Parts/Command/mk2CockpitInline/mk2CockpitInline.cfg

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Revision as of 11:37, 16 December 2014 by BobBot (talk | contribs) (*update to 0.90.0;)
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This is the configuration file for Mk2 Inline Cockpit.
PART
{

// --- general parameters ---
name = mk2Cockpit_Inline
module = Part
author = Porkjet

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0



// --- editor parameters ---
TechRequired = highAltitudeFlight
entryCost = 20000
cost = 3500
category = Pods
subcategory = 0
title = Mk2 Inline Cockpit
manufacturer = C7 Aerospace Division
description = After 'accidentally' snapping the nose off of the Mk2 Cockpit, the engineers over at the C7 Aerospace Division realised that such a design looked quite functional. They quickly hammered out the following part and spruced it up for all your inline spaceplane cockpit needs!
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 2.0
dragModelType = override
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 45
maxTemp = 3400


vesselType = Ship

// --- internal setup ---
CrewCapacity = 2

INTERNAL
{
  name = mk2CockpitStandardInternals
  offset = 0.0, 0.5, 0.0
}

MODULE
{
	name = ModuleCommand
	minimumCrew = 1
}

RESOURCE
{
	name = ElectricCharge
	amount = 150
	maxAmount = 150
}

MODULE
{
	name = ModuleReactionWheel

	actionGUIName = Toggle RW

	PitchTorque = 15
	YawTorque = 15
	RollTorque = 15
	
	RESOURCE
	{
		name = ElectricCharge
		rate = 0.5
	}
}
MODULE
{
	name = ModuleScienceExperiment	
	
	experimentID = crewReport
	
	experimentActionName = Crew Report
	resetActionName = Discard Crew Report
	reviewActionName = Review Report
	
	useStaging = False	
	useActionGroups = True
	hideUIwhenUnavailable = True	
	rerunnable = True
	
	xmitDataScalar = 1.0
}
MODULE
{
	name = ModuleScienceContainer
	
	reviewActionName = Review Stored Data
	storeActionName = Store Experiments
	evaOnlyStorage = True
	storageRange = 3.0
}

RESOURCE
{
	name = MonoPropellant
	amount = 25
	maxAmount = 25
}
MODULE
{
	name = FlagDecal
	textureQuadName = FLAG
}
MODULE
{
	name = ModuleAnimateGeneric
	animationName = CockpitInlineLight
	actionGUIName = Toggle Lights
	startEventGUIName = Lights On
	endEventGUIName = Lights Off
}

MODULE
{
	name = ModuleLiftingSurface
	
	deflectionLiftCoeff = 0.4
	dragAtMaxAoA = 0.4
	dragAtMinAoA = 0.1
}

}