 100 units of monopropellant, enough for a experienced pilot to do the procedures of take off-docking-landing of the typical SSTO missions.
This cockpit has some tweakables:
- ToggleFlag - removes-adds the flag of the mission. (VAB/SPH only)
- Lights On/Lights Off - switches the cockpit internal light.
Product description
“ | A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs. | ” |
Changes
- New model and texture (With a blank IVA at this point)
- Texture changed
- Mass increased from 1 to 3.5
- Added Electrical power
- Added IVA
- Initial release