Parts/Aero/InflatableHeatShield/HeatShield.cfg

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Revision as of 21:33, 19 October 2016 by ArnePeirs (talk | contribs) (Add part config)
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This is the configuration file for Heat Shield (10m).
PART
{
	name = InflatableHeatShield
	module = Part
	author = RoverDude

	MODEL
	{
		model = Squad/Parts/Aero/InflatableHeatShield/HeatShield
	}
	rescaleFactor = 1
	node_stack_mid = 0.0, 0.34, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, 1.4, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_top = 0.0, -0.9, 0.0, 0.0, -1.0, 0.0, 2
	
	TechRequired = heavyLanding
	entryCost = 6400
	cost = 2400
	category = Thermal
	subcategory = 0
	title = Heat Shield (10m)
	manufacturer = O.M.B. Demolition Enterprises
	description = Based on the design of a child's toy, this heat shield uses a set of inflatable rings covered with a thermal blanket to provide a generous 10 meter heat shield for reentry and deceleration, and the aerodynamic qualities of an untethered bouncy castle.
	attachRules = 1,0,1,0,1
	mass = 1.5
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 0.5
	breakingForce = 2048
	breakingTorque = 2048
	crashTolerance = 9
	maxTemp = 3250
	skinMaxTemp = 3500
	emissiveConstant = 0.9
	fuelCrossFeed = False
	PhysicsSignificance = 0
	stageOffset = 1
	childStageOffset = 1
	bulkheadProfiles = size2
	heatConductivity = 0.01
	thermalMassModifier = 7.5
	CoPOffset = 0.0, 2.5, 0.0
	CoLOffset = 0.0, -1, 0.0
	CenterOfBuoyancy = 0.0, 2, 0.0
	CenterOfDisplacement = 0.0, 2.3, 0.0
	buoyancy = 0.2
	boundsMultiplier = 0.7
	fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
	sound_vent_large = decouple
	tags = balloon drag entry expand inflat insulate protect re- rocket therm
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = InflatableHS
		isOneShot = false
		startEventGUIName = Inflate Heat Shield
		endEventGUIName = Deflate Heat Shield
		actionGUIName = Inflate Heat Shield
		allowAnimationWhileShielded = False
		restrictedNode = top
		disableAfterPlaying = true
		
	}
	
	MODULE
	{
		name = ModuleDecouple
		ejectionForce = 100
		isOmniDecoupler = true
		menuName = Jettison Heat Shield
		stagingEnabled = False
		stagingEnableText = HS Jettison Not Staged
		stagingDisableText = HS Jettison Staged
	}

	MODULE
	{
		name = ModuleJettison
		jettisonName = Fairing
		bottomNodeName = top
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
		stagingEnabled = False
		allowShroudToggle = True
		hideJettisonMenu = True
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = False
		useEvent = True
		situationMask = 15
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			// prelaunch only at home
			// our main situationMask above includes prelaunch
			// but if nothome, here, and that mask with this value (11)
			// which excludes prelaunch
			type = SITUATION
			value = 11
			body = _NotHome
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 350
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 250
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 500
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 300
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 600
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 400
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1500
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 1000
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 1500
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 6000
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 2000
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = LT
			value = 0.1
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 6000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 8000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 12000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 12000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 16000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
}