Mun/zh-cn

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Mun/Data

Mun(亦被称作the Mun有时写作为Mün)是Kerbin最大的一颗卫星。Mun在外观上与现实中的月球很相似。Mun的表面呈灰色,大量的撞击坑遍布其表面,表面最高处可达3400米。Mun表面重力平均为1.63 m/s²,小于Kerbin的8.18 m/s² ,与月球的表面重力(1.624 m/s²)相似。由于Mun是距离Kerbin最近的天体,所以Mun常常成为玩家第一个登陆的天体,此外还可以利用Mun实现引力助推引力弹弓效应)以更少的燃料消耗抵达Minmus或者进入环Kerbol轨道。

Mun的表面可以发现数个被称为拱门(Mun Arches)和巨石(Monoliths或Munoliths)的地理异常点(彩蛋)。为保持新玩家对探索Mun的好奇心, 这些地点的确切坐标并未被官方公布。

Mun没有同步轨道,因为理论上其同步轨道高度为0.00 米,然而这一高度超过了Mun的引力范围。但是呢,当飞船刚好在其引力范围外通过同样的SMA可以实现近似的静止效果。从Mun表面出发进入25公里环绕轨道需要大约800 m/s delta V。Mun的半同步轨道高度约为1797.41公里。

地形

The Mun's terrain is smooth, grey, and scarred by craters. Its low-lying areas tend to be darker in color. The Mun also features canyons which can be hundreds of meters deep and a few kilometers long.

The Mun's highest points reach a maximum altitude of 3340 m and are located near the poles. The highest point within 45° latitude of the equator has an altitude of 2967 m and is located at 129.64° W, 0.97° N, on the north side of a canyon which is on the east edge of a large crater. Its lowest point, at altitude 0 m, is also on the east side of a large crater, at 35.42° E, 8.27° N.

For equatorial Mun landings, expect touchdown at an altitude between 1600m and 1200m.

When terrain scatter is activated in the graphics settings, the Mun has rocks scattered on its surface. Like all terrain scatters, these rocks are strictly cosmetic and do not collide with ships or Kerbals.

The Mun also has several hidden surprises for explorers to find:

Spoiler:
  • There are three large stone arches. Due to their size they can be spotted easily from a low (<10km) orbit near the equator.
  • There is a memorial honoring Neil Armstrong, the first man on the moon. It can be found inside one of the largest craters, near the south wall. It is at nearly the same coordinates where Apollo 11 first landed on the moon. It appears as a tiny white dot from low orbit.
  • There are three monoliths ("Munoliths"). These are very hard to find because of their small size.

Kerbin地面观测

The Mun's orbit keeps it directly above Kerbin's equator. Because the Mun is tidally locked to Kerbin with a perfectly circular, noninclined orbit, exactly 50% of the Mun's surface (excluding areas on the edge obscured by the Mun's mountains) is ever visible from Kerbin. This also means that Kerbin is only visible from this same 50% of the Mun's surface, and that Kerbin never sets or rises as seen from the Mun. The Mun longitude for which Kerbin remains directly above in the sky (at the Zenith) is about 47 degrees east. The Mun's equator is coplanar with Kerbin's, so any location on the Mun's equator that faces Kerbin will also face Kerbin's equator.Kerbin is not tidally locked to the Mun, so any point on the Mun where Kerbin is not obscured by the Mun's landscape will be able to observe every point on Kerbin as Kerbin rotates.

时间加速

Mun/RefFrames

相册

Spoiler: Screenshots of easter eggs

趣事

  • Prior to version 0.14.2, the tallest points on the munar surface were no higher than roughly 600m.
  • Mun was Kerbin's, and indeed the game's, very first moon.
  • After its implementation, many fans began calling the body Mün, pronounced "myoon", believing the original spelling to be a mistake. However, several of the game's developers have been heard referring to it as Mun, pronounced "muhn". In the "Surface of the Mün" title screen, a crashed lander has the words "Mün or Bust" scrawled on the side. Both spellings are generally accepted, however the spelling in-game is Mun.
  • Mun's orbit is perfectly circular and has zero orbital inclination. Such an orbit in reality would be impossible since this would require precise positioning of any dust/bodies that created it during the planetary system's formation, as well as the absence of a central star or other planets.

更新

0.18
  • 彩蛋(增加一个,修正一个)
  • New small art pass.
0.17
  • 材质改进
0.16
  • 增加彩蛋
0.15
  • 材质改进
0.14.2
  • 地形重整
0.12
  • 首次被加入游戏

备注