Difference between revisions of "Parts/Command/mk2CockpitStandard/mk2CockpitStandard.cfg"

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(+added in 0.25;)
 
m (*update to 1.0.4;)
 
(4 intermediate revisions by the same user not shown)
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{{Part config|Mk2 Cockpit|2=PART
 
{{Part config|Mk2 Cockpit|2=PART
 
{
 
{
 
+
name = mk2Cockpit_Standard
// --- general parameters ---
+
module = Part
name = mk2Cockpit_Standard
+
author = Porkjet
module = Part
+
mesh = model.mu
author = Porkjet
+
rescaleFactor = 1
 
+
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1
// --- asset parameters ---
+
TechRequired = supersonicFlight
mesh = model.mu
+
entryCost = 20000
 
+
cost = 3500
rescaleFactor = 1
+
category = Pods
 
+
subcategory = 0
// --- node definitions ---
+
title = Mk2 Cockpit
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
+
manufacturer = C7 Aerospace Division
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 1
+
description = Fits not one, but two Kerbals! This spearhead-shaped new Mk2 design from the lovable folks over at the C7 Aerospace Division should help you pierce the great blue yonder known as the Sky.
 
+
attachRules = 1,0,1,1,0
 
+
mass = 2.0
 
+
dragModelType = default
// --- editor parameters ---
+
maximum_drag = 0.1
TechRequired = supersonicFlight
+
minimum_drag = 0.1
entryCost = 20000
+
angularDrag = 2
cost = 3500
+
crashTolerance = 45
category = Pods
+
maxTemp = 2500 // = 3400
subcategory = 0
+
emissiveConstant = 0.8
title = Mk2 Cockpit
+
vesselType = Ship
manufacturer = C7 Aerospace Division
+
CrewCapacity = 2
description = Fits not one, but two Kerbals! This spearhead-shaped new Mk2 design from the lovable folks over at the C7 Aerospace Division should help you pierce the great blue yonder known as the Sky.  
+
bulkheadProfiles = mk2
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
breakingForce = 50
attachRules = 1,0,1,1,0
+
breakingTorque = 50
 
+
INTERNAL
// --- standard part parameters ---
+
{
mass = 2.0
+
name = mk2CockpitStandardInternals
dragModelType = override
+
}
maximum_drag = 0.1
+
MODULE
minimum_drag = 0.1
+
{
angularDrag = 2
+
name = ModuleCommand
crashTolerance = 45
+
minimumCrew = 1
maxTemp = 3400
+
}
 
 
vesselType = Ship
 
 
 
// --- internal setup ---
 
CrewCapacity = 2
 
 
 
INTERNAL
 
{
 
  name = mk2CockpitStandardInternals
 
}
 
 
 
MODULE
 
{
 
name = ModuleCommand
 
minimumCrew = 1
 
}
 
 
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 150
 
maxAmount = 150
 
}
 
MODULE
 
{
 
name = ModuleSAS
 
}
 
 
 
MODULE
 
{
 
name = ModuleReactionWheel
 
 
 
actionGUIName = Toggle RW
 
 
 
PitchTorque = 15
 
YawTorque = 15
 
RollTorque = 15
 
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 0.5
+
amount = 150
 +
maxAmount = 150
 +
}
 +
MODULE
 +
{
 +
name = ModuleReactionWheel
 +
actionGUIName = Toggle RW
 +
PitchTorque = 15
 +
YawTorque = 15
 +
RollTorque = 15
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 0.5
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceExperiment
 +
experimentID = crewReport
 +
experimentActionName = Crew Report
 +
resetActionName = Discard Crew Report
 +
reviewActionName = Review Report
 +
useStaging = False
 +
useActionGroups = True
 +
hideUIwhenUnavailable = True
 +
rerunnable = True
 +
xmitDataScalar = 1.0
 +
usageReqMaskInternal = 5
 +
usageReqMaskExternal = -1
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceContainer
 +
reviewActionName = Review Stored Data
 +
storeActionName = Store Experiments
 +
evaOnlyStorage = True
 +
storageRange = 3.0
 +
}
 +
RESOURCE
 +
{
 +
name = MonoPropellant
 +
amount = 15
 +
maxAmount = 15
 +
}
 +
MODULE
 +
{
 +
name = FlagDecal
 +
textureQuadName = FLAG
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateGeneric
 +
animationName = CockpitStandardLight
 +
actionGUIName = Toggle Lights
 +
startEventGUIName = Lights On
 +
endEventGUIName = Lights Off
 +
}
 +
MODULE
 +
{
 +
name = ModuleLiftingSurface
 +
useInternalDragModel = False
 +
deflectionLiftCoeff = 0.6
 +
dragAtMaxAoA = 0.1
 +
dragAtMinAoA = 0.03
 
}
 
}
}
 
MODULE
 
{
 
name = ModuleScienceExperiment
 
 
experimentID = crewReport
 
 
experimentActionName = Crew Report
 
resetActionName = Discard Crew Report
 
reviewActionName = Review Report
 
 
useStaging = False
 
useActionGroups = True
 
hideUIwhenUnavailable = True
 
rerunnable = True
 
 
xmitDataScalar = 1.0
 
}
 
MODULE
 
{
 
name = ModuleScienceContainer
 
 
reviewActionName = Review Stored Data
 
storeActionName = Store Experiments
 
evaOnlyStorage = True
 
storageRange = 3.0
 
}
 
 
RESOURCE
 
{
 
name = MonoPropellant
 
amount = 15
 
maxAmount = 15
 
}
 
MODULE
 
{
 
      name = FlagDecal
 
      textureQuadName = FLAG
 
}
 
MODULE
 
{
 
name = ModuleAnimateGeneric
 
animationName = CockpitStandardLight
 
actionGUIName = Toggle Lights
 
startEventGUIName = Lights On
 
endEventGUIName = Lights Off
 
}
 
MODULE
 
{
 
name = ModuleLiftingSurface
 
 
deflectionLiftCoeff = 0.6
 
dragAtMaxAoA = 0.1
 
dragAtMinAoA = 0.03
 
}
 
 
}
 
}
  
 
}}
 
}}

Latest revision as of 12:07, 27 June 2015

This is the configuration file for Mk2 Cockpit.
PART
{
	name = mk2Cockpit_Standard
	module = Part
	author = Porkjet
	mesh = model.mu
	rescaleFactor = 1
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1
	TechRequired = supersonicFlight
	entryCost = 20000
	cost = 3500
	category = Pods
	subcategory = 0
	title = Mk2 Cockpit
	manufacturer = C7 Aerospace Division
	description = Fits not one, but two Kerbals! This spearhead-shaped new Mk2 design from the lovable folks over at the C7 Aerospace Division should help you pierce the great blue yonder known as the Sky.
	attachRules = 1,0,1,1,0
	mass = 2.0
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 45
	maxTemp = 2500 // = 3400
	emissiveConstant = 0.8
	vesselType = Ship
	CrewCapacity = 2
	bulkheadProfiles = mk2
	breakingForce = 50
	breakingTorque = 50
	INTERNAL
	{
		name = mk2CockpitStandardInternals
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 150
		maxAmount = 150
	}
	MODULE
	{
		name = ModuleReactionWheel
		actionGUIName = Toggle RW
		PitchTorque = 15
		YawTorque = 15
		RollTorque = 15
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.5
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 3.0
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 15
		maxAmount = 15
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FLAG
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = CockpitStandardLight
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.6
		dragAtMaxAoA = 0.1
		dragAtMinAoA = 0.03
	}
}