Difference between revisions of "Parts/Aero/airbrake/Airbrake.cfg"

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m (*update to 1.0.1;)
m (*update to 1.0.4;)
 
Line 20: Line 20:
 
attachRules = 0,1,0,0,1
 
attachRules = 0,1,0,0,1
 
mass = 0.05
 
mass = 0.05
thermalMassModifier = 4.0 // the dang things are light, so 3200 kJ/tonne-K
+
thermalMassModifier = 8.0
 
heatConductivity = 0.06 // half default
 
heatConductivity = 0.06 // half default
 
emissiveConstant = 0.95
 
emissiveConstant = 0.95

Latest revision as of 12:10, 27 June 2015

This is the configuration file for A.I.R.B.R.A.K.E.S.
PART
{
	name = airbrake1
	module = Part
	author = Porkjet
	mesh = Airbrake.mu
	rescaleFactor = 1
	node_attach = 0.0, 0.0, -0.025, 0.0, 0.0, 0.0, 1
	//CoMOffset = 0.0, -0.2, 0.2
	//CoPOffset = 0.0, -0.2, 0.2
	//CoLOffset = 0.0, -0.2, 0.2
	TechRequired = advAerodynamics
	entryCost = 10000
	cost = 500
	category = Aero
	subcategory = 0
	title = A.I.R.B.R.A.K.E.S
	manufacturer = C7 Aerospace Division
	description = Research into feasible ways to slow down a plane in mid-air showed that loose hull panels are pretty great as drag-inducing deceleration devices. The discovery led to the invention of the Aerodynamically Integrated Retrograde Braking Robustly Armed Kinetic Extending System (A.I.R.B.R.A.K.E.S.), which is now popular mostly as a cheap alternative to longer runways. C7 Engineers are still trying to come up with a shorter name for such a long acronym.
	attachRules = 0,1,0,0,1
	mass = 0.05
	thermalMassModifier = 8.0
	heatConductivity = 0.06 // half default
	emissiveConstant = 0.95
	dragModelType = none
	maximum_drag = 0.02
	minimum_drag = 0.02
	angularDrag = 2
	crashTolerance = 8
	maxTemp = 2000
	explosionPotential = 0.1
	fuelCrossFeed = True
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleAeroSurface
		useInternalDragModel = True
		dragCoeff = 0.6
		deflectionLiftCoeff = 0.38
		ctrlSurfaceRange = 70
		ctrlRangeFactor = 0.2
		ctrlSurfaceArea = 1
		actuatorSpeed = 20
		transformName = Flap
		defaultActionGroup = Brakes
		liftingSurfaceCurve = SpeedBrake
	}
	MODULE	
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = PistonArm
			rotatorsName = PistonBase
		}
		CONSTRAINLOOKFX
		{
			targetName = PistonBase
			rotatorsName = PistonArm
		}
	}
}