Difference between revisions of "Parts/Command/mk2CockpitInline/mk2CockpitInline.cfg"

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(+added in 0.25;)
 
m (*update to 1.0.4;)
 
(4 intermediate revisions by the same user not shown)
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{{Part config|Mk2 Inline Cockpit|2=PART
 
{{Part config|Mk2 Inline Cockpit|2=PART
 
{
 
{
 
+
name = mk2Cockpit_Inline
// --- general parameters ---
+
module = Part
name = mk2Cockpit_Inline
+
author = Porkjet
module = Part
+
mesh = model.mu
author = Porkjet
+
rescaleFactor = 1
 
+
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1
// --- asset parameters ---
+
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0
mesh = model.mu
+
TechRequired = highAltitudeFlight
rescaleFactor = 1
+
entryCost = 20000
 
+
cost = 3500
// --- node definitions ---
+
category = Pods
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
+
subcategory = 0
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1
+
title = Mk2 Inline Cockpit
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0
+
manufacturer = C7 Aerospace Division
 
+
description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs!
 
+
attachRules = 1,0,1,1,0
 
+
mass = 2.0
// --- editor parameters ---
+
dragModelType = default
TechRequired = highAltitudeFlight
+
maximum_drag = 0.1
entryCost = 20000
+
minimum_drag = 0.1
cost = 3500
+
angularDrag = 2
category = Pods
+
crashTolerance = 45
subcategory = 0
+
maxTemp = 2500 // = 3400
title = Mk2 Inline Cockpit
+
emissiveConstant = 0.8
manufacturer = C7 Aerospace Division
+
vesselType = Ship
description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs!
+
CrewCapacity = 2
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
bulkheadProfiles = mk2
attachRules = 1,0,1,1,0
+
breakingForce = 50
 
+
breakingTorque = 50
// --- standard part parameters ---
+
INTERNAL
mass = 2.0
+
{
dragModelType = override
+
name = mk2CockpitStandardInternals
maximum_drag = 0.1
+
offset = 0.0, 0.5, 0.0
minimum_drag = 0.1
+
}
angularDrag = 2
+
MODULE
crashTolerance = 45
+
{
maxTemp = 3400
+
name = ModuleCommand
 
+
minimumCrew = 1
 
+
}
vesselType = Ship
 
 
 
// --- internal setup ---
 
CrewCapacity = 2
 
 
 
INTERNAL
 
{
 
  name = mk2CockpitStandardInternals
 
  offset = 0.0, 0.5, 0.0
 
}
 
 
 
MODULE
 
{
 
name = ModuleCommand
 
minimumCrew = 1
 
}
 
 
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 150
 
maxAmount = 150
 
}
 
MODULE
 
{
 
name = ModuleSAS
 
}
 
 
 
MODULE
 
{
 
name = ModuleReactionWheel
 
 
 
actionGUIName = Toggle RW
 
 
 
PitchTorque = 15
 
YawTorque = 15
 
RollTorque = 15
 
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 0.5
+
amount = 150
 +
maxAmount = 150
 +
}
 +
MODULE
 +
{
 +
name = ModuleReactionWheel
 +
actionGUIName = Toggle RW
 +
PitchTorque = 15
 +
YawTorque = 15
 +
RollTorque = 15
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 0.5
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceExperiment
 +
experimentID = crewReport
 +
experimentActionName = Crew Report
 +
resetActionName = Discard Crew Report
 +
reviewActionName = Review Report
 +
useStaging = False
 +
useActionGroups = True
 +
hideUIwhenUnavailable = True
 +
rerunnable = True
 +
xmitDataScalar = 1.0
 +
usageReqMaskInternal = 5
 +
usageReqMaskExternal = -1
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceContainer
 +
reviewActionName = Review Stored Data
 +
storeActionName = Store Experiments
 +
evaOnlyStorage = True
 +
storageRange = 3.0
 +
}
 +
RESOURCE
 +
{
 +
name = MonoPropellant
 +
amount = 25
 +
maxAmount = 25
 +
}
 +
MODULE
 +
{
 +
name = FlagDecal
 +
textureQuadName = FLAG
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateGeneric
 +
animationName = CockpitInlineLight
 +
actionGUIName = Toggle Lights
 +
startEventGUIName = Lights On
 +
endEventGUIName = Lights Off
 +
}
 +
MODULE
 +
{
 +
name = ModuleLiftingSurface
 +
useInternalDragModel = False
 +
deflectionLiftCoeff = 0.47
 +
dragAtMaxAoA = 0.4
 +
dragAtMinAoA = 0.1
 
}
 
}
}
 
MODULE
 
{
 
name = ModuleScienceExperiment
 
 
experimentID = crewReport
 
 
experimentActionName = Crew Report
 
resetActionName = Discard Crew Report
 
reviewActionName = Review Report
 
 
useStaging = False
 
useActionGroups = True
 
hideUIwhenUnavailable = True
 
rerunnable = True
 
 
xmitDataScalar = 1.0
 
}
 
MODULE
 
{
 
name = ModuleScienceContainer
 
 
reviewActionName = Review Stored Data
 
storeActionName = Store Experiments
 
evaOnlyStorage = True
 
storageRange = 3.0
 
}
 
 
RESOURCE
 
{
 
name = MonoPropellant
 
amount = 25
 
maxAmount = 25
 
}
 
MODULE
 
{
 
name = FlagDecal
 
textureQuadName = FLAG
 
}
 
MODULE
 
{
 
name = ModuleAnimateGeneric
 
animationName = CockpitInlineLight
 
actionGUIName = Toggle Lights
 
startEventGUIName = Lights On
 
endEventGUIName = Lights Off
 
}
 
 
MODULE
 
{
 
name = ModuleLiftingSurface
 
 
deflectionLiftCoeff = 0.4
 
dragAtMaxAoA = 0.4
 
dragAtMinAoA = 0.1
 
}
 
 
 
}
 
}
  
 
}}
 
}}

Latest revision as of 12:08, 27 June 2015

This is the configuration file for Mk2 Inline Cockpit.
PART
{
	name = mk2Cockpit_Inline
	module = Part
	author = Porkjet
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0
	TechRequired = highAltitudeFlight
	entryCost = 20000
	cost = 3500
	category = Pods
	subcategory = 0
	title = Mk2 Inline Cockpit
	manufacturer = C7 Aerospace Division
	description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs!
	attachRules = 1,0,1,1,0
	mass = 2.0
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 45
	maxTemp = 2500 // = 3400
	emissiveConstant = 0.8
	vesselType = Ship
	CrewCapacity = 2
	bulkheadProfiles = mk2
	breakingForce = 50
	breakingTorque = 50
	INTERNAL
	{
		name = mk2CockpitStandardInternals
		offset = 0.0, 0.5, 0.0
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 150
		maxAmount = 150
	}
	MODULE
	{
		name = ModuleReactionWheel
		actionGUIName = Toggle RW
		PitchTorque = 15
		YawTorque = 15
		RollTorque = 15
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.5
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 3.0
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 25
		maxAmount = 25
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FLAG
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = CockpitInlineLight
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.47
		dragAtMaxAoA = 0.4
		dragAtMinAoA = 0.1
	}
}